Hostage Pet/AI troubles in RWZ
Interesting.
On an ITF run last night Daedalus turned on the villains on the team and ran amok. I /bugged it, then we drug him off to party with 5th elsewhere so we could get back to work.
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R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous
It would seem, Chyll, that the hostages and pets are going rogue. Ha, see what I did there?
No, but seriously its getting annoying.
On a Lady Grey TF, when Penny was rescued, she conned as a hostile!
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Dang, so the NPC's are already going rogue?
I think they are following Amy Jonsson's lead.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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Not sure where to post this, so Ill take a stab here. If it is in the wrong place would someone be able to move it? Thanks
The RWZ mission "Trap the Renegades" has faulty hostage pet AI. The Dark Servant Lady Grey spawns becomes hostile after any mob is defeated. The Dark Servant is capable of killing Lady Grey, resulting in mission failure.
I am also having this problem in other RWZ missions where Lady Grey spawns a Dark Servant.