Supergroups and Going Rogue...?


Dechs Kaison

 

Posted

I haven't seen this asked yet, but what happens to a supergroup if the leader switches sides?

I'd imagine the easiest thing to implement (and thus, most probable outcome) is a blanket statement that "if you switch sides, you leave your SG." The only difference if a superleader quits is that someone else gets promoted to superleader, just like with the auto-demotion system we have now. It works, I guess, and makes some amount of sense. If the leader switches sides, the group would not all "cast aside their evil ways" or "descend into evil" with him. The other leaders would likely continue the group, with one stepping up to fill the role he left. This would make very few supergroup leaders would be willing to switch sides.

There's another scenario that also makes sense, but would be a lot harder to implement. Who's to say that a leader wouldn't take all his hard work with him and force his members to either follow him or go off on their own? The supergroup base isn't tied down to any zones. In fact, SG base entrances in Pocket D and RWZ allow both factions through one portal. Basically the entire SG roster gets kicked and would have to switch sides to be re-invited.

And what about a "gray SG?" This would probably be the most difficult thing to implement. A supergroup lead by either a villain or hero (maybe restricted to being led by a "gray" character) that allows both heroes and villains to be members? They'd have to find a way to reconcile that the hero zone teleporters don't work for villains and vice versa, but this scheme should be possible. That way, if a leader goes gray or switches, the entire roster wouldn't be kicked.

I know this will lead to pointless discussion all based on theory since we know nothing about Going Rogue, but I still like to speculate. I find it fun, and perhaps this will lead to some solid material to suggest to the devs.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I've not yet read anything in regards to SGs or VGs...

As the leader of 2 Blue Side and 1 Red Side SG/VG base(s) it will be interesting to say the least as to the issues this could cause...

But hey, it's part of the learning curve we've come to love and enjoy that is CoX


 

Posted

Nobody knows except the devs, and they haven't said anything yet.


 

Posted

Maybe all SGs in the post Going Rogue game will be "grey" SGs in that it'll be up to the members to decide amongst themselves what type of membership they will allow. There's no reason why players themselves couldn't decide to have "only heroes" or "anybody" type rules for their own SGs on their own.

When you think about it there's really not much that makes a SG mechanically tied to being related to a particular faction. They both have Prestige and 6 ranks of leadership for instance.

The major difference would be the SG badges involved, but the game is already going it have to juggle the larger issue of hero/villain badge organization anyway so I imagine the SG badges will be handled in a similar way. I suspect SG badges will become more generic/factionless so that any SG will be able to earn any SG badge that exists. With a generic set of SG badges all of the TP beacon badges for all zones in the game will become combined and they'll likely be some other way the game will check if a particular character is "legal" to use a particular beacon.

I'm not suggesting the changes to account for Going Rogue and side switching are trivial. But I don't think it's going to be impossibly hard either.


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Posted

I'm curious if they're going to allow coalitions between factions, like the bug at the beginning of CoV. Made for some very interesting and fun RP before they took it out.


 

Posted

[ QUOTE ]
I'm curious if they're going to allow coalitions between factions, like the bug at the beginning of CoV. Made for some very interesting and fun RP before they took it out.

[/ QUOTE ]
Well if they go with my idea that all SGs would become factionless "grey" SGs then that would basically mean any SG could coalition with any other SG regardless. Because of that bug you mentioned we already know that "any" SG can link up with "any" other already if the Devs would allow it.

Basically I think the game should be letting players decide who to coalition with regardless. I'd rather have us players decide on our own if it would make "sense" for cross-faction coalitions to happen without an arbitrary Dev dictated rule against it.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

DOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!!!!!!!

No more CoH/CoV now only CoX?

I am kidding, i have a feeing the devs have been planning this for years and feel they are finished brainstorming and want to shock us with thier genius.

It will be interesting to see how they get around the problems the OP has brought up. DechsKaison has made a very good set of points, there is much speculation to be had.


 

Posted

[ QUOTE ]
DOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!!!!!!!

No more CoH/CoV now only CoX?

I am kidding, i have a feeing the devs have been planning this for years and feel they are finished brainstorming and want to shock us with thier genius.

It will be interesting to see how they get around the problems the OP has brought up. DechsKaison has made a very good set of points, there is much speculation to be had.

[/ QUOTE ]
Well there never has been two "separate" games anyway. Even back when the Devs sold CoV as a standalone game the actual software client loaded on our computers was identical whether you had a CoH account, CoV account or both.

As far as the problems with adapting SGs into a cross-factional game I think the idea of all SGs being factionless solves most of them. I don't see why players couldn't decide for themselves what kind of membership they have. For example if you wanted to be in a "villain only" SG just join (or create) one that only invited villains into it. Seems simple enough to me.

The real problem is that we don't exactly yet know how the Devs are going to be implementing the general "side switching" features. Once we know that it'll be easier to understand how SGs are going to adapt to that.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
DOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!!!!!!!

No more CoH/CoV now only CoX?

I am kidding, i have a feeing the devs have been planning this for years and feel they are finished brainstorming and want to shock us with thier genius.

It will be interesting to see how they get around the problems the OP has brought up. DechsKaison has made a very good set of points, there is much speculation to be had.

[/ QUOTE ]

I'll never turn down a compliment, thanks! I'd like to turn my mastermind into a hero, but if he has to give up his SG, that would be a dealbreaker. I'm very interested in how they will handle this.

One thing I guess I didn't think about was the "all SG's are gray" option, and I must say I like it. Since the leadership already has control over who to invite (at the very least, who has invite privileges), there would be no need for a "Hero only/villain only" option.

I didn't know about the coalition bug. That means villains have already had access to hero bases and the teleporters denied them entry to Paragon. There should not be an issue with this at all! It sounds like it's just a bit in the code that would need to be changed to allow members to be from either faction. This is really good news.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

[ QUOTE ]
That means villains have already had access to hero bases and the teleporters denied them entry to Paragon. There should not be an issue with this at all! It sounds like it's just a bit in the code that would need to be changed to allow members to be from either faction. This is really good news.

[/ QUOTE ]

Actually there have been quite a number of villains to make it into Paragon City over the years. None have gotten to stay for any length of time and the holes that allowed them access have all been patched, but they have roamed the streets just the same.


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

[ QUOTE ]
Actually there have been quite a number of villains to make it into Paragon City over the years. None have gotten to stay for any length of time and the holes that allowed them access have all been patched, but they have roamed the streets just the same.

[/ QUOTE ]

WHAT?!?

Please give me more details, or point me to where I can read about this.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

[ QUOTE ]
[ QUOTE ]
Actually there have been quite a number of villains to make it into Paragon City over the years. None have gotten to stay for any length of time and the holes that allowed them access have all been patched, but they have roamed the streets just the same.

[/ QUOTE ]

WHAT?!?

Please give me more details, or point me to where I can read about this.

[/ QUOTE ]
I'm not sure the "quite a number" is as high as DechsKaison is implying, but it has happened at least 3 or 4 times that I know of.

As I understood it there was no "on purpose" way to do it. It just happened as a fluke to villains loading into missions or what-not and accidentally ending up in places like Atlas Park. Not sure if I ever heard of heroes ending up in CoV but that might have happened a few times too.

These cases have always fueled the debate that if these "flukes" can happen without breaking the game why couldn't we have legitimate side switching. I guess the Going Rogue expansion will finally be the answer to that question.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
As I understood it there was no "on purpose" way to do it. It just happened as a fluke to villains loading into missions or what-not and accidentally ending up in places like Atlas Park. Not sure if I ever heard of heroes ending up in CoV but that might have happened a few times too.


[/ QUOTE ]

That happened to me one time for a brief moment. I logged into a hero and instead of appearing where I was supposed to be, I spawned in Mercy Island in the usual newbie spot. People were gathered around Kalinda and the Arbiter as they always are, and all their names appeared as orange.

After a second or two, everything disappeared and the zone loading screen came up, and I was back in the zone I was supposed to be in. There is apparently some code in place to stop you spawning in places you are not supposed to be, but for some reason it failed a few times and people had to petition to get out of the zones they were in.

I seem to recall that one of the villains stuck in Paragon was able to team with other players, enter missions and attack enemies, but was not able to target or be targetted for ally-only powers. Very weird bug.


 

Posted

[ QUOTE ]
I haven't seen this asked yet, but what happens to a supergroup if the leader switches sides?

I'd imagine the easiest thing to implement (and thus, most probable outcome) is a blanket statement that "if you switch sides, you leave your SG." The only difference if a superleader quits is that someone else gets promoted to superleader, just like with the auto-demotion system we have now. It works, I guess, and makes some amount of sense. If the leader switches sides, the group would not all "cast aside their evil ways" or "descend into evil" with him. The other leaders would likely continue the group, with one stepping up to fill the role he left. This would make very few supergroup leaders would be willing to switch sides.

There's another scenario that also makes sense, but would be a lot harder to implement. Who's to say that a leader wouldn't take all his hard work with him and force his members to either follow him or go off on their own? The supergroup base isn't tied down to any zones. In fact, SG base entrances in Pocket D and RWZ allow both factions through one portal. Basically the entire SG roster gets kicked and would have to switch sides to be re-invited.

And what about a "gray SG?" This would probably be the most difficult thing to implement. A supergroup lead by either a villain or hero (maybe restricted to being led by a "gray" character) that allows both heroes and villains to be members? They'd have to find a way to reconcile that the hero zone teleporters don't work for villains and vice versa, but this scheme should be possible. That way, if a leader goes gray or switches, the entire roster wouldn't be kicked.

I know this will lead to pointless discussion all based on theory since we know nothing about Going Rogue, but I still like to speculate. I find it fun, and perhaps this will lead to some solid material to suggest to the devs.

[/ QUOTE ]

Your supergroup leader will only be a "Rogue/villain" in the Preatorian alternate universe where he exists as an alternate version of himself.

I totally just made that up.