* Something like this would be nice *
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Content you've never played before on a character is still new content.
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I'd say this is true up to a point.
Newer content often contains improvements not found in older content. Basically, in my mind I'm comparing pre-CoV to post-CoV, so when I'm thinking of old I mean OLD. As in "before 2005."
To provide a few examples ...
Newer arcs are less likely to contain superfluous hunts and errands.
Newer content is more likely to feature custom heroes and villains (as opposed to generic bosses).
Newer content typically features more complications / objectives in each mission. (This is not true in each case, or course, but in general newer missions are more sophisticated.)
Newer content often has updated artwork, newer maps, better special effects. (Compare, for example, the costumes of the Outcasts and the Legacy Chain.)
Newer arcs often have more complex stories.
I know this one will get flamed, but here goes. I think not only is CoH outdated and needs revamped, but I think there are just to many zones in general. I think they should just eliminate 2-3 of older least used zones. Say they got blown off the map by Rikti or something.
Then, with less zones, start redoing the remaining zones one zone at a time and one enemy faction at a time, one TF at a time.
CoV is fine IMO and doesn't need any zones, missions, or enemies revamped. It is newer and the graphics look better than CoH, the missions and SFs are laid out better and the enemies look more details. CoV is more quality over quanity and I think CoH could be revamped to also follow that strategy.
[ QUOTE ]
[ QUOTE ]
Content you've never played before on a character is still new content.
[/ QUOTE ]
I'd say this is true up to a point.
Newer content often contains improvements not found in older content. Basically, in my mind I'm comparing pre-CoV to post-CoV, so when I'm thinking of old I mean OLD. As in "before 2005."
To provide a few examples ...
Newer arcs are less likely to contain superfluous hunts and errands.
Newer content is more likely to feature custom heroes and villains (as opposed to generic bosses).
Newer content typically features more complications / objectives in each mission. (This is not true in each case, or course, but in general newer missions are more sophisticated.)
Newer content often has updated artwork, newer maps, better special effects. (Compare, for example, the costumes of the Outcasts and the Legacy Chain.)
Newer arcs often have more complex stories.
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Posing the argument that way, I can agree with what you are saying.
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I know this one will get flamed, but here goes. I think not only is CoH outdated and needs revamped, but I think there are just to many zones in general. I think they should just eliminate 2-3 of older least used zones. Say they got blown off the map by Rikti or something.
Then, with less zones, start redoing the remaining zones one zone at a time and one enemy faction at a time, one TF at a time.
CoV is fine IMO and doesn't need any zones, missions, or enemies revamped. It is newer and the graphics look better than CoH, the missions and SFs are laid out better and the enemies look more details. CoV is more quality over quanity and I think CoH could be revamped to also follow that strategy.
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I don't entirely agree, but I wouldn't flame you. I think the problem is that in CoH you have arcs and task forces that send you into the little used zones. So if you remove the little used zones, you have to try to track down all the places where that zone is referenced and make changes. It can be done, but ... what do you gain?
The more practical solution, in my opinion, is to make new content that properly uses the zones. Most of the time I don't care how many people are in a zone with me, I just want to be doing content that truly relates to that zone. For example, it is more thematic for me to fight Skulls in KR, since they practically own that zone. I suppose I could also fight Skulls in Perez, since the gang originated in the area of Perez called "The Boneyard," but ... the devs never wrote any missions for that.
Little used zones - like Perez, Skyway, and Boomtown - need to have content written that makes use of their unique characteristics. It shouldn't be that big of a deal. The devs could assign a person to spend a month on each "dead" zone making improvements, but for whatever reason they prefer to either do nothing or "go big." So instead of waiting a month, we have to wait for years before they do something.
Boomtown, Perez, and Skyway have all been dead since 2006, if not earlier, so I would say the devs' strategy of "go big or don't go at all" sucks.
As for CoV, I like the way it was done, but I'd played all the content many times over by the end of 2006. It's now 2009 and I can barely stand to set foot on redside because it's so overly familiar. What they created back in 2006 was vastly superior to what we have blueside, yet I find most of my time is spent on the blueside these days doing TFs for TF Commander on all my toons. (Yes, it's the same TFs over and over, but I don't play the game for content any more, due to the lack thereof.)
http://paragonwiki.com/wiki/CoH_Accomplishment_Badges
I think the contacts should be more streamlined to that... and I think all those "extra" contacts should give 25% more exp for doing the entire arcs.
That would be more exciting.
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http://paragonwiki.com/wiki/CoH_Accomplishment_Badges
I think the contacts should be more streamlined to that... and I think all those "extra" contacts should give 25% more exp for doing the entire arcs.
That would be more exciting.
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More xp doesn't excite me. But yeah, if I was a dev who was trimming out the fat I'd try to highlight arcs that give badges or temp powers.
I recently read somewhere on the forums that at Comic Con the dev panel said they were going to do a revamp of CoH. Can anyone confirm this news?
Early in the game, Perez Park was wonderfully fun for street sweeping. You'd enter the zone, then just work your way down the street with a team. It was heavily used until the Hollows were added. I could see adding some new features to it, like a contact with missions, and maybe a revamp of the maze since it's hideously frustrating at times.
Some zones PP mentioned I think are fine. Kings Row is good, I don't see where anything needs to be done there. Skyway might benefit from a little tweaking. I can't see making TV a cave entrance... TV is the power generator for the city.
I agree that Boomstown is a total waste. I don't recall the zone ever being popular, and right now it's a ghost town. A few contacts send you to missions there, but that's the only reason people enter. I understand Posi would prefer to create whole new zones, but I strongly recommend just creating a new Boomstown and replacing the old one. If not, just scrap it. At least it'll shave some space off the size of the client.
When new zones are added though, they tend to be for both heroes and villains. I don't think they like making a new zone for just the heroes as we have so many right now, and I can't see them wanting to spend the time developing a new zone only one side could use. So whenever we do get new ones, I expect they'll be for cross-faction teaming.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Is that the best you can do?