Fire/Kin Duo Do I really NEED Stamina??


Alef_infinity

 

Posted

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What is your duo going to be doing specifically? Why do you need the fighting pool and grant invis? And what are the defense numbers? Because then turning around and using a resist based shield is kind of defeating the purpose isn't it? Why not go earth or ice where you can stack your defense with your shields?

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My fault, I should have looked at the type (def/res) that the sheild gave, was just going fire/fire/fire/fire/fire MRUHAHAHAHAHA


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Edit- And OP I'm not trying to beat up on you or anything, I promise. I'm more curious about what it is you are trying to accomplish and expressing just one perspective on the discussion, so please don't take it that I'm trying to pick on you.

Just my perspective.

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Well actually, I am NOW thinking of switching my team to a fire/rad and plant/rad, I wasn't looking for a "farm" build, rather a team I can FINALLY take to 50.


 

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Duo Fire/Kins are a waste. Combine a Fire/Kin with a Fire/Rad for the win. Think about it

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Well, thing is I find for dual boxing like I do, having the same sets/powers/RECHARGE TIMES makes things easier, but as I said before I am going all /rad (Kin is TOO CLICKY) and a fire and a plant. Or I'll just stick to my Plant/Rad's as Fire seems to be more melee distance and Plant is all ranged, I just wanted the Imps cause I dunno if Fly Trap is any good or if Fire and Plant have any real syngery


 

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Fire/Kin with an Ill/Rad.


 

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ah yes..another one of those...i really wanna gimp my guy by picking crappy powers over the ones i need threads... move along , nothing here to see :P


40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given

 

Posted

Yes, because if someone presented a solo fire/kin build that had 3-slotted stamina, numina unique, miracle unique, and another 20% recovery in set bonuses (which, in total, is practically dead on equal with 3-slotted SB) everyone would be screaming about how gimped the build was, and how it would never survive without more recovery. The idea that more recovery than this is needed for the character to be not only viable, but effective, is something I cannot understand.

That said, I agree that the proposed power selection would need some tweaking to take better advantage of the available picks. However, as the OP has decided to change their plan, it really doesn't matter.

As for plant, the OP asked about the tier 9 pet and how effective it is. The answer is "not very". It, well, kinda sucks. It's not completely awful, and I have it on my plant/rad, but it's probably skipped far more often than any other controller tier 9 pet. That said, it doesn't matter. The damage potential of the set comes from elsewhere.

Roots is one reason. It deals substantially more damage than other AoE immobilize powers, and is well worth slotting and using as an attack. Carrion Creepers is another reason, especially with the recent fixes to its enhancement inheritance through the subpets. Together these create a solid damage set, and Seeds of Confusion is one of the best controls around considering its duration:recharge ratio, safety and increased defeat speed.

Point being, two plant/rads should make a very effective duo, and won't have to wait till 32 to develop the damage.


Dark Armor/Stone Melee Tank Guide [I12]