Can you bank respecs?
Freespecs that are handed out cannot be banked.
And one more question...
If you don't have much influ is it still better to keep your enhancements up to date as much as possible?
Is it better to try to get SOs, or stick to TOs when they are replaced quickly?
I guess my question is does it make that much of a difference to min/max your slots while leveling?
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Freespecs that are handed out cannot be banked.
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Thanks, I'm not sure how I got it so it definitely was free.
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Freespecs that are handed out cannot be banked.
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Thanks, I'm not sure how I got it so it definitely was free.
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Everyone got one when Issue 15 hit, in case they felt that any changes/balances/bugfixes messed up their build.
If you don't have much influence, you could be placing lowball bids on the auction house for a few levels ahead for either SOs or IOs (but check percentages, because IOs do not necessarily equal better for level). You shouldn't be using TOs past level 12, when you can switch to DOs. Switch to SOs at 22. An alternate route is to do missions for tickets in AE, and use the tickets to buy your enhancements. This is the technique I've been using with my toons and so far it's worked out well.
Sounds good.
Hearing people say things costs millions of influ has me wondering if I need to be on a budget!
There are lots of tips and tricks you can check into on the market section of the forum. Personally I don't have time to play the market game, so all my chars are pretty poor, but I can still keep them in green enhancements
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Sounds good.
Hearing people say things costs millions of influ has me wondering if I need to be on a budget!
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Ah, but if you're not making low level IOs, you can sell all that salvage you get on the market to help build your bankroll for later. Some of that stuff goes for silly prices. Especially if you catch it during a shortage.
The market's also good if you happen to get a lucky drop that you don't want. (Like, my first character got a Respec Recipe drop around level 18. Once I eventually got enough Inf to pay the market listing fee, I sold that sucker for 75mil. Whee!)
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And one more question...
If you don't have much influ is it still better to keep your enhancements up to date as much as possible?
Is it better to try to get SOs, or stick to TOs when they are replaced quickly?
I guess my question is does it make that much of a difference to min/max your slots while leveling?
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IMO, it is much better to forget about TO's, DO's and SO's completely. You can slot level 15 common IO's starting at level 12, which will be equivalent to a DO, except they will never expire. At 22, you can slot level 25 IO's which are only slightly worse than an even-level SO (32% vs 33.3%). And again, they never expire or degrade. At 32, you can slot level 35 common IO's which are better than anything but a +3 SO, and will perform the same for the rest of your character's career.
Thanks for the advice!
I'd actually recommend an even more frugal approach for the really cash-poor.
Don't slot TOs at all. Save your Influence. The 10%-ish boost just isn't worth the cash.
If you play primarily teamed or are leveling quickly, slot DOs only in your critical powers. Keep saving cash.
Buy level 25 IOs when you hit level 22, and keep them until you're flush with cash. Don't replace them with 35s; at typical prices, you won't be saving anything over buying SOs unless you keep the 25s throughout most of your career.
The best thing you can do, though, is to play the market. Run a couple of AE missions (just normal ones, you don't have to go on farms) and you'll get enough tickets to go buy some salvage. Sell the salvage on the market and you should have plenty of influence. 540 tickets will get you something that will sell in the 700k to 1 million range.
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If you don't have much influence, you could be placing lowball bids on the auction house for a few levels ahead for either SOs or IOs (but check percentages, because IOs do not necessarily equal better for level). You shouldn't be using TOs past level 12, when you can switch to DOs. Switch to SOs at 22. An alternate route is to do missions for tickets in AE, and use the tickets to buy your enhancements. This is the technique I've been using with my toons and so far it's worked out well.
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Agreed. I only slot TOs that drop on me and sell everything I don't absolutely need. As soon as I have a few thousand inf, I lowball bid on the basic pre-crafted IOs I want. (I usually start bidding on 15s while others wait until higher levels.)
Start bidding as soon as you can so that you can wait and not spend too much because you're impatient to get something you need ASAP. As you level up, bid on more things that are a few levels higher than you are now. Since IOs can't be outleveled, you will always get a bonus for them, even if it's smaller than one of your current level or higher. Bid to fill new slots and only replace things that really need replacing. (Accuracy is a big one for me, as I hate missing and I know that I can't damage what I can't hit and I'll waste endurance trying. Damage and Endurance come second and Accuracy always comes first for me.)
I like to roll Magic based heroes in Galaxy and take the mission arcs with scores of Hellions missions (Luck Charms!) Then I go to Perez and get more Hellions (and more Luck Charms!). I don't level as fast as a sewer team, but that also means I don't need to pay for enhancements I can't afford yet)
I basically start every new character out with no twinking and do it this way. The only thing I ALWAYS twink for is a KB resist enhancement of any kind for any of my characters who won't have decent KB protection without one. I bid on that at level 3 and usually slot one into Hover or Combat Jumping as soon as I hit level 7-14.
With one level 17 character, I twinked her over 70 million and all she did was craft basic IOs to get the memorization badges and then craft base salvage until I got the workbench accolade. (Whatever it's called.) That way she had the crafting table temp power to pull out whenever it was needed from level 17 on up and got way more use out of it than any of my level 50's would have by getting it at 50. It worked out really well. I also listed the crafted IOs on the market cheaply because I knew I'd be helping out all the lower level players who were using the above method to buy IOs.
~Missi
http://tinyurl.com/yhy333s
Miss Informed in 2016! She can't be worse than all those other guys!
IOs are definitely useful, and I'd recommend checking out the invention tutorial at level 10+ at either the University in Steel Canyon (heroes) or Aeon University in Cap au Diable (villains).
But outfitting your guy in IOs is more expensive and time-consuming than TOs/DOs/SOs. Without a bankroll or sugar-daddy or lucky drop or ebil marketeering, a complete IO refit at level 15 is unlikely.
EDIT: Given people dumping 10-15 IOs on the market, it may not be difficult after all.
Use your drops. Got something useful? Slot it. Got all the pieces to a Damage IO? Build and use it. Missing only a cheap piece for a recharge reduction? Get it and build.
For unwanted or excess bits, check the market. Some common salvage that a store gives you 250 inf for, will fetch 20-50K on the market (Luck Charms!)
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
Also wanted to add, if you have even a small amount of patience you can usually buy already crafted level 15 common IO enhancements at WW for around 2.5K. Place some bids for what you need in advance, come back a day or two later and the bids will have likely filled.
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But outfitting your guy in IOs is more expensive and time-consuming than TOs/DOs/SOs. Without a bankroll or sugar-daddy or lucky drop or ebil marketeering, a complete IO refit at level 15 is unlikely.
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I really hate to see players keep perpetuating this myth. Between 12 and 22, using DO's, a player will have to replace them at least once before switching to SO's.
Damage Enhancements (prices are approx.)
Level 15 DO: 6000
Level 19 DO: 7500
Total Cost: 13,500 influence.
Level 15 Common Damage IO
Recipe Cost: 3500
Crafting Cost: 7100
Total Cost: 10,600 influence
Yes, I am leaving out the salvage cost for the IO recipe. That can be very little, or a fair amount, depending on the exact items, and whether the player obtains them from drops. On the positive side, many of the recipes can be bought at WW for much less than the table price. In fact, a level 15 damage recipe is likely to cost less than 1000 on the market, making the common IO even cheaper.
I think the time factor is a wash between the two. Yes, you have to spend time getting the salvage, recipe and crafting it. But you save the time wasted going to the right origin store, or having your enhancements go bad in the middle of a mission.
When I started as a new player, I began using IO's immediately after the Invention tutorial in Steel Canyon on my very first character and had no problems affording them. Other than the very first TO's I used nothing but IO's on that character and never once had a problem affording them.
My firm opinion is that, in the long run, common IO's are much more affordable and much less hassle than DO's & SO's. I will, however, say that with the ease of earning tickets in AE and being able to buy them directly from the vendor there, that the balance is not as heavily in favor of IO's as it was.
It largely depends on whether you have time to spare in one big chunk -- I can spend a long play session buying, and possibly crafting, common IOs tor a character -- or if you'd rather play most of the time, and just spend the occasional 5-10 minutes going to an SO store. If you're willing to drop the large, but one-time, cost of IOing out a character, it's well worth it. If you'd rather not, however, then you're better off buying SOs (and DOs at 15/20, possibly TOs earlier if you really feel like it).
Also, bear in mind that level 10, 15, or 20 IOs are less effective than SOs. It's level 25 IOs that start to compete numerically.
Anyway... there's a meaningful choice to be made between a one-time splurge on common IOs or just sticking with SOs every 5 levels, for casual players. Both ways have their merits. Pick what seems best to you.
I team with the Repeat Offenders.
You have some good points there, making a case for IO competitiveness under level 20.
May have to rethink my purchasing patterns...
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
Never sit on a freespec unless you're willing to accept the possibility of "losing" it by having a second freespec issued before you use it.
When it comes to freespecs, smoke 'em if you got 'em.
The best comics are still 10�!
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If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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You have some good points there, making a case for IO competitiveness under level 20.
May have to rethink my purchasing patterns...
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It's not just pre-SO either.
From level 22 to level 50, replacing every 5 levels, one damage SO will cost a player a total of approx. 308K influence.
One level 25 damage IO and one level 35 damage IO will cost a total of approx. 163K.
Again, the IO cost is based on the table cost of the recipe and the full crafting cost. Salvage costs vary, so I did not even try to estimate them. Common salvage is easily obtainable by using tickets at the AE vendor however, so overall I consider the salvage cost to be fairly low.
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If they give out a free respec but I haven't used one I have already will I lose it?
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Adult_Swim, There is no reason why the casual player should be short of influence to buy SOs when you need them.
Heres some easy things to keep in mind.
Exit from SG mode at 24. If your SG has all the bells and whistles they need, and have over a million prestige sitting in the bank, then there is no need to remain in SG mode. When you hit 24, and are still in SG mode a portion of the influence you earn is converted into prestige for the SG. This can actually become a substantial loss of inf for you.
Sell the stuff you dont need. You get salvage, recipes, and enhancement drops as you play. Take them to the market and look up the prices they sell for on the market. But dont sell just yet, jot those prices down if you must, then head over to a contact who buys, or a store. Compare the prices. Many salvage items will fetch a much better price at a contact or enhancement store then they do at the Market. Some things will sell for huge amounts more on the market then at any store. Compare often for the best price.
Dont spend inf on things that dont help you. Resist spending inf on costumes. When you have more inf then youll ever need for enhancements, then worry about your shoes matching your purse. (Theres no actual purses in this game, but you get the point)
Do not plus up enhancements, you simply dont need to. Lets say your character is 22, and you have all level 25 SOs in your slots
at 23 you could spend a fortune and plus up those enhancements to 25+ (this would make them effectively level 26 enhancements). Resist doing this. The tiny boost is usually less then 3% overall to the power, which is a majorly small return on a massive investment.
Now at level 27 you can then move up to level 30 SOs. However, doing so means completely replacing your level 25 SOs for level 30s. But, if you can bare to wait until level 28, before you move up to level 30 SO enhancements, you can plus up to 30+ enhancements. There is about a 75-80% chance that your enhancements will become 30+ instead of just 30. (Running with level 25 SOs while at level 27 is fine. There is no game breaking penalty)
Same thing as you level up. Resist buying enhancements just to plus up. Wait until you hit a plus up level to move up to the next level of enhancements. Those levels are 28, 33, 38, 43, and 48.
Following these simple inf saving tips will ensure you have enough inf to get you all the way to 50, and have several tens of millions left over.
There are other tips which will net you better gains and savings but call for much more involved work. Like becoming a marketeer. My methods are for the more casual player. Try them out.
Hope you find this useful.
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather
I've sticked this for myself because of all the good tips.
For one the tip about SG mode. I asked about it specifically in-game yesterday no one told me about the penalty.
Thanks once more.
Speaking of salvage. I wanted to play around with creating enhancements so I haven't been selling anything yet.
Am I doing something wrong or is meant for us to hardly ever have space for recipes and salvage? I've been trying to hold on to recipes until I get the salvage to make things, but keep running out of space...
Yes, there are limits to discourage hoarding and to force players to supply the market. Now, having said that, you have some options.
SG bases can have storage racks for salvage and for crafted enhancements.
You can store salvage in your personal vault.
You can place items into market slots, but not put them up for sale. Up to 10 identical recipes or salvage items can be placed into one market slot.
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I've sticked this for myself because of all the good tips. Thanks once more.
Speaking of salvage. I wanted to play around with creating enhancements so I haven't been selling anything yet.
Am I doing something wrong or is meant for us to hardly ever have space for recipes and salvage? I've been trying to hold on to recipes until I get the salvage to make things, but keep running out of space...
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You should probably just sell your stuff, and then when you decide -what- you want to make, go and get it either via the market or AE tickets. Hoarding stuff is a natural urge, but should probably be curbed in this game. I'm a hoarder myself, and it's more annoying than it's worth. I've finally gotten into the habit of selling things on the market and to vendors unless I know I have an immediate use for it.
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You should probably just sell your stuff, and then when you decide -what- you want to make, go and get it either via the market or AE tickets. Hoarding stuff is a natural urge, but should probably be curbed in this game. I'm a hoarder myself, and it's more annoying than it's worth. I've finally gotten into the habit of selling things on the market and to vendors unless I know I have an immediate use for it.
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I agree with this. I have tried saving things just in case I need it later, and it becomes more trouble then it is worth. When it comes time to make an IO... I just turn XP off, and run some AE missions for tickets, and then what I don't need, I sell back on the market.
If they give out a free respec but I haven't used one I have already will I lose it?