Look to Ryzom for how player content should be


Antimatter_NA

 

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CIHYS? I like that!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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CIHYS? I like that!

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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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It's simple math. By level 20 you have about 10 powers, five of which are probably devoted just to basic functionality like stamina and travel.
It's not until level 30 that you start to feel combat complete, and it's not until 40ish that you've probably got all the powers you need to have the most fun with your character.
Given the limited number of actual powers, and the way you only get one every two or three levels, CoH is a game that has very little sense of reward for leveling compared with every other MMO, where abilities are plentiful, characters start to be solid and interesting around 10, or 20 in higher cap systems, and there is alternative advancement as you go along.

Regardless of whatever your opinion may be on that, the fact is that most people don't enjoy the leveling process and just want to realize their character concept or start having fun with their character's full range of powers as soon as possible. Thus, the farm.

You're also losing sight of the whole reason this was even brought up: Which is that AE is not to blame for farming, the game design itself is responsible for pushing people to farm as fast as possible to the top without much regard for the content. That much is undeniable, as farming and power leveling has been a huge part of CoH since day one, in various forms.

Given that, there is ultimately no harm in allowing greater control over mission scripting, even if it does make for better farms, because farming is something that has been and always will be with us regardless of how effective it is - The best thing you can do for the game is to simply make it fun by providing players with the tools to script interesting missions that are worth experiencing for the sake of it (although you could cap exp per minute or something if you really wanted to).

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Actually the fact is that some people are impatient and boneheaded. They can't see the forest through the trees. And there's a lot of forest to see in this game. But you'd never know it because all you are interested in is how fast you can get to the end.

AE didn't start farming and power leveling, it perfected it. We don't need it to be improved on even further.

No, to making it easier to make farms. Yes, to more usability to enhance creating interactive stories.


 

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No, to making it easier to make farms. Yes, to more usability to enhance creating interactive stories.

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Quoted for Truth, Freedom and... the way things ought to be!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati