Exploits vs. Emergent Behavior
That was an awesome post.
I give it an A+ and 5 stars.
This (empahsis added):
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I think that is where the problem comes in - urgency. Responding to an emerging exploit requires process to be undertaken and that process to fix the emerging behavior can take time. Every moment that the behavior is allowed to persist is another moment that someone else has learned this behavior and without calling it an exploit it becomes more and more accepted by the game populace. Then, when it is taken away the reprecussions are greater because many people know about the behavior and employ it in every day tactics not realizing that it was exploitative at all.
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It is an exploit, but who really cares? They fix it and life is OK again. But to punish players is another thing entirely.
Great read. Thank you for posting the link,Flea .
An interesting post by a developer in another game. He does a pretty good job of explaining what a developer means by "exploit."
While he gets an "A" for effort, we ultimately are left with: "it's an exploit if I say it is."
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