What to choose?
Huh, last I checked, PvP was rather LoLmelee.
But I don't pvp much so I suppose that may have changed.
Ice I would imagine is not the way to go, since defense will like get eaten alive by strong accuracy buffs. WP/SS, WP, being regen based, will probably fall to the high burst damage that I believe PvP relies on.
That leaves invul/ss and fire/ss. Fire/SS may lend itself to being better simply for the quick heal. Invul would be a little bit "tougher" initially I'm thinking.
I'm gonna say invul/ss.
I can't provide a build though.
Of course, invul/dark maybe be good now that I think about it.
You're going to get a lot of quess work here. You really should hound the PvP forum and/or PvP Tankers more (find a Tanker in-game that does well and ask him).
Fire/EM used to do very well and probably still holds up. Fire gives you a nice fast heal while EM gives you specialized damage which comes with quite a few heavy hitters (animation times are less problematic in PvP due to Q'ing (although reaction time is effected)).
WP is probably not bad against the current crop of Elec/Therm Corruptors that seem to be the current FOTM. It gives you staying power, but as the poster above said, it lacks up front defenses against heavy front loaded attacks. Fortunately the two main sources of front loaded damage are Stalkers and Blasters, both of which you should see coming a mile away now (enough to avoid snipes and assassinations at any rate) if your PvP toon is built properly.
Invuln is prone to endurance drains in PvP.
Stone is too slow.
Ice and Shields: Defensive sets got nerfed big time ... global accuracy basically make Defensive sets the other white meat. I'd recommend Ice over Shields however, as Ice has a bunch more utility in it then Shields.
Dark: Meh ... dunno (but also end heavy so at least the same boat as Invuln)
Secondaries:
DM has a lot of utility to it but I've been told it's lack of extreme attack make it meh ... and the toHitDebuff isn't really a factor.
EM: used to be king of PvP ... now with the toggle fix, not so much but has a lot of big attacks and non-S/L (partly) damage type. Basically a break free really countermands the stun stacking abilities of EM, but the damage itself is still up at the top.
ST: Great speed chain so good fast damage even if it is S/L.
SS: One great hitter and Rage just flat rocks. Of course you *ONLY* Rage crash when you're about to finish a player off (or save yourself) and Elec/Therm Corruptors are given your precise location when they roll the toons up.
Fire: very good ... no real secondary effects (other then more damage) but most secondary effects are highly protected against in PvP anyways.
Ice: If it weren't for the fact that the ST damage in Ice couldn't kill a -L20 Rikti Monkey, it would be an awesome set. Slows really play havoc (still) in PvP. Great set to take if you're duoing with a damage dealer.
Axe/WM: Both decent ... WM has the slight edge combining stuns and KB/KD in my mind.
Dual Blades: Good lord no (not for any reason other than DB frightens and confuses me).
Hope some of this helped.
Go stone/stone with TP foe six-slotted for acc/interrupt. Now that everyone's rooted when they so much as look at another player, you can tp and smash them for wins and p0wnxers!!!!
When's the last time you tried to TP someone in RV?
He was being sarcastic... He recommended stone armor lol
On this board ya never know.
I've actually never tried to tp someone in RV. My 50 is a dark/lolsr scrapper, so I've only been to RV... maybe 3 times? I still have a hard time finding my way in and out of the hero base and haven't mastered the pwnsrs-speek critical for success in PvP.
Got beat up and cried in the corner for a week eh?
I tp'ed a lot of people in the zones lol. But I was 'nice', I gave a warning:
Me: 'Heroes stop camping our base or you'll get droned'
Someone: 'lol [censored]'
*zing*
I usually had to use BU to get it done and had 2 accs in my TP Foe. But the novelty wore off soon.
Tanks look like a very interesting prospect in the PvP game now a days. I would post this in the PvP forums but they are less than helpful. So I have full set of hetacombs, 3 LOTG recharges, 2 sets of Makos, a set of Crushing Impacts, a set of Adjusted Targeting, and a few Numina's I just pulled off one of my toons and about 1 billion in inf.
I was wondering what tank combo would be best for the 1vs1 game in PvP. I have a lvl 50 Inv/SS that is is good, but Fire/SS, WP/SS, and Ice/SS seem to have me beat in the survivability category. Therefore I would like the professional opinion of the tanker forums in choosing which to sink all this hard earned inf in.
If you could provide a build with your answer I would greatly appreciate it!