Issue 16 and Lightslinger
[QUOTE ]
Considering that the Legacy Chain light blasts are clearly from the Energy Blast animations and effects, stick with energy.
Or roll a Peacebringer.
Radiation Blast is uber cool but the particle effects don't bring to mind "light". Depending on which powers get proliferated, Rad could include some real "smoky" "foggy" effects like in Irradiate.[/QUOTE]
I think a reroll to a rad blaster would be nice- giving you the opportunity to try it out and the fact as someone mentioned, the sound effects are cooler that energy's in reference to light powers. However if the visual aspect is most important to you I think an energy or peacebringer might be best. My suggestion is to download all of these powersets if you have them into the tutorial. When it goes into open beta, take a look at what the powers will look like yellow when you recolor.
Indigo, leader of the City of Gaymers
City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104
Keep your main and make a new Lightslinger on another server. In fact, make a Lightslinger on each server and try the different powersets already suggested above.
If you come to Justice, I'll help you out. |
But light is a particle. true its also a wave.
That darn light!!! |
[QUOTE ]
Considering that the Legacy Chain light blasts are clearly from the Energy Blast animations and effects, stick with energy. Or roll a Peacebringer. Radiation Blast is uber cool but the particle effects don't bring to mind "light". Depending on which powers get proliferated, Rad could include some real "smoky" "foggy" effects like in Irradiate. |
Indigo, leader of the City of Gaymers[/QUOTE]
I think the particle effects are what eventually swayed my decision completely, Rad's later blast effects don't really reflect a sunlight blaster as well.
Thanks for the opinions and help everyone. I've decided Lightslinger on Victory (the original) will be updating his Energy attacks to the appropriate sunlight blasts come I16. While radiation does capture some parts of Lightslinger's concept better than Energy, overall the late game graphics stray too far from the idea of Lightslinger. The aforementioned Green Lantern way of looking at Lightslinger's powers, more as "hard light blasts/constructs" than radiation seems to fit the concept better.
Altoholic I am it only took a few seconds to come up with a new concept for my Rad blaster on Virtue. What would've been a new version of Lightslinger as a Radiation Blaster will now be called Everlight (I was proud of this name snag too!)
Thanks for indulging my OCD-esque questions and concerns regarding my character concepts. I hope this thread helped someone else who may have been considering a better way to portray light attacks come Issue 16.
-stage whispers- Don't forget psi/mm!
Keep your main and make a new Lightslinger on another server. In fact, make a Lightslinger on each server and try the different powersets already suggested above.
If you come to Justice, I'll help you out.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad