Need help on WP/Stone
Anyone out there willing to help me out a bit? Right now I'm just going off of what makes me a better tank, but I'm limiting myself on attacks in the process. I can always respec later though if I need.
Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade
Ok, here is what I have so far. I used generic IO slotting for now.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(5), ResDam-I(34), ResDam-I(34), ResDam-I(34)
Level 1: Stone Fist -- Acc-I(A), Acc-I(31), Dmg-I(31), Dmg-I(40), Dmg-I(43)
Level 2: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(5)
Level 4: Mind Over Body -- EndRdx-I(A), ResDam-I(7), ResDam-I(7), ResDam-I(9)
Level 6: Heavy Mallet -- Acc-I(A), Acc-I(17), Dmg-I(29), Dmg-I(37), Dmg-I(42), EndRdx-I(43)
Level 8: Rise to the Challenge -- EndRdx-I(A), Heal-I(9), Heal-I(15), Heal-I(17), Taunt-I(43), Taunt-I(46)
Level 10: Indomitable Will -- EndRdx-I(A), DefBuff-I(11), DefBuff-I(11), DefBuff-I(13)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(15)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 18: Taunt -- Taunt-I(A), RechRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Fault -- Acc-I(A), Range-I(23), Taunt-I(23)
Level 24: Heightened Senses -- EndRdx-I(A), DefBuff-I(25), DefBuff-I(25), DefBuff-I(27)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Super Speed -- Run-I(A)
Level 30: Stone Mallet -- Acc-I(A), Acc-I(31), Dmg-I(33), Dmg-I(42), Dmg-I(42), EndRdx-I(46)
Level 32: Strength of Will -- ResDam-I(A), ResDam-I(33), ResDam-I(33)
Level 35: Tremor -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Seismic Smash -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), EndRdx-I(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Weave -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), DefBuff-I(48)
Level 49: Hurl Boulder -- Acc-I(A), Acc-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
On my own critique, I'm not sure if I'm grabbing powers at the right time, same thing with slotting. I also don't like that I'm grabbing a travel power so late. I don't mind putting it off a bit, but not as late as I have it. The problem is that I don't know what to give up earlier.
Any suggestions/critique?
Thanks,
Nicoliy
Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade
That's basically a solid build (I think the only difference between that and my WP/SM Tanker overall is I took CJ instead of Fault ... but most SM's swear by Fault (and I had to take it before I got into Tough/Weave for heavy tanking)).
The only thing I would really point out is that you only have 2 damaging attacks until L30. You can put off Stamina a little bit, if you wanted to fit in Stone Mallet earlier (and I would suggest going that route ... especially if you are going to be going for accolades later on). You also may want to pick up Tough/Weave earlier if possible (if you're going to be doing a lot of group tanking).
Take one slot out of Stone Mallet and Taunt and stick those in Stamina and Quick Recovery. In those slots, put in Performance Shifter: Chance for End. With just those two IOs, you pretty much never need to look at recovery again (even if you go with a super recharge offensive build).
I'd also suggest getting rid of either Fault, Taunt or Hurl Boulder (probably HB) and picking up Build Up. 80% damage buff on Stone Melee isn't trivial and because of SM's quick attack chain, gets fully realized.
Yeah, you can delay Stamina till your 30s before you pick tough and weave. Btw stick one extra acc in Fault because it has lower than base accuracy, and slot it for stun if you can. I'd do something in this order (sorry too tired to put slots, Kruunch's boss farm made me exhausted lol) :
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Empty(A)
Level 1: Stone Fist -- Empty(A)
Level 2: Fast Healing -- Empty(A)
Level 4: Stone Mallet -- Empty(A)
Level 6: Indomitable Will -- Empty(A)
Level 8: Rise to the Challenge -- Empty(A)
Level 10: Heavy Mallet -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Hasten -- Empty(A)
Level 16: Super Speed -- Empty(A)
Level 18: Taunt -- Empty(A)
Level 20: Mind Over Body -- Empty(A)
Level 22: Heightened Senses -- Empty(A)
Level 24: Fault -- Empty(A)
Level 26: Hurdle -- Empty(A)
Level 28: Health -- Empty(A)
Level 30: Stamina -- Empty(A)
Level 32: Strength of Will -- Empty(A)
Level 35: Tremor -- Empty(A)
Level 38: Seismic Smash -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Build Up -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]
im thinking of making the same wp/stone, seems to be a good combo. Great regen from will power and good control from stone meelee.
I try to put up a build in midbuilders and use some io sets wich i hope is not to expensive, okay the ones in health wil be, but the rest i would imagin aint that high on the market. So i can get the high cost stuff from merits and rest the normal way.
I dint take taunt since i belive we can do without, i mean heavy damages hit and fault + the stuff from frost epicpool (i hope in i16 we can changes the powers so they match, imagin a icehammer oO)
Oh if anyone see stuff thats way expensives please comment and maybe suggest better io set. I was mainly focusing a bit on hps/regen and defend
With the standard accolade i should have 2963 hps and 683%regen (84,4hp/s)
And with 10mobs near me thats 1095%regen (135,5hp/s)
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Cloe Leaf: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Resist Damage IO[*] (3) Resist Damage IO[*] (3) Healing IO[/list]Level 1: Stone Fist <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (9) Kinetic Combat - Damage/Endurance[*] (17) Kinetic Combat - Damage/Recharge[*] (21) Kinetic Combat - Damage/Endurance/Recharge[*] (25) Rope A Dope - Accuracy/Recharge[*] (25) Rope A Dope - Accuracy/Endurance[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (31) Kinetic Combat - Damage/Endurance[*] (31) Kinetic Combat - Damage/Recharge[*] (31) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Pounding Slugfest - Damage/Endurance[*] (34) Pounding Slugfest - Damage/Recharge[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (5) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Heal/Recharge[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Defense Buff IO[*] (7) Defense Buff IO[*] (7) Endurance Reduction IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 10: Rise to the Challenge <ul type="square">[*] (A) Endurance Reduction IO[*] (11) To Hit Debuff IO[*] (11) Healing IO[*] (13) Healing IO[*] (13) To Hit Debuff IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO[*] (15) Endurance Modification IO[*] (15) Endurance Modification IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Heavy Mallet <ul type="square">[*] (A) Kinetic Combat - Damage/Endurance/Recharge[*] (34) Kinetic Combat - Damage/Endurance[*] (34) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Recharge[*] (37) Pounding Slugfest - Damage/Endurance[*] (37) Pounding Slugfest - Damage/Recharge[/list]Level 18: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (19) Luck of the Gambler - Defense/Endurance[*] (19) Luck of the Gambler - Defense/Recharge[/list]Level 20: Fault <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (37) Mocking Beratement - Taunt/Recharge[*] (39) Mocking Beratement - Taunt/Recharge/Range[*] (39) Mocking Beratement - Accuracy/Recharge[*] (43) Mocking Beratement - Taunt/Range[*] (43) Mocking Beratement - Recharge[/list]Level 22: Mind Over Body <ul type="square">[*] (A) Resist Damage IO[*] (23) Resist Damage IO[*] (23) Endurance Reduction IO[/list]Level 24: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 26: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (27) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Numina's Convalescence - Heal[*] (42) Numina's Convalescence - Heal/Endurance[/list]Level 28: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (29) Endurance Modification IO[*] (29) Endurance Modification IO[/list]Level 30: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (43) Stupefy - Accuracy/Stun/Recharge[*] (50) Stupefy - Accuracy/Endurance[/list]Level 32: Tough <ul type="square">[*] (A) Resist Damage IO[*] (33) Resist Damage IO[*] (33) Endurance Reduction IO[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 38: Seismic Smash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (39) Kinetic Combat - Damage/Endurance[*] (40) Kinetic Combat - Damage/Recharge[*] (40) Kinetic Combat - Damage/Endurance/Recharge[*] (40) Basilisk's Gaze - Accuracy/Recharge[*] (42) Basilisk's Gaze - Accuracy/Hold[/list]Level 41: Build Up <ul type="square">[*] (A) Rectified Reticle - To Hit Buff[*] (42) Rectified Reticle - To Hit Buff/Recharge[/list]Level 44: Block of Ice <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Endurance[*] (46) Thunderstrike - Damage/Endurance/Recharge[/list]Level 47: Shiver <ul type="square">[*] (A) Accuracy IO[*] (48) Recharge Reduction IO[*] (48) Endurance Reduction IO[/list]Level 49: Ice Storm <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Recharge Reduction IO[*] (50) Damage Increase IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
Asolar, if you only have 3 slots for High PAin Tolerance, make it 3 heals.
Maximize heal on RttC too, don't bother with tohit debuff unless you have spare slots.
Fault should be slotted with a Stun set like Stupefy - it needs heavy accuracy which Stupefy provides.
And imho WP Tankers are the ones who need Taunt th most since my Blaster can pull aggro off Willpower's weak aggro aura with Snap Shot (yeah it happened on a TF. Several times).
To what Kioshi said:
High Pain Tolerance and Rise to the Challenge should both be 6 slotted (heals and resists / heals and toHitDebuffs respectively). You can get away with 3 slotting RttC with 3 slots (all heals) but I generally like the bonuses and extra (even if small) debuffs I get out of 6 slotting it.
Numinas will be expensive (on the order of 10-15 mil per recipe) while the Numina unique (+regen/recovery) will run you 100-150mil influence right now (so a full set of Numinas will run you over 200mil influence more then likely). You don't need the Numina's unique, nor do you really need the Regenerative Tissue unique (another expensive one) although the latter is more appropriate.
Two full sets of Blessing of the Zephyr will be expensive as well and is positional defense, so you're shelling out a lot of money for half the returns (positional defense gives 50% of two typed defenses back). Might find better use for those slots (and influence) elsewhere.
Stonefist only really needs 5 slots.
Indomitable will only really needs one slot unless you're really worried about Psi defense.
CJ and SJ only need one slot each (see notes on Blessing of the Zephyr above).
I wouldn't bother slotting Boxing (except with a Touch of Death proc maybe).
Seismic Smash: I wouldn't go with Basilisk's Gaze there (and they are expensive) but instead max this for dmg/rech/end/acc in that order (with a good IO'd set you usually have enough global accuracy not to have to worry about over enhancing individual powers for accuracy ... and SS has a built in +20% accuracy already).
Ice Block ... you would probably get better returns with 6 slotting this with Neuronic Shutdown (Thunderstrike gives positional defense, not typed). Second option is Basilisk's Gaze for +recharge (a tasty 7.5%) in which case you only really need to 4 slot this (unless you want the extra acc/end/rech/hold out of it). Basilisk's Gaze is expensive (I think I sold one of the more common ones for 20 mil last week).
Fault: I actually really like how you IO'd this .... if you have 40%+ global accuracy you shouldn't have to worry about it.
Luck of the Gambler's are currently expensive. Check out Serendipity for a cheap option for defense.
For your resist sets (HPT and MOB) check out Reactive Armor for cheap typed positonal defense (gonna need to add slots).
Throw an additional slot into Stamina and Quick Recovery and put in that Performance Shifter: Chance for End in each. In fact 4 slotting each with Performance Shifter gives you some decent bonuses and takes away any possiblly endurance issues you may face later.
Defensively you want to focus on typed defenses (rather than positional defenses) to build off of Heightened Senses, then HPs and then regen.
Hope some of this helps.
Thanks alot on those advise, ya i notices some of the io set i wantet to use where quit expensive.
And i really dint know enogh about positonal defense (gonna have to look more into this)
Will look more on it and changes the sets/slots later on when i get time..
On the taunt as wp, i really had hope that fault and the heavy hitting attacks from stone would give good taunt effect on the bosses/lt (where it matters) and the ice storm for extra aoe agro effect. But i havend played a tank for along time so i dont know how great the gauntle effect truly are.
But i guess if it wont work then removing the frost part and get taunt + maybe hasten for other effect.
Oh and to the OP, i hope i dint ninja your post. Just dint wanna start a new one since i though we boths wantet to look for the same combo, and might aswell gather it all in one post..o)
I would not delay Stamina and think you have generally chosen wisely to plan on it at 20. I made a guide to levelling up WP and Stone; that guide makes a choice for the harder hitting mallet power rather than taking both, but if you want two you can always drop Hasten. The toggles MoB and HS generally do not do enough to justify their drain before SO levels, and on most of my WP builds I put off HS until level 30.
I probably would move slots out of Swift and Fly and into RttC for Taunt now, although Stone is going to have fewer issues than most others at holding aggro.

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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Hi,
After much consideration I would like to make a WP/Stone tank. I have been playing on Mids for a while and I am having trouble putting a build together. My main goal is to be a great tank that can take the worst kinds of punishment.
Thematically I would like both mallet attacks at some point and would prefer SS as a travel power. Can anyone out there suggest a good leveling build as far as when to pick powers and when/what to slot. It has been a while since I played a tank.
Thank you
Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade