A suggestion for improving on the MA
Makes sense to me. Course, I'm one person.
Ruthia Dascht >Co-Founder of Garden of Thorns VG on Guardian. Lvl 50 Energy/Cold Corr
I suggested something like this too. Unfortunately it was quickly shot down, as everyone said it wasn't a good idea.
I personally don't see anything wrong with it. You shouldn't be allowed to make missions that grant ungodly amounts of XP/Inf.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
the reason it was shot down was because it is the same thing you can do outside of the AE. what people choose to put in their AE stories is something that gives a challenge that is different then what can be done outside of the AE. get over it. enough of people trying to claim that all AE is is a farming/pl'ing tool.
An idea, or a modification of this idea is not exactly to make it a requirement to have a minion/LT/Boss mixture, but to actually make it more appealing.
Let's say that the XP total in the mission is based on how many different mobs you use. For example, using only one type (let's say LT or Boss conned mob) would actually be a XP minus (albeit a small one) to what we have now, but using a mob based on a minion/LT/and Boss mixture would actually be a small improvement in XP gain in total. Allowing those who want a "challenge" of a boss battle the opportunity but making it so that the standard mob system is actually in the same league as farming in the AE system.
Granted I can see at least a few ways this system could have issues, but it seems like an interesting idea to me, at least.
This thread doesn't jump the gun - it digs up the ore that will be refined to eventually forge the gun that would have been jumped. -Obsidius
I am a Dominator,
And I am a Jerk 4 life.
I see and hear alot of complaints about the MA and on the other side I do see many people complimenting it and enjoying the capabilities it possess to improve play and keep new players coming in.
Thinking about it for a while I finally came up with a solution to discourage extraneous farming but still keep people wanting to 'farm'. Make certain criteria to be made for enemies and what you fill the map with. Example
If you have Lieutenants on a map you -must- have minions as well. If you have a Boss on a map, you -must- have minions and Lieutenants as well.
This would prevent maps from being filled with only one kind of enemy type and require a more normal mission type that all missions, be them, Contact, Radio/Paper, and Taskforce/Strikeforce have which was Dev created material. It would not take away from the purpose of the MA and would more or less standardize what players get to fight.
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Criticism is always better when it's constrictive, and not sarcastic ~ Obsidius