Mutant Booster power idea (Super-good idea!)


Coolio

 

Posted

Behold, for I have invented the best idea for the mutation booster pack ever! Observe:

Secondary Mutation: You spontaneously acquire a new power for ten minutes. After generating a new power, you cannot acquire a new one for 30 minutes.

Possible powers could include:

Temp Invulnerability
Reconstruction
Ice Bolt
Flares
Power Bolt
Gust
Fire Sword
Ice Sword
Power Thrust
Heal Other
Revive
Neutrino Bolt
Blazing Aura
Impale
Stone Fist

Obviously the Secondary Mutation powers wouldn't be as strong as the primary or secondary versions of them. Thoughts?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
Behold, for I have invented the best idea for the mutation booster pack ever! Observe:

Secondary Mutation: You spontaneously acquire a new power for ten minutes. After generating a new power, you cannot acquire a new one for 30 minutes.

Possible powers could include:

Temp Invulnerability
Reconstruction
Ice Bolt
Flares
Power Bolt
Gust
Fire Sword
Ice Sword
Power Thrust
Heal Other
Revive
Neutrino Bolt
Blazing Aura
Impale
Stone Fist

Obviously the Secondary Mutation powers wouldn't be as strong as the primary or secondary versions of them. Thoughts?

[/ QUOTE ]

Might be interesting but I'd probably make it a bit more like the Lab Equipment explosions if they were auto-hit. Chance for buff, chance for debuff, and chance for nothing. All of them are passive, but noticeable.


 

Posted

[ QUOTE ]
Might be interesting but I'd probably make it a bit more like the Lab Equipment explosions if they were auto-hit. Chance for buff, chance for debuff, and chance for nothing. All of them are passive, but noticeable.

[/ QUOTE ]

This should have been the Super Science power


 

Posted

I love this idea, although some powers would have to go. I was thinking mainly of reconstruction as this could become a little over powered in PvP. I'm all for my regen scrap having 2 reconstructions but i think it could make others a lil angry.


 

Posted

You really think it'll make others angry if you get a 1-in-9 (which we'll limit it to for the sake of parity with Mystic Fortune) chance of having Reconstruction for 10 minutes out of every 30?

EDIT: Since I decided to limit it to 9 power choices, I figured I'd narrow down the 9 options. The goal I set is to make each of the 9 powers be a unique type of power, be something that classically in comics manifests as mutations, and be something that wouldn't require a great deal of control over the power to use. The powers I chose are:

Blazing Aura (damage aura)
Frozen Fists (melee attack)
Reconstruction (self heal)
Spine Burst (PBAoE attack)
Power Bolt (ranged attack)
Static Discharge (cone attack)
Temp Invulnerability (defensive toggle)
Superior Invisibility (stealth)
Envenom (debuff)


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Superior Invisibility (stealth)
Make it:
Hide (stealth)

(For costume reasons...)


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

I wouldn't think a power with a random self buff would be a wise choice; even if it only works some of the time it sounds like too much of an advantage, something the Haves vs Have-Nots crowd would complain about.

My thought was for the Mutant Booster to have a low-power fear aura, since the big difference between mutants and everyone else in comicbook land is that people fear mutants. It wouldn't affect combat much, mostly it would just help add flavor.