New to MA and have some ?s


Eva Destruction

 

Posted

I've been working on an arc and I've got the meat of it down and polishing the dialog. One thing I'd like to know:

-Can you make enemies not attack? Or run away after attacking?

I ask because these enemies aren't really fighters, they're citizens you have to kil-erhm, defeat...There are suppose to be patrols with aggressive versions but it breaks immersion (and alot of the dialog I made) when these non-violent targets stand and fight.

Other question if you have time to answer:

-Do EBs scale to team size? Do they change to AVs? Do AVs downgrade to EBs when solo?

Thanks for any answers.


 

Posted

EB's should scale IIRC.

If an enemy is supposed to be fought, it should fight back. Anything else is, for obvious reasons, considered an exploit AFAIK.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

first question - No.

Second question - If set to an Archvillain, they will spawn as Archvillains alone on D5 or on lower difficulties on teams, and I can't be arsed to figure out *exactly* where the line is
They can spawn as EBs otherwise, or even lower if solo on Difficulty 1.

EBs never scale up to AVs, but scale down similarly on solo D1.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

EBs will always be EBs, no matter the team size. If you're solo on Heroic, they will be bosses.

AVs will downgrade to EBs if you're solo and not on invincible.

You can make an enemy that can be defeated but doesn't fight back. You have to set it as an escort, set the guards to "rogue," and set the escort to "passive." Then make it a non-required objective, or the mission fails as soon as the escort is defeated. You can set the guards to "single" if you want your civilian to be alone, or give them guards that must be defeated to fight the civilian. However, you can't make defeating these passive enemies a requirement for completion, since they're escorts, and the objective is completed by leading them out, so you can't "make" the player fight them.

Alternately, you can make the civilians a "boss" objective, and set them to run at full health, 1/4 health, etc. If you make them a required objective and they successfully escape, the mission fails.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
EB's should scale IIRC.

If an enemy is supposed to be fought, it should fight back. Anything else is, for obvious reasons, considered an exploit AFAIK.

[/ QUOTE ]

I just checked, and the trick with the escorts isn't an exploit. They don't give any xp, even if they're set to fight back. This is presumably because of the "betray on arrival" option.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Thanks for the info!

When making the arc, I didn't want to put AVs in it because I thought they would ruin the ability to solo the arc. Perhaps I could scale up one of the EBs to an AV and then just put a disclaimer in the accept text that the AV is in there.

As for the work arounds, the idea was basically a genocide mission where most of the targets are running for their lives (it's a villain arc) or weak enough to swat them down with ease (and en mass). You know, bad guy stuff...but there is no underling setting to make them quickly killable so perhaps the fear option might work. There would be heroes trying to stop you but you kill them too.

I'll try using that work around but is there a way to spawn no enemies and on a map and just have these escorts/boss spawns?


 

Posted

[ QUOTE ]
Thanks for the info!

When making the arc, I didn't want to put AVs in it because I thought they would ruin the ability to solo the arc. Perhaps I could scale up one of the EBs to an AV and then just put a disclaimer in the accept text that the AV is in there.

[/ QUOTE ]

The accepted practice is to put it in the intro text, something along the lines of "Big Bad is pretty tough, you might want to bring friends" and color it orange or red. Also a warning will appear in the description, so people who can't solo AVs will know not to solo the arc.



[/ QUOTE ]
As for the work arounds, the idea was basically a genocide mission where most of the targets are running for their lives (it's a villain arc) or weak enough to swat them down with ease (and en mass). You know, bad guy stuff...but there is no underling setting to make them quickly killable so perhaps the fear option might work. There would be heroes trying to stop you but you kill them too.

[/ QUOTE ]

If you want easily swattable enemies, you could manually set the mission's level, to say, 40-50, make a custom group, fill it with stock mobs that cap at 30 or below, and throw it in. The player will be auto-skd to 40, and will be staring at a map full of greys, that they can swat out of the way, and the heroes will be the threats.

[ QUOTE ]

I'll try using that work around but is there a way to spawn no enemies and on a map and just have these escorts/boss spawns?

[/ QUOTE ]

Set the mission enemy group to "empty." It appears in the standard enemy list.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World