How's this Thugs/Storm build look?
No comments ?
ok I'll bite. Between level 18 and level 24 can be the roughest stretch for a budding thugs mastermind or any mastermind. I would rely on the temp travel powers from the mayhems, take gang war at 18, bounce Health back to 14 and take superjump at 28. I do like the powers you took. Myself on my Bots/storm, I used teleport for combat positioning of the stormy kb powers to manuver foes into a bunch.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Yeah, I can definitely see what you mean by the early 20's being a rough patch. I guess it can't hurt to push SJ back some; I just didn't think Gang War looked all that promising with a base recharge of 10 minutes - more of an "oh crap!" power.
Did you take O2 boost on your bots/storm? Or did you rely on repair? I've been spamming the bajeezus out of O2 Boost to keep my thugs alive and, while it can only get better due to enforcer buffs and hurricane, it still seems a paltry heal for henchmen that get a little too much attention.
repair is garbage, slot O2 boost as it's as good a heal as you will get.
I have yet to take an MM to 50 so I'm hoping this will be the one... I'm familiar with Storm but am a complete noob when it comes to thugs - does the below IO build have any glaring faults?
Is O2 boost enough to keep henchmen alive in latter levels? I'd love to replace O2 boost and perhaps acrobatics with aid other & aid self, but don't see a way to do so (since dropping O2 boost would force me into merely choosing another pre-level 6 power).
I was trying to go for rng def, recovery, and regen (in that order). With 41% rng def, 307% regen, and 193% recovery, I'm reasonably happy. The main concession I had to make was not having an additional slot in Gang War for the second +resistance IO.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(11)
Level 4: Dual Wield -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(11), LkGmblr-Rchg+(29)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(13), HO:Cyto(13), HO:Cyto(15), HO:Nucle(15), Achilles-ResDeb%(17)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(17)
Level 16: Freezing Rain -- AnWeak-DefDeb/EndRdx/Rchg(A), LdyGrey-Rchg/EndRdx(43), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-DefDeb/Rchg(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Mrcl-Heal(19), Numna-Heal(21), RgnTis-Regen+(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(46)
Level 22: Hurricane -- HO:Enzym(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Steamy Mist -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(25), GftotA-Def/EndRdx(25), GftotA-Def(39), HO:Ribo(39), HO:Ribo(40)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc(27), BldM'dt-Dmg(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33)
Level 28: Gang War -- C'Arms-+Def(Pets)(A), EdctM'r-PetDef(29), S'bndAl-Acc/Rchg(31), S'bndAl-Acc/Dmg/Rchg(31)
Level 30: Maneuvers -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(45), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46)
Level 47: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-Build%(48), GSFC-ToHit/EndRdx(50), GSFC-ToHit(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]10% Defense[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]11.8% Defense(Fire)[*]11.8% Defense(Cold)[*]17.7% Defense(Energy)[*]17.7% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]28.6% Defense(Ranged)[*]14.9% Defense(AoE)[*]22% Enhancement(Accuracy)[*]46.3% Enhancement(RechargeTime)[*]14% FlySpeed[*]51.2 HP (6.38%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 5.8%[*]MezResist(Terrorized) 2.5%[*]22.5% (0.38 End/sec) Recovery[*]54% (1.81 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]13.8% Resistance(Fire)[*]13.8% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]14% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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