So, Issue 16 looks pretty boss...
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All of that looks awesome, but it would be great if they revamped a zone like Perez or Boomtown as well.
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Boomtown still exists? Hmmmmm......
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Sweet. Now my Bubbler can have black bubbles. Hope none of my teammates actually wanna see their costumes or what they're fighting inside my big bubble.
Oh, I'm quite glad to see the new difficulties since I've been requesting them for about 3 years. Wonder if I can spawn 56s again...
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Most powers that are made up of particle effects rather than a geometry/polygons, when set to black, will more than likely end up being almost invisible, same way auras do when set to black. Bubbles on the other hand, uses a geo, so will more than likely end up being gray probably due to the bubbles having about 50% opacity. Which ruins MPs plans all together ... hehe.
I was hoping to be able to change the colours of superspeed/hasten because they are particle effects, making them black would make them almost invisible.
CHAMPION!
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All of that looks awesome, but it would be great if they revamped a zone like Perez or Boomtown as well.
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Boomtown still exists? Hmmmmm......
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I laughed
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Devs: WE HATE POWER LEVELING AND WE WILL BAN YOUR [censored] IF YOU DO IT!
Devs: OK, we're kidding. Take that fire tank into a +4 mission spawned for 8 and wax that [censored]
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I actually think this will alleviate some of the power leveling. No need to add people to pad. Many of the people getting power leveled before will have a much tougher time getting on teams.
The hardcore farmers/PL'ers don't need extra people to clear 6-8 man spawns. Any extra people are just leeching drops and xp.
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As if AE didn't already make a viable attempt at ruining gameplay... But hey, it's so much fun to see a level 50 running around with a total of 10 badges, most of them being AE badges! Wait... that's my sarcasm sneaking through again...
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I don't think you get it. Now that farmers can get maps set for six to eight without fillers, no one will be powerleveling new players just to fill their teams. Any slacker on the team will just be leeching XP/inf./drops, so the farmer is unlikely to invite them. It really is a great way to inhibit what I call "Bad Powerleveling."* With all of the new players put out on the streets, life in Atlas Park might return to the normal terrible pick up groups and sewer teams. I'm down for that.
Also, by "...make up for the lack of awesome in I15," I meant, effectively: "Do you think this has enough awesome for two issues?" Not: "Will this be better than I15?" That's not even a real question. Mid-issue patches are sometimes better than issue 15, in my opinion.
*"Bad Powerleveling" is the powerleveling of new players who end up with multiple fifties and still have trouble figuring out which train is the green line and where Peregrine Island is.
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I do agree with you on that, it's still a big step up. I can only hope that this will allow for more actual game content to be played by those less knowledgable than those of us who've 'been there and done that' a dozen times over. It's the journey, not the finish that's the fun part. I'd much rather have a long and fun run from 1 to 50 instead of staring 54 Bosses in the face from 1 to 50 and learning nothing about my character.
But I guess everyone's not up to par with that way of thinking... *shrug* Agree to disagree?
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I really have no idea what you are saying. I see something about new players playing dev-created content and learning to play their characters. I'd be willing to bet a large sum of money that the new difficulty settings will increase the odds of that happening. By a lot. Then you say something about wanting to play a character through rather than powerlevel...Have I said anything that disagrees with this sentiment?
I don't think I'll agree to disagree if I don't even know what I'm disagreeing about. Maybe my reading comprehension is a little off today...