PvP IO's no longer drop in arena?
I flipped Nethergoat one time into the stratosphere, he didn't like that very much.
Virtue: @Santorican
Dark/Shield Build Thread
This is now rather dramatically changed on test.
Defeating someone who recently defeated you now no longer is blocked from receiving a reward by the rep timer. I haven't tested (and probably won't) but it sounds like you actually get rep for it now, too.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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This is now rather dramatically changed on test.
Defeating someone who recently defeated you now no longer is blocked from receiving a reward by the rep timer. I haven't tested (and probably won't) but it sounds like you actually get rep for it now, too.
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Yeah, this is an example of a very good change. +1 to the Developers for not leaving the drops like they are now on Live.
[ QUOTE ]
This is now rather dramatically changed on test.
Defeating someone who recently defeated you now no longer is blocked from receiving a reward by the rep timer. I haven't tested (and probably won't) but it sounds like you actually get rep for it now, too.
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That would make sense.
hmmm. this almost seems to be more trouble than its worth
So they did this, but the prices have not dropped. What's up?
A game is not supposed to be some kind of... place where people enjoy themselves!
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So in zone...same rules as arena? I'd have to wait 5 minutes between attacking someone in hopes of getting a drop?
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yep.
Good luck.
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