Ice/Rad?
Pros:
- good single target damage
- all of the yummy rad debuffing goodness
- multiple holds for stacking or taking out multiple problem mobs
- everything in your secondary is an AoE except the rez, meaning less time spent using it
- best nuke in the game
Cons:
- endurance hungry, both primary and secondary
- lower sustained AoE than most other sets
- lolIceBlast in PvP
- in general teammates tend to see "anchor" and think "target!"
It's pretty straightforward and honestly you can get by solo on Relentless with just your single target blasts, Freeze Ray, and Accelerate Metabolism. At low levels Radiation Infection is great but at higher level/difficulty it's almost a waste of time unless you're toggle-herding.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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In general I agree with the above poster, but with a slight difference of opinion.
I think the 2nd hold in Ice/ is garbage because its animation is simply way too long. Its just not worth it IMHO.
I think Rad Infection is fantastic at every level of PvE and one of the real pillars of /Rad.
As far as PvE goes, Ice/Rad Corr's are as much fun as I have had in the game. They are great for solo, great and very in-demand for groups, great agains AV's, and extremely flexible. They used to be great for PvP too until Castle decided to change PvP into something not even remotely resembling how your toon performs in PvE. So yeah, now LolIceBlastInPvp ... Sadly.
In fact, everything about that combo has been nerfed with a sledgehammer for PvP, from Lingering Rad, to Accel Metab, to Rad Aura, to Ice damage to Ice slows to Ice holds. If you want PvP these days, just play a different game, because its now completely broken. Its painfully obvious that the Devs do not care for PvP and do not know how to play it. They probably have more fun analyzing the calculus rather than actually toning down powers to make them more equal while still staying true to the 'fun' of the powers.
In PvP its kinda like you got used to playing a throwing knives and for pvp they give you featherdusters to throw ...yeah, they still throw at the same rate, but they do not do anything.
My defender opposite is great, and the AoE is actually fair with Frost Breath and Ice Storm.
I'd say, enjoy it! It's awesome.
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In general I agree with the above poster, but with a slight difference of opinion.
I think the 2nd hold in Ice/ is garbage because its animation is simply way too long. Its just not worth it IMHO.
I think Rad Infection is fantastic at every level of PvE and one of the real pillars of /Rad.
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To rebut this slightly, I don't particularly like Bitter Freeze Ray either - but I did take it when I respecced out of Fallout since it would use the same number of slots and I never got a chance to use Fallout because nobody was gracious enough to die without trying to run away from the mobs that killed them (greedy bastages ). The long animation is meaningless since it's mainly used at the very start of a fight, and followed up with Freeze Ray immediately so a spawn has 1 second to react before either the boss or 2 "problem mobs" are held as opposed to the recharge on Freeze Ray plus one second. I've also been known to use it to tag runners just because mine's slotted with 3 Mez/Dam HOs and unlike the rest of my single target chain, which may be recharging, it's almost always available because I use it so infrequently.
As for RI being wasted at high levels, it's largely due to the last "con" listed. By the time you've finished the over-3-second animation, if anyone else is attacking your target it's dead and you get to wait for it to recharge. If I put it up on hard targets that will live longer than 5 seconds, that's invariably the mob that everyone concentrates on. A lieutenant in the back of the spawn? It'll live slightly longer than a minion after the AoEs go off, but not much longer - and often times the lieutenants have annoying issues with anchors (see: Nightwolf Champion, Tsoo Sorcerer, Sky Raider Porter - all of which tend to disappear and draw in more spawns that aren't covered by the toggle. If you have to manually detoggle it due to running, that's just as bad as the anchor dying...).
So I just throw up EF so everything dies faster, and occasionally LR to keep things clumped together more. I save RI for soloing, when I'm the one deciding when the anchor dies, and it's great then. It's more of a team frustration issue than a problem with the power.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
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Pros:
- good single target damage
- all of the yummy rad debuffing goodness
- multiple holds for stacking or taking out multiple problem mobs
- everything in your secondary is an AoE except the rez, meaning less time spent using it
- best nuke in the game
Cons:
- endurance hungry, both primary and secondary
- lower sustained AoE than most other sets
- lolIceBlast in PvP
- in general teammates tend to see "anchor" and think "target!"
It's pretty straightforward and honestly you can get by solo on Relentless with just your single target blasts, Freeze Ray, and Accelerate Metabolism. At low levels Radiation Infection is great but at higher level/difficulty it's almost a waste of time unless you're toggle-herding.
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This. Except bitter freeze ray is kinda lame. It does what the label says, but it feels meh to me.
In addition to AM I add EF and then just blast away.
In most teams EF+LR is time better spent than casting RI, it's still a good power but ya I agree with Siolfir, it is generally not worth casting solo, or teamed.
So I am curious as to what I am expecting for this mixture. Is it good? Has anyone else played it? Is it fun? I am thinking the /rad + the control aspect of ice would be really cool.
Pros and Cons?
Thank you all ^^