defense help needed
It uses the best available option. A Rikti blast is Energy, Smashing, and Ranged. If you have 25% Smashing, 10% Range and 19% Energy you get to use the 25% Smashing.
Here's where I mention something that's complex, that you didn't ask about and that you may know anyway. Defense is "out of 50" in PvE. That is, critters have a 50% "Base To Hit" times some multiplier- an even-level archvillain has a 1.5 multiplier, while an even-level minion has a 1.0 multiplier.
Defense takes off the "Base To Hit". So 40% Defense means that a even-level minion has (50-40) * 1.0 = 10% chance to hit you. An even-level AV has (50-40) * 1.5 =15% chance to hit you.
The (Base To Hit - Defense) can never go below 5%.
There are a few exceptions which have higher Base To Hit, like Rikti Drones. You'll learn to hate them.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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It uses the best available option. A Rikti blast is Energy, Smashing, and Ranged. If you have 25% Smashing, 10% Range and 19% Energy you get to use the 25% Smashing.
Here's where I mention something that's complex, that you didn't ask about and that you may know anyway. Defense is "out of 50" in PvE. That is, critters have a 50% "Base To Hit" times some multiplier- an even-level archvillain has a 1.5 multiplier, while an even-level minion has a 1.0 multiplier.
Defense takes off the "Base To Hit". So 40% Defense means that a even-level minion has (50-40) * 1.0 = 10% chance to hit you. An even-level AV has (50-40) * 1.5 =15% chance to hit you.
The (Base To Hit - Defense) can never go below 5%.
There are a few exceptions which have higher Base To Hit, like Rikti Drones. You'll learn to hate them.
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All of the above is correct in reference to Defense. However, to becompletely accurate I have to mention that all Rikti energy blasts are actually Ranged/Energy, with no Smashing component. (Yeah, I know; that threw me too.) Again, if they did have a Smashing component then the above is how it works.
Defense is actually quite simple. The server uses the highest applicable Defense value you have vs any particular attack. From your example, the 25% DEF value would apply to a Melee attack which does Smashing Damage. (25% DEF vs Smashing > 10% DEF vs Melee)
ok, thx everyone!
i think my search-fu isnt working. How does defense work when compared to specific type and positional. IE i have 25% smashing defense and 10% melee defense and i get smashed while in melee range. is it 35% total defense at that time or how is it configured?
thanks