Help with BS/Regen


BrokenPrey

 

Posted

I've gotten my BS/Regen scrapper up to 38 and I'm now starting to do some harder content here and there and I've come to the conclusion that my build probably sucks defense wise. Any time I get aggro in a harder difficulty mission I feel like the ultimate squishy. Bosses often hit me so hard that my regen with instant healing still seems like nothing.

So I've decided I'm going to setup my second build finally and redo everything. I would like advice on how to play the regen side of things and what to pick powers wise and slots/IO wise (keep in mind I'm moderately poor still).

I've read the guides but mostly I'm not seeing any performance out of the set anywhere so I think I'm playing it wrong and concentrated on the wrong thing. Basically though I don't understand how to make all these click powers work when the damage I take seems magnitudes higher than the healing I can put on myself.

Any help is appreciated.


 

Posted

On my kat/regen, I rarely need the click heals under challenge level 4. Do you have fast healing, integration, and health 3 slotted for health?


 

Posted

[ QUOTE ]
On my kat/regen, I rarely need the click heals under challenge level 4. Do you have fast healing, integration, and health 3 slotted for health?

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the Question sould be do you have Integration, and Parry. You don't need health and fast healing 3 slotted to have a good BS/Regen


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
On my kat/regen, I rarely need the click heals under challenge level 4. Do you have fast healing, integration, and health 3 slotted for health?

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Are you talking about solo? I guess I should of specified that I never solo and prefer to do challenging stuff in full teams. If the tank loses aggro on some mobs I can take enough damage to make my bar drop to like 30% on the initial hits.

Even if I pop instant healing in that sort of circumstance my regen is like a joke compared to the damage I'm taking. Yet I see other scrapper secondaries laugh at a few mobs worth of aggro that destroys me outright.


 

Posted

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the Question sould be do you have Integration, and Parry.

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Yes I have both but Parry is not slotted out. Should I be slotting it to make it a more effective defensive power?


 

Posted

[ QUOTE ]
[ QUOTE ]

the Question sould be do you have Integration, and Parry.

[/ QUOTE ]

Yes I have both but Parry is not slotted out. Should I be slotting it to make it a more effective defensive power?

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For Slotting Parry I slot it for an attack. I like to slot it 1 acc, 3 dam, 1 end and 1 def buff. But if you needing more defense out of it then 1 acc, 2 dam, 1 end, 2 def buff. I don't care to much about the recharge because it recharge fast on it's own.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Using parry as often as possible can help. Each hit grants you some melee defense for a short time. My 50 katana/regen gets 15% melee defense per hit, and can double or triple stack it pretty easily (at times quadruple stacked for a 60% bonus, albeit for very short intervals).

I have tough and weave on my 45 broadsword/regen scrapper. Just generic IOs. It's an ok build, I do feel a bit squishy still but for now I'm alright.

My 50 katana/regen I've worked hard using set IO bonuses, manuevers, hover and weave to get as close to soft-capping my positional defenses as possible. That helps quite a bit, and with a purple or extra defense from a teammate I'm softcapped as long as Divine Avalanche is hitting.



my lil RWZ Challenge vid

 

Posted

So do a lot of regen scrappers concentrate on getting defense from something? Several of the guides I read seemed to suggest that you don't need stuff like tough and weave and that you should concentrate on more recharge reduction. From what a couple of you have said it feels like maybe my big problem is I've focused too much on health regen and recharge and left my mitigation at essentially nothing.


 

Posted

A lot of people don't like tough/weave. For one thing, it takes 3 power selections to pick them up, and if you don't build in a lot more defense or a lot more resist somehow then it's not going to help much on a set like regen. I'm not really one of the experts around here, but I took that route for my regen scrappers... I just mentioned it because you seemed concerned about feeling squishy. I think, without a significant investment in IO bonuses, regen is just going to feel squishy, period.

But regen + good defense is a really nice combo. The more they miss you, the more chances you get to use your click heals.

I can understand wanting a lot of recharge to have your click powers available as often as possible... I just think, without any defense or resist, you can go down so fast that you don't have time to use them. Having a few purples handy in case of emergencies could be another solution though.



my lil RWZ Challenge vid

 

Posted

[ QUOTE ]
I think, without a significant investment in IO bonuses, regen is just going to feel squishy, period.

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Assuming I had a lot of money what set bonuses would I go for to make it feel less squishy? Is resistance ever worthwhile for BS/regen or would maybe +max health and defense help more?


 

Posted

Well with IOs you can go a lot of different ways to make your self good.

This is what I would do. +rech to get perm Dull Pain so your at the Hit Point cap. Then would work On + defense to get around 20% defense to melee, range and AoE. With Parry you sould be able to get soft capped def for Melee with is 45%. With all the + rech all for you clicks come back faster too.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Well, some of these are expensive but:

Full set of Mako's Bite gets you 3.75% ranged defense. I have 3 sets slotted on my katana scrapper.

5 pieces of Scirocco's Dervish gives you 3.13% AoE defense. I have 2 sets of those.

Full set of Obliteration grants you 3.75% melee defense.

Full set of Touch of Death grants you the same.

3 pieces of Blessing of the Zephyr (universal travel) grants 3.13% ranged defense.

Full set of Numina's Convalescense grants 3.75% ranged defense. Because of the unique you can only slot one full set.

Five pieces of Miracle grants 1.88% AoE Defense. (This would be everything but the unique, usually -- although if you can pick it up of course it's worth slotting somewhere.)

3 pieces of Aegis (resist damage) grants 1.56% defense AoE. 5 pieces will add another 3.13% AoE defense.

Steadfast Protection +defense unique (resist) grants 3% defense across the board.

The Numina's unique, the universal travels, the steadfast unique are some of the most expensive things being discussed here. Touch of Death is expensive largely (I think) because it caps at 40 and so many people roll for level 50 IOs. None of this is especially cheap, but if you plan ahead and work at it you should be able to come up with something workable. Most of these are not difficult decisions -- six-slotting an attack is never a bad idea for a scrapper, six-slotting one of your heal powers with Numina's isn't a bad idea. Three slots in a travel power or two for Zephyr is an easy (if expensive) way to add some defense.

Slotting some attacks with Mako's, Touch of Death, Obliteration or Scirocco's is probably a good place to start, as far as adding defense. But I'd work something up in Mids so you have a plan before you really get going.

(Perma-Dull Pain, as suggested above, is also a really good place to start.)



my lil RWZ Challenge vid

 

Posted

Parry, Parry, Parry, Parry, PARRY.
Put three defense IOs (or SOs if you prefer) into it, and two application will soft-cap you in Melee and lethal.

Also, make sure you have Fast Healing, Integration, Health and Reconstruction.

You can also look into the Fighting Pool (Tough and Weave) for added defense. Your endurance can take the hit if have both Stamina and Quick Recovery.


 

Posted

Try this build on for size. The endurance is sustainable and the damage should be more than enough to keep you happy. The secret to survivability will be to keep at least 1 Parry up at all times.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit