Flares ... Is it just me?


DarkMaster

 

Posted

Or is this attack a little horrid post I15?

I've taken a few months off, and came back to try out my fire/fire Dom under the new changes. At level 41, that Dom is freakin' awesomesauce. BUT ... due to the /fire recharge changes, I find myself using Flares a lot, and I don't remember it being this bad for the D/E/R prior to I15.

I screwed around a bit with a lowbie Mind/Fire and it (Flares) really does look off ... I could crunch some numbers but I figured I'd drop in and see if any resident Dom-o-philes had already tossed this bone Castle's way.


 

Posted

There has definately been a nerf to this power, hopefully unintentional. In other words, the extra damage for the Fire DoT effect was left off.

Flares used to do 0.71 scale damage, with a 0.30 tic of damage following, for a total of 1.01. It had a 2.2s recharge and cost 3.692 Endurance. For that End cost and recharge, my best guess is that the base damage of 0.71 was balanced to the End cost and recharge, and the 0.30 tic was "free".

Flares now has 0.88 (total) base damage, 3s recharge, and 4.37 End cost. Comparing Psi Dart and Thorny Darts, 3s recharge and 4.37 End cost should give a base damage of 0.84. So Flares now has a "bonus damage" of 0.04.

According to Castle, Flares' bonus damage should have been 15% of its base damage. If the base damage is intended to be 0.84, then that means Flares should have a base damage of 0.84, and a tic of 0.126, for a total of 0.966. This is not as much damage as it used to do, but is more than it is currently doing.

As Flares now does LESS damage than it used to, and costs MORE Endurance and takes longer to recharge, I think that can be defined as a nerf, whatever the reasons for it. This has been mentioned, but there's been no dev posts about it.


 

Posted

Less damage, more recharge, more endurance?

That's the holy trifecta!

Ah, well. My Fire/Fire is still fantastic, but I reckon it would suck to level one up prior to lvl 10 ish.


 

Posted

[ QUOTE ]
There has definately been a nerf to this power, hopefully unintentional. In other words, the extra damage for the Fire DoT effect was left off.

Flares used to do 0.71 scale damage, with a 0.30 tic of damage following, for a total of 1.01. It had a 2.2s recharge and cost 3.692 Endurance. For that End cost and recharge, my best guess is that the base damage of 0.71 was balanced to the End cost and recharge, and the 0.30 tic was "free".

Flares now has 0.88 (total) base damage, 3s recharge, and 4.37 End cost. Comparing Psi Dart and Thorny Darts, 3s recharge and 4.37 End cost should give a base damage of 0.84. So Flares now has a "bonus damage" of 0.04.

According to Castle, Flares' bonus damage should have been 15% of its base damage. If the base damage is intended to be 0.84, then that means Flares should have a base damage of 0.84, and a tic of 0.126, for a total of 0.966. This is not as much damage as it used to do, but is more than it is currently doing.

As Flares now does LESS damage than it used to, and costs MORE Endurance and takes longer to recharge, I think that can be defined as a nerf, whatever the reasons for it. This has been mentioned, but there's been no dev posts about it.


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I'm REALLY hoping that Castle will look into this...and FIX it soon..


 

Posted

[ QUOTE ]
I'm REALLY hoping that Castle will look into this...and FIX it soon..

[/ QUOTE ]
Over here Castle mentions that he's looking into Flares.

[ QUOTE ]
Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.


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Arc #40529 : The Furies of the Earth

 

Posted

[ QUOTE ]
Over here Castle mentions that he's looking into Flares.

[ QUOTE ]
Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.


[/ QUOTE ]

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I honestly think what we will get is a compromise. 15% is nice, but it's not what it once was.

Then again, IMHO I firmly believe Flares' DoT should be AT LEAST the same as Thorny Darts' DoT. Preferably more, since Thorny Darts gets a -Def debuff, too. It can still wind up being somewhat less powerful than what it was.