An open letter of thank you.
OK, I need to get away from this building crap for a bit. My heads starting to hurt.
I'm trying to find a good attack chain for the second build and I really can't come up with anything better than Shout>Scream>Shriek which doesn't seem to offer ANYTHING over Shout>Shriek>Scream>Shriek?!?!
I'm in over my head here though as I have no idea how to factor in the -res of the powers.
If someone wants to take the time to figure out the best attack chain I'd love you for it, if not I totally understand.
Razorface thanks you for your efforts.
[ QUOTE ]
If someone wants to take the time to figure out the best attack chain I'd love you for it, if not I totally understand.
[/ QUOTE ]
How much recharge are you thinking about getting? Give me some decent recharge goals and I'll put one together for you. While Sonic Blast is an utter biyatch to calculate for, doing it for a Corr is easier than doing it for a Blaster (Defiance is teh debil!).
[ QUOTE ]
[ QUOTE ]
If someone wants to take the time to figure out the best attack chain I'd love you for it, if not I totally understand.
[/ QUOTE ]
How much recharge are you thinking about getting? Give me some decent recharge goals and I'll put one together for you. While Sonic Blast is an utter biyatch to calculate for, doing it for a Corr is easier than doing it for a Blaster (Defiance is teh debil!).
[/ QUOTE ]
Go with this for a start.
*edit to say thank you.*
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Razorface: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shriek -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg(50)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/Heal(15), Nictus-Heal(23), Nictus-Heal/HP/Regen/Rchg(25)
Level 2: Tar Patch -- Slow-I(A)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg(11), Ragnrk-Dmg/EndRdx(46)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(43)
Level 8: Shout -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(40), Apoc-Dam%(43)
Level 10: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(11), LkGmblr-Rchg+(46)
Level 12: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Shadow Fall -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(48)
Level 24: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(25), LkGmblr-Rchg+(45)
Level 26: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-%Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31)
Level 32: Dreadful Wail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg(34)
Level 35: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Dark Servant -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb(39), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/Heal(40)
Level 41: School of Sharks -- GravAnch-Acc/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Immob(43)
Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), Empty(45), HO:Ribo(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
No idea really. Looking at the description it appears to hold you but also render you untouchable for it's duration. Effectively locking you up totally while it works. This seems tolerable if it can restore my blue bar fast. and by fast I mean FAST. If it allows the AV to shake off my immobilize then that's a problem. If I can be rested and out in time to apply another helping of sharks before the bad guy is in melee then it's fine.
[/ QUOTE ]
PowerForge: Yeah, it basically puts you in stasis and lets your regen/recov for up to 30s. You can't do anything while Hibernate is active except turn it off. (You may be able to shut off toggles, but you certainly can't turn them on.)
As for how fast it will get you back into the fight... it will really come down to slotting. By itself (not counting any regen/recov you have in the build) it will take you from zero to full hp in 21s and endurance in 12s. If those aspects are fully enhanced, that'd be zero to full hp in 12s (capped regen) and endurance 6.8s.
Actually, wait a tick, capped recovery looks like it's 500%, that's just base recov plus base Hibernate. So zero to full end in 12s.
The thing I keep forgetting is how NoPhase works. It prevents you from phasing or hibernating again while it's active, but I can never remember if it's 120s from when you turn on the power, or 120s from when you turn it off. According to CoD, it looks like it ends 150s after you activated it. So, if you can get its recharge down to 120s, then that'd be as fast as you could use it. (Yet something else I need to test...)
[ QUOTE ]
While Sonic Blast is an utter biyatch to calculate for, doing it for a Corr is easier than doing it for a Blaster (Defiance is teh debil!).
[/ QUOTE ]
Umbral: Give it to Werner to play with.
[ QUOTE ]
Umbral: Give it to Werner to play with.
[/ QUOTE ]
I would never do so. The fact that it's horrible to deal with makes it all the more intriguing!
[ QUOTE ]
The thing I keep forgetting is how NoPhase works. It prevents you from phasing or hibernating again while it's active, but I can never remember if it's 120s from when you turn on the power, or 120s from when you turn it off. According to CoD, it looks like it ends 150s after you activated it. So, if you can get its recharge down to 120s, then that'd be as fast as you could use it. (Yet something else I need to test...)
[/ QUOTE ]
So if I am understanding correctly, in the build I posted most recently the only useful slotting for Hibernate would be a heal enhancement in the default slot correct? Since the recovery is already over 500% and the recharge is 95 seconds.
[ QUOTE ]
[ QUOTE ]
Umbral: Give it to Werner to play with.
[/ QUOTE ]
I would never do so. The fact that it's horrible to deal with makes it all the more intriguing!
[/ QUOTE ]
That and I've never played with defiance calculations, and don't even have a corrupter. Almost all of my number crunching is specific to scrappers. I have other toons, some of them at 50, but they never interested me enough to pull out a calculator.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Umbral: Give it to Werner to play with.
[/ QUOTE ]
I would never do so. The fact that it's horrible to deal with makes it all the more intriguing!
[/ QUOTE ]
That and I've never played with defiance calculations, and don't even have a corrupter. Almost all of my number crunching is specific to scrappers. I have other toons, some of them at 50, but they never interested me enough to pull out a calculator.
[/ QUOTE ]
Yeah. I've crunched numbers for Blasters, Tankers, and Defenders. I lets me get away from Scrapper calculations, which are getting a bit too easy, which is why I was started the other thread.
[ QUOTE ]
So if I am understanding correctly, in the build I posted most recently the only useful slotting for Hibernate would be a heal enhancement in the default slot correct? Since the recovery is already over 500% and the recharge is 95 seconds.
[/ QUOTE ]
PowerForge: Yep, if it's recharging in under 120s, don't bother with enhancing its recharge further.
[ QUOTE ]
I would never do so. The fact that it's horrible to deal with makes it all the more intriguing!
[/ QUOTE ]
Umbral: Right on.
[ QUOTE ]
OK, following Nihilii's advice and adding Hasten we get the following. This looks like it would allow for Shout>Scream>Shriek.
[/ QUOTE ]
Good sonics don't use Shout
Shriek - Scream is what you want.
STOP THE PRESSES!
You are all gonna wanna /facepalm when I say this so I am apologizing in advance.
So I'm on my way to the gym (yay deadlifts tonight! ) and I'm thinking about the corrupter and two things occur to me.
1. Sic Sharks is part of the attack chain. Like, a big part. I haven't looked into it yet but I wouldn't be at all surprised if I could dump Shout altogether and run SoS>Shriek>Scream>Shriek.
2. The real reason I don't like /Rad is 'cause it's green. I like green actually. In real life green is my favorite color. Like stoplight green is the coolest! BUT I DIGRESS! Who really gives a damn about that! I mean Werner might care about my favorite color...and Sarrate could too I guess. ANYWAY! The problem is that I don't like green with my shark man! I mean, /Rad does sorta fit the concept better. Flying shark man of born of darkness clearly being defeated by FLYING SHARK MAN BOR OF IRRADIATED WATER! If only I could change /Rad's color to a deep chummish RED. Now that'd be hawt.
.....
Sooo in light of recent events I asked Razorface which he thought was better.
So I deleted that [censored] and rerolled him as /Rad. Yay! /Rad! I'm gonna be sooo popular now with the AVs!
I know. I know
/Facepalm.
OK, well I'll go ahead and post this build for the smart guys/girls to critique/shred.
I don't feel nearly as confident about power choices and optimizations as I did with /Dark since I have no idea what /Rad plays like but wth gotta start somewhere.
Same plan of attack. Immobilize, ranged softcap, hover blast.
Some quick questions.
How is EMP. I have no idea if it's useful or not really. Same goes for Choking Cloud.
Endurance looks pretty good here. While he's burning alot he's recovering alot too. Do you think Hibernate is worth the power choice still? It seems like it would still have some value to me but what do you think?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Razorface: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shriek -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg(50)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(23), Numna-Regen/Rcvry+(25)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36), DarkWD-Rchg/EndRdx(48)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg(11), Ragnrk-Dmg/EndRdx(46)
Level 6: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(7), P'Shift-Acc/Rchg(43)
Level 8: Shout -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(40), Apoc-Dam%(43)
Level 10: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(11), Ksmt-ToHit+(37), LkGmblr-Rchg+(46)
Level 12: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Lingering Radiation -- RechRdx-I(A)
Level 24: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(25), Zephyr-Travel(40), LkGmblr-Rchg+(45)
Level 26: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 28: Choking Cloud -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-%Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31)
Level 32: Dreadful Wail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg(34)
Level 35: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: School of Sharks -- GravAnch-Acc/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Immob(43)
Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), Empty(45), HO:Ribo(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hibernate -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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EMP is a heavy -regen power, useful when you want to finish off a particularly annoying AV (Diabolique) and when you miss LR against GMs
You should include it in your build and 4-slot it with Basilisk Gaze
EMP is one of the two best AoE holds in the game. It gets used as a "oh, crap" button in solo situations on my defender. The hit to end recovery has never been anything 1-2 blues couldn't handle.
CC is total play style choice. I swear against using it since the build feels like it should be played at range. Jock, the poster child of Rad/sonic defender side, swears by it since he gets into melee.
[ QUOTE ]
Power I wish you were on Virtue so we could team
[/ QUOTE ]
Awww! I wish I was too!
Thanks everyone for the advice!
Been reading these forums for a while and learning how to enjoy this game from those named by the OP and a few others as well.
Many Thanks!
[ QUOTE ]
PowerForge: Do you know how Hibernate works at all, or just how it'd work with respect to end management?
[/ QUOTE ]
No idea really. Looking at the description it appears to hold you but also render you untouchable for it's duration. Effectively locking you up totally while it works. This seems tolerable if it can restore my blue bar fast. and by fast I mean FAST. If it allows the AV to shake off my immobilize then that's a problem. If I can be rested and out in time to apply another helping of sharks before the bad guy is in melee then it's fine.