Thugs/Traps build please comment
You'll be short of softcapped yourself. You're at around 26-27% Ranged and Melee defense, so you'd need a bit over 18% more to softcap the positionals. With Scorpion Shield you're just over 42% to Smashing and Lethal Defense and 39% to Energy... that's not softcapped but it's close enough that you should be fine. Switching Acid Mortar to a full set of Shield Breaker and slotting four Curtailed Speed in Caltrops would fully softcap you on Smashing and Lethal, but I'm not sure it's worth it. I would change the slotting on Acid Mortar though... it does minimal damage, so you want to enhance the recharge and (optionally) the defense debuff. And you want an Achilles' Heel proc in it.
Your pets will be pretty much softcapped to everything as long as they stay within your FFG range and the Enforcers stay with them. Just be sure to keep close enough to the Bruiser to get him in range of the defense buffs.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
You are close on Smashing/Lethal. I'm not sure about the pets. Your Ranged and AoE are quite far from soft capped though.
Here are 2 builds I'm toying with. I'm only level 18 with this guy right now, so they haven't diverged. One skips Trip Mine (sadly) in favor of crazy good soft-capping and beyond. The other, which is the one I'll probably go with, takes Trip Mine, so I am at the cap on Melee, close on Ranged, and good but still a ways away on AoE. But I'll probably go with the one that isnt quite as close, because I have the luxury of dual boxing with a Thugs/FF which I intend to do.
EDIT: Edited the second build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
ZZZ MMM Thugs Traps: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(37)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Caltrops -- Slow-I(A)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), H'zdH-Heal/Rchg(7), Numna-Heal/Rchg(23)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Flight-I(9), DefBuff-I(43), DefBuff-I(46)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(40), RechRdx-I(40), Achilles-ResDeb%(40)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15), DefBuff-I(15), DefBuff-I(37)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Flight-I(17)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), DefBuff-I(19)
Level 18: Swift -- Flight-I(A)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), EndMod-I(25)
Level 26: Call Bruiser -- HO:Endo(A), HO:Endo(27), HO:Perox(27), HO:Nucle(29), S'bndAl-Dmg/EndRdx(29), EdctM'r-PetDef(37)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(36)
Level 30: Gang War -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), BldM'dt-Acc/Dmg(31), C'Arms-Acc/Dmg/Rchg(34), C'Arms-+Def(Pets)(34)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Boxing -- Acc-I(A)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), S'dpty-Def/EndRdx(39)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48)
Level 49: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50), S'dpty-Def/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sidetrack: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(46)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), H'zdH-Heal/Rchg(7), Numna-Heal/Rchg(23)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Flight-I(9)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(40), RechRdx-I(40), Achilles-ResDeb%(40)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15), DefBuff-I(15), DefBuff-I(39)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Flight-I(17)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), DefBuff-I(19)
Level 18: Swift -- Flight-I(A)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(50)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), EndMod-I(25)
Level 26: Call Bruiser -- HO:Endo(A), HO:Endo(27), HO:Perox(27), HO:Nucle(29), S'bndAl-Dmg/EndRdx(29), EdctM'r-PetDef(43)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-Acc/Stun/Rchg(34)
Level 30: Gang War -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-+Def(Pets)(34)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Acc-I(37), KinCrsh-Rechg/EndRdx(37)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Thanks guys. I slotted A. Mortar wrong, I should know better since I have a 44 fire/traps corr.
I changed its slotting, I'm not too worried about softcapping myself because doing it to the pets is good enough and I need some recharge because traps is a slow-recharging set.
Also, am I slotting the pets well? I'm too noobish with MMs. And will tactics affect my acid mortar?
Thanks!
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
01 thugstrapsmm: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg(3), SvgnRt-Acc/Dmg(5)
Level 1: Web Grenade -- HO:Endo(A), HO:Endo(5)
Level 2: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(7), TmpRdns-Acc/EndRdx(7), TmpRdns-EndRdx/Rchg/Slow(9), TmpRdns-Acc/Dmg/Slow(9)
Level 4: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(15)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 10: Acid Mortar -- Acc-I(A), LdyGrey-%Dam(19), Achilles-ResDeb%(21), RechRdx-I(21), RechRdx-I(23), RechRdx-I(23)
Level 12: Call Enforcer -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(25), S'bndAl-Dmg(25), Achilles-ResDeb%(27), DefBuff-I(27), DefBuff-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Force Field Generator -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-Def/EndRdx(33), RedFtn-EndRdx/Rchg(33)
Level 18: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(33), C'Arms-+Def(Pets)(34), ExRmnt-+Res(Pets)(34), RechRdx-I(34), RechRdx-I(36)
Level 20: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 22: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Acc/Hold(37), RechRdx-I(39)
Level 24: Hurdle -- Jump-I(A)
Level 26: Call Bruiser -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(39), BldM'dt-Acc/Dmg(39), EdctM'r-Dmg(40)
Level 28: Health -- Mrcl-Rcvry+(A)
Level 30: Stamina -- EndMod-I(A), EndMod-I(40)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(40)
Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), Posi-Dmg/EndRdx(43)
Level 38: Detonator -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(46)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4,5% DamageBuff(Smashing)[*]4,5% DamageBuff(Lethal)[*]4,5% DamageBuff(Fire)[*]4,5% DamageBuff(Cold)[*]4,5% DamageBuff(Energy)[*]4,5% DamageBuff(Negative)[*]4,5% DamageBuff(Toxic)[*]4,5% DamageBuff(Psionic)[*]10% Defense[*]1,25% Defense(Smashing)[*]1,25% Defense(Lethal)[*]4,69% Defense(Fire)[*]4,69% Defense(Cold)[*]5,31% Defense(Energy)[*]5,31% Defense(Negative)[*]2,5% Defense(Melee)[*]6,88% Defense(Ranged)[*]6,56% Defense(AoE)[*]0,9% Max End[*]1,5% Enhancement(JumpSpeed)[*]1,5% Enhancement(JumpHeight)[*]1,5% Enhancement(FlySpeed)[*]4% Enhancement(Heal)[*]1,5% Enhancement(RunSpeed)[*]55% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]5% FlySpeed[*]57,2 HP (7,13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2,2%[*]MezResist(Terrorized) 2,2%[*]15% (0,25 End/sec) Recovery[*]52% (1,74 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]27,2% Resistance(Fire)[*]27,2% Resistance(Cold)[*]20% Resistance(Energy)[*]20% Resistance(Negative)[*]20% Resistance(Toxic)[*]20% Resistance(Psionic)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I would say that your pets aren't slotted that well. The Enforcer's accuracy in particular is fairly bad, and remember they are at -1 level to you, so they like accuracy. 33% is just too low. The accuracy on your regular basic Thugs is OK but ... I still prefer to max the accuracy, since they are -2 levels to you. Your bruiser's accuracy could use some work as well.
You CAN get max acc and damage in just 4 slots, if you are tight on slots. Try a level 50 Acc/Dam and Acc/Dam/End from Blood Mandate, and then put in a level 50 Acc/Dam Sovereign Right, and then a level 40 Acc/Dam from Brilliant Leadership. Or, if you have the cash, and if you really need acc dam to be 95% instead of 93%, put a Hammi-O acc/dam instead of the Brilliant Leadership.
The enforcer is more tricky, since you DO want the 2 level 50 defense IOs and the achilles heel -resist proc is a nice goal. Keep those. Take the Soulbound Dam/End out of the bruiser (slot the bruiser like the regular thugs above) and put it in the Enforcer. Then put 2 hammi-O Acc/Dams in.
Hammi-O level 50 Acc/Dam
Hammi-O level 50 Acc/Dam
Soulbound level 50 Dam/End
Achilles Heel -resistance debuff
Level 50 Generic Defense
Level 50 Generic Defense
That will give you 66% accuracy, 94% damage, 33% endurance reduction, the resist debuff, and very close to max defense assist for the pets.
EDIT: for levelling up, 2 acc and 3 dam are preferred for pets. You can tweak later. Or, if you are really tight, 1 acc and 3 dam is ... OK. But not great.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
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Thanks Lewis. I didn't mind the slotting for my enforcers in accuracy because I'm using IOs as I level and I'll IO him up when I have tactics so their acc shouldn't be a problem. But thanks for your feedback, I never slotted pets beyond common IOs because my MMs always got deleted at level 25ish. I hope thugs will be a keeper
Anyway I tried some of your suggestions... I'm thinking of just using HOs in tactics (so I can save more slots for the pets) since defense bonuses to myself aren't that useful and Gaussian's is weak on typed def.
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Looks good, though I personally would try to pick up Aid Other (perhaps instead of Empty Clips or Assault). Your only heal is Triage Beacon, which isn't really good for normal fights (it rocks for AVs though). Aid Other would be nice for keeping the pets topped off between fights, especially the Bruiser... if you're letting him tank then even softcapped he'll eventually get whittled down if you aren't careful.
I'm sure you can do well without a heal since you have lots of defense, but Aid Orther will be a nice downtime reducer.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Good call, I could drop 3 slots from tactics (and use HOs on it), drop assault and get aid other. I want empty clips because it's a cone to taunt enemies and make my pets attack. I know I could take provoke but I want my dual pistols showing
Would I be softcapped with this build? Or at least my pets?
Any suggestions are welcome since I'm a n00b to MMs.
Thanks!
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
01 thugstrapsmm: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg(3), SvgnRt-Acc/Dmg(5)
Level 1: Web Grenade -- HO:Endo(A), HO:Endo(5)
Level 2: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(7), TmpRdns-Acc/EndRdx(7), TmpRdns-EndRdx/Rchg/Slow(9), TmpRdns-Acc/Dmg/Slow(9)
Level 4: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(15)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 10: Acid Mortar -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23), RechRdx-I(23)
Level 12: Call Enforcer -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(25), S'bndAl-Dmg(25), Achilles-ResDeb%(27), DefBuff-I(27), DefBuff-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Force Field Generator -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-Def/EndRdx(33), RedFtn-EndRdx/Rchg(33)
Level 18: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(33), C'Arms-+Def(Pets)(34), ExRmnt-+Res(Pets)(34), RechRdx-I(34), RechRdx-I(36)
Level 20: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 22: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Acc/Hold(37), RechRdx-I(39)
Level 24: Hurdle -- Jump-I(A)
Level 26: Call Bruiser -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(39), BldM'dt-Acc/Dmg(39), EdctM'r-Dmg(40)
Level 28: Health -- Mrcl-Rcvry+(A)
Level 30: Stamina -- EndMod-I(A), EndMod-I(40)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(40)
Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), Posi-Dmg/EndRdx(43)
Level 38: Detonator -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(46)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4,5% DamageBuff(Smashing)[*]4,5% DamageBuff(Lethal)[*]4,5% DamageBuff(Fire)[*]4,5% DamageBuff(Cold)[*]4,5% DamageBuff(Energy)[*]4,5% DamageBuff(Negative)[*]4,5% DamageBuff(Toxic)[*]4,5% DamageBuff(Psionic)[*]10% Defense[*]1,25% Defense(Smashing)[*]1,25% Defense(Lethal)[*]4,69% Defense(Fire)[*]4,69% Defense(Cold)[*]5,31% Defense(Energy)[*]5,31% Defense(Negative)[*]2,5% Defense(Melee)[*]6,88% Defense(Ranged)[*]6,56% Defense(AoE)[*]0,9% Max End[*]1,5% Enhancement(JumpSpeed)[*]1,5% Enhancement(JumpHeight)[*]1,5% Enhancement(FlySpeed)[*]4% Enhancement(Heal)[*]1,5% Enhancement(RunSpeed)[*]61,3% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]5% FlySpeed[*]57,2 HP (7,13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2,2%[*]MezResist(Terrorized) 2,2%[*]17,5% (0,29 End/sec) Recovery[*]52% (1,74 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]28,8% Resistance(Fire)[*]28,8% Resistance(Cold)[*]20% Resistance(Energy)[*]20% Resistance(Negative)[*]20% Resistance(Toxic)[*]20% Resistance(Psionic)[*]5% RunSpeed[/list]
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