Exploits vs. Emergent Behavior


Bionic_Flea

 

Posted

An interesting post by a developer in another game. He does a pretty good job of explaining what a developer means by "exploit."

While he gets an "A" for effort, we ultimately are left with: "it's an exploit if I say it is."


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

That was an awesome post.

I give it an A+ and 5 stars.


 

Posted

This (empahsis added):
[ QUOTE ]
I think that is where the problem comes in - urgency. Responding to an emerging exploit requires process to be undertaken and that process to fix the emerging behavior can take time. Every moment that the behavior is allowed to persist is another moment that someone else has learned this behavior and without calling it an exploit it becomes more and more accepted by the game populace. Then, when it is taken away the reprecussions are greater because many people know about the behavior and employ it in every day tactics not realizing that it was exploitative at all.

[/ QUOTE ]

It is an exploit, but who really cares? They fix it and life is OK again. But to punish players is another thing entirely.


 

Posted

Great read. Thank you for posting the link,Flea .