Looking for a great MA/SD build
That's weird, never had that happend before.
it just me or is the sise of the page messed up?
Yeah, it's borked. And it's just YOUR post. You should get a prize for screwing something up in ways never before screwed up.
Looks like it just lost the line feeds, and since there are no spaces, it just strung it all out. You could edit the original post to put back in the line feeds. That should solve it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
While we're waiting for the data chunk fix, you might want to look through John Printemps' Shields guide, assuming you haven't yet. He has an example Martial Arts/Shield build in it. I haven't checked how it compares to others that have been posted, but it's a good guide either way.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Can't get it to fix, once I put the data chunk in, so I'm tyring something diffrent.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), RechRdx-I(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), ResDam-I(11), ResDam-I(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15), Ksmt-ToHit+(46)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Empty(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal(19)
Level 6: Swift -- Run-I(A)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), EndRdx-I(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(46)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Heal(29), Mrcl-Rcvry+(31), Numna-Heal(31), Numna-Regen/Rcvry+(45)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), EndRdx-I(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 28: Boxing -- Empty(A)
Level 30: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]7.38% Defense(Smashing)[*]7.38% Defense(Lethal)[*]8.94% Defense(Fire)[*]8.94% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]14.9% Defense(Ranged)[*]14.9% Defense(AoE)[*]67.5% Enhancement(RechargeTime)[*]72% Enhancement(Accuracy)[*]10% FlySpeed[*]170.7 HP (12.7%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]11.5% (0.19 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]10% RunSpeed[/list]
Ok here is my revamped version. . .critiques? Is the DPS sufficent to solo AV's? Also, should I take Grant cover instead of Conserve energy? I took focused ACC so I could slot for the continuious +dmg proc from Gaussian. I could go Tactics however. . . for more team freindly build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(23)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), S'fstPrt-ResDam/Def+(33)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: Cobra Strike -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(11), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(13), RzDz-Acc/Stun/Rchg(50), RzDz-Immob%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: True Grit -- RgnTis-Regen+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Rcvry+(48)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(27)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(43)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Dmg-I(A)
Level 32: Eagles Claw -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg(37), Mako-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(43)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]14.9% Defense(Smashing)[*]14.9% Defense(Lethal)[*]11.1% Defense(Fire)[*]11.1% Defense(Cold)[*]9.56% Defense(Energy)[*]9.56% Defense(Negative)[*]3% Defense(Psionic)[*]18.3% Defense(Melee)[*]16.1% Defense(Ranged)[*]14.6% Defense(AoE)[*]11% Enhancement(Heal)[*]2% Enhancement(Stun)[*]66% Enhancement(Accuracy)[*]55% Enhancement(RechargeTime)[*]10% FlySpeed[*]225.9 HP (16.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 9.35%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 2.2%[*]15% (0.25 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]
Could save a power by dropping Cobra Strike and slotting boxing with Razzle Dazzle.
And, of course, I don't think that the Gaussian's proc works the way you think it does... The proc has an uptime of 5 seconds out of every 3 minutes and 20 seconds on average. Not exactly what I would refer to as continuous.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Well if that is true then, I can change my build to incorparae Aid Self. . .do you or someone have a post or something that states how +build up acts?
any more critiques?
Ok how can I improve this build. . . please don't make me make another thread to get some more answers.
I looked around in some threads but, my Search Fu is very weak. So, if I could get some help, thanks. Here is what I wanted to build, High DPS around 215 or higher and still survivable, for Soloing AV's. I found this Rough sketch of a build; however, I know it can be improved upon. Build as if money is non issue. Thanks all.