Archetype Popularity Analysis (repost)


5th_Player

 

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Necro threads are deader... the second time around...

/sinatra


 

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Originally Posted by 5th_Player View Post
Villain HEAT VEAT population vs. HERO population is a sound observation.

The people that are attracted to villains aren't attracted to them because of "evil" but because they avoid the MMO holy trinity concept.

Villains and EATs also tend to be preferred by people who prefer solo.

I've seen the same trend in other games.
It was a sound observation.... a year ago. The game has changed much since then, notably that V/Heats unlock at 20 now.


 

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Originally Posted by SinisterDirge View Post
It was a sound observation.... a year ago. The game has changed much since then, notably that V/Heats unlock at 20 now.
Indeed. There's tonnes of VEATs running around Cap and Sharks since the change. It's rare that I don't join a PuG with at least one.



Which is awesome.*


 

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Quote:
Originally Posted by 5th_Player View Post
Villain HEAT VEAT population vs. HERO population is a sound observation.

The people that are attracted to villains aren't attracted to them because of "evil" but because they avoid the MMO holy trinity concept.

Villains and EATs also tend to be preferred by people who prefer solo.

I've seen the same trend in other games.
Yeah I agree. I think comparing Villains + HEAT + VEAT VS Heroes is more logical. I love the Villain side and I am one of the few that bought CoV and then CoH several months later. If I prefer CoV just because I play it first, then it's healthy to assume that those who start in CoH would prefer to stick with CoH. There is nothing wrong with that. It's just human nature.


One thing I agree is that the Villain side doesn't feel "villain" enough. It's just seems very punky and soft. Villain side should be able to kill NPCs/citizens on the street and animals.



Do we have new date on Stalker popular after the Team Critical buff? If you want me to guess, I have to say the increase is not there because half of the Stalker players I know either don't know about the team buff or don't care. Unless the Character Creation teaches new players about Stalkers and their role on the team, Stalker population will never increase. I do feel there could be an increase after Going Rogue just because Hero players may want to use Stalker for pvp. This will lead to another big problem in PvP... less diversity in pvp.



The ONLY two ATs that I just can't level past lvl 14 is Tanker and HEAT. I've tried leveling a Peacebringer during TWO double exp weekend and each time I deleted PB after I reach lvl14. I just really dislike HEAT's design. I hate how there's not enough slots to improve the powers. I don't understand HEAT and I kinda don't need to because VEAT is just so much better (in my opinion of course). You can say VEATs are over powered but they are labeled as "elite" and I can live with it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Star_Seer View Post
I think one of the problems stalker players face is very restrictive early builds. You only start to get some options when you reach the mid 20s.
This is very very true. I won't say I am a Stalker expert but I have tried many Stalker combos and have several lvl 50s.

Spines is probably my most favorite Stalker just because I have AS for single target damage and Throw Spines for AoE. However, leveling a Spine is such a PAIN until you have Impale. The damage is so pathetic that I think most new players would delete Stalker before 12. Claw shares similar problem.

I like it that the newer sets have more aoe option like Elec Melee and Broadsword (two cones at least).

The dev needs to do something about Stalker pre-20 for new players. Old players know ways to get around it because the two Vet attacks (sands of mu and staff) really really help and even the new temp powers (like Hand Grenade and Plasma) help! I just came back to the game and I've been using more and more of those temp powers at low lvls when I don't have many attacks. New players without the two Vet attacks will have a terrible time doing decent damage with just Barb Swipe and Lunge.... T_T


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.