Mercs/TA


Brynstar

 

Posted

I created this guy, and I'm loving it so far, but I had a question about slotting procs.

I have 1 Achilles' Heel proc free'd up from a respec on another toon, and was going to put it on this MM, and wondered if it was best served in the Spec Ops or what. I know that you can slot Lady Grey in each pet, and plan on it, but just wanted to know what's best.

Also, are there any good procs to slot in the Commando? I know he does KB with Slug, and -Def in his attacks, but anything else? Is it worth slotting a KB proc (Chance for Smashing, Chance for +Rech, Etc.) in Commando?

I'm pretty sure I've got /TA down on slotting and power choices, but any advice is appreciated. I'm planning on going stamina-less on this toon, which will free up slots.


Always up for teaming with good players, so hit me up: @Deceivius and @Deceivius2

 

Posted

If you only have one, put it in your soldiers. With 3 of them you will get the most effect out of it as ALL of their attacks will have a chance of firing off the proc. With the spec ops and commando you only have 2 or 1 of each pet and not all of their attacks will check the proc.


Globals: @Midnight Mystique/@Magik13

 

Posted

+ rech proc in commando
NAO
as for the heel, i'll agree with previous poster


 

Posted

[ QUOTE ]
+ rech proc in commando
NAO
as for the heel, i'll agree with previous poster

[/ QUOTE ]

Pets are no longer affected by any +recharge so why would you want this in the commando?


 

Posted

[ QUOTE ]
[ QUOTE ]
+ rech proc in commando
NAO
as for the heel, i'll agree with previous poster

[/ QUOTE ]

Pets are no longer affected by any +recharge so why would you want this in the commando?

[/ QUOTE ]

when'd they do that??!

... put ranged dmg procs i guess then...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
+ rech proc in commando
NAO
as for the heel, i'll agree with previous poster

[/ QUOTE ]

Pets are no longer affected by any +recharge so why would you want this in the commando?

[/ QUOTE ]

when'd they do that??!

... put ranged dmg procs i guess then...

[/ QUOTE ]

It was just recently. Check the patch notes. Maybe for i14, I can't remember.

But yeah, no +recharge affects pets at all anymore.

It would be ok if that only affected the force feedback IO but it also affects buffs from the mastermind's own sets like enforced morale which is BS.

I know that mastermind buff sets aren't just for your pets but it is annoying to me that I can get a power that my pets only partially benefit from.


 

Posted

Gah... I knew about the +/- recharge not being affected in pets, but I simply forgot. Brainfart! I might put a smashing proc in the commando, or just slot him for damage. I might need the slots to put the pet auras in, so he might just be accuracy and damage.


Always up for teaming with good players, so hit me up: @Deceivius and @Deceivius2

 

Posted

I would put the -res proc in the soldiers first. the 2 non-medics have heavy burst with the second upgrade so thats 2 AoEs that each have a chance to proc on each target.


Level 50s: to many to remember at this point

 

Posted

For the record, they're also immune to -recharge as well.

Edit: Oh wait beaten bah

Gonna get both Vanguard customs?


 

Posted

Put Heels in Soldiers since there are 3 of them shooting.

Put Knockback +smashing proc in Commando since he has 4 attacks that can trigger: Slug, Buckshot, M3 Grenade and Rocket. Put some -endurance in Commando. He consumes a lot of endurance with 2nd upgrade.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.