Assault Rifle: Return the original animations?


Bio_Haz

 

Posted

With the advent of I16 the devs will have the capability to give us alternate animations, which is incredibly cool.

Well. I can think of one set that could use it, and for which the animations will be pretty easy, if not done already.

I've been told that before Assault Rifle went with the 'Uber Gun of Doom', you would pull out a shotgun when using Beanbag or Solid Shot, and when you wanted to snipe someone, you would use a sniper gun. Or a flamethrower for flamethrower Ignite, etc.

Personally, I don't mind weapon draw and I think that would be extremely awesome to have those old animations back. Especially since even with the ability to choose different weapons, it still doesn't make sense to be shooting flames or beanbags with an M-16 or sniper rifle.

Just for an example: Consider the Comedian in Watchman, who quite happily carries around several weapons at once, such as when dispersing the crowd with a shotgun and grenade launcher, or pulling out the flamethrower in Nam.

Is there anyone else who feels the same way?

Also. You don't need to post about how you hate weapon draw. With alternative animations possible, that's a non-issue. It also seems, given the sheer wealth of animations along these lines already available (and supposedly already done at one time) that it should be much easier.


 

Posted

an alternate animation is not the same things as adding different weapon models to the same set. that is why you only get to choose one gun for the AR set.

AR never was implemented the way you are saying, that was the original plan but was unworkable.


 

Posted

Trust me, the redraw would drive you insane.


 

Posted

I'm guessing that will never be implemented for the same reason that most likely, KO Blow will not be replaced with the animation for Thunder Kick. Or Jab replaced with Flurry. They will most likely replace an animation with an animation with exactly the same cast time.

While you might say, "It's my choice to pick an animation with a really long cast time or redraw", that essentially reduces the usability of that alternate animation and makes it for concept only. It won't really be a choice, the stronger of the two options will always be the one chosen. And in fact most players would complain that they are being penalized for making a choice according to concept. (Including many of the people who originally said that they wouldn't care)

Now, if that redraw came with a faster animation of firing the weapon, maybe. But you're still talking about redrawing before every shot, whereas currently you only have to redraw at the beginning of a sequence of shots.


 

Posted

[ QUOTE ]


I've been told that before Assault Rifle went with the 'Uber Gun of Doom', you would pull out a shotgun when using Beanbag or Solid Shot, and when you wanted to snipe someone, you would use a sniper gun. Or a flamethrower for flamethrower Ignite, etc.


[/ QUOTE ]unless this was in beta, i dont remember this ever being true. i came in right before issue 1, and it was always the frankengun.


 

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[ QUOTE ]
[ QUOTE ]


I've been told that before Assault Rifle went with the 'Uber Gun of Doom', you would pull out a shotgun when using Beanbag or Solid Shot, and when you wanted to snipe someone, you would use a sniper gun. Or a flamethrower for flamethrower Ignite, etc.


[/ QUOTE ]unless this was in beta, i dont remember this ever being true. i came in right before issue 1, and it was always the frankengun.

[/ QUOTE ]

It was very early Beta. The set was called "Heavy Ordinance" and all of the melee weapons were similarly mixed into a single set called "Medieval Weapons". Neither was workable.


 

Posted

[ QUOTE ]
Also. You don't need to post about how you hate weapon draw. With alternative animations possible, that's a non-issue. It also seems, given the sheer wealth of animations along these lines already available (and supposedly already done at one time) that it should be much easier.

[/ QUOTE ]

I don't think you quite understand what animations, weapon models and redraw are...