missing DO enhancements from AE vendor
I think they are all missing those enhancements at all levels and all origins but I have no idea why.
I'm hoping it is a simple oversight and will get corrected soon.
I also think there is another thread, not very old, on this same subject lower down.
[Edit] Well, I can't find it now so I withdraw that final comment. Can't hurt to bring it up every once in a while in case someone in a position to fix it can see it.
I'm not the only one then! Hahah
I thought I was the only one myself. IIRC, I was looking for End Mod and Resistance DO's and they were nowhere to be found at the ticket vendor. Now that I think of it, there are some TO's missing as well aren't there?
I've had the same problem on my magic toons. It's annoying that those particular ones are missing. The end mods are really expensive, even as regular invention enhancements, because the prices at WW are out of reach for lowbies that are poverty stricken. It's a bit of a pain to have to hoof it all over SC to get them. I hope they'll be adding those to the ticket vendors in the near future, too.
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Have the devs ever addressed this yet? I just came back after 4 years and after trying the AE, I was disappointed that there were no Damage Resistence enhancements available for tickets...
http://www.cityofheroes.com/news/kno...wn_issues.html
First item under Gameplay.
Power 10 is back? ;p
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Ah, was going to make a post on this, seems Im not the only one waiting for it to be fixed. The End Mod ones are annoying, but the ones for resistance are horrible, especially on scrappers and tankers, or brutes and suchnot redside.
Hopefully this will get seen to soon, since it's a legitimate problem no matter which way you use the AE.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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hey guys,
Just wondering if anyone else has noticed this. I usually play natural origin characters, and I've noticed that a few natural origin dual origin enhancements are missing from the AE vendor.
Its ones like damage resistance, hold, end mod, and a couple others, I think.
Do you guys think this was intended to be this way from the devs, or just an oversight? idk
It's nice they make enhancements available with tickets, but it'd be nice if they were all available.
Once you get to lvl 22, then all the single origin enhancements are available. I just thought it was wierd that a few DO enhancements are not available.
Have you guys seen any other origin types - magic, science, etc that are missing some DO enh?
Just wondering your thoughts on the subject.
37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata