Make a DM/WP AV killer build


Beelzy

 

Posted

I have one that has soloed two AVs (Chimera, Shadowhunter).

I've been messing with mids, creating various builds trying to come up with the best overall (on paper) DM/WP AV soloing build.

I'm not going to post a build...yet...because I don't want you to critique my build.

I'm asking for you to make a DM/WP AV soloing build.
If you ever planned to make one...what would it look like?


 

Posted

I haven't planned one out, so you'll probably get a better answer from someone else, but I'll sketch out how I'd approach it.

I'd probably use Smite -> Shadow Punch -> Midnight Grap -> Smite -> Shadow Punch -> Siphon Life. Why not the top chain of Smite -> Midnight Grasp -> Smite -> Siphon Life? Well, the DPS difference isn't all that large, Willpower doesn't benefit from the recharge required for the better chain, and the heal from Siphon Life isn't as critical on a Willpower so it's OK for it to come less often. It'll cost an extra power choice and five slots, but I think that will still be less impact that trying to get all the recharge for the better chain.

I'd be shooting to soft cap typed defenses. It wouldn't surprise me if I had to back off a little from that, but I'd certainly be trying. The difficulty of the defensive challenge is part of why I'd be settling for the easier attack chain.

Hit points and regeneration are good. Grab what you can, but defense is still the priority.

Given the endurance recovery that's available from Willpower and Dark Melee, I'd probably use toggles to do a lot of the heavy lifting. Tough, Weave and Maneuvers for survivability. Tactics with a Gaussian set for some more defense. Maybe Assault if I could fit it in both power and endurance wise. Hurdle + Combat Jumping for my combat move. Health and Stamina. Skip Super Jump if necessary, but with Blessing of the Zephyr, you'll probably be better off with it.

Midnight Grasp probably gets the Hecatomb. Yeah, it would do more damage in Smite or Shadow Punch, but Midnight Grasp will probably need the recharge since you don't have Hasten.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
Midnight Grasp probably gets the Hecatomb. Yeah, it would do more damage in Smite or Shadow Punch, but Midnight Grasp will probably need the recharge since you don't have Hasten.

[/ QUOTE ]

You really think the damage output will be sufficient without Soul Drain up most of the time?
I've been messing around in Mids making a build without Hasten, and I can get Soul Drain down to a 44s recharge. That means it will be down for 14 secs.


 

Posted

[ QUOTE ]
[ QUOTE ]
Midnight Grasp probably gets the Hecatomb. Yeah, it would do more damage in Smite or Shadow Punch, but Midnight Grasp will probably need the recharge since you don't have Hasten.

[/ QUOTE ]

You really think the damage output will be sufficient without Soul Drain up most of the time?
I've been messing around in Mids making a build without Hasten, and I can get Soul Drain down to a 44s recharge. That means it will be down for 14 secs.

[/ QUOTE ]
Yeah, I think damage output will be sufficient. AVs regenerate, what was it, 94 hit points per second? You shouldn't have a problem beating that by enough to make decent progress.

If you don't like going slowly, you could focus more on offense (recharge) than defense. I think your percentage of successes would go down, but so would the time required for each attempt, and it might be more satisfying.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I soloed two AVs on saturday, at level 27.
Just Generic lvl 30 IO's, no sets, no frankenslotting.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

[ QUOTE ]
I'd be shooting to soft cap typed defenses. It wouldn't surprise me if I had to back off a little from that, but I'd certainly be trying. The difficulty of the defensive challenge is part of why I'd be settling for the easier attack chain.

[/ QUOTE ]

Hmmm... not sure this is exactly right - Werner, remember that WP is debuffing the ToHit of everything in melee range with RttC, plus DM is of course debuffing the ToHit of everything (i.e. the AV) that you're attacking. 45% defense is almost certainly overkill, and getting to that, in particular on S/L, is a good way to bork the rest of your build since it's so hard.

35-40% defense should be enough to "effectively" softcap you given the ToHit debuff you're laying out, and I'd accept lower than that on S/L since you're also, with Tough, over 50% resisting it. (Plus the massive regen will make you more tolerant of getting hit from time to time).

[ QUOTE ]
I'd probably use Smite -> Shadow Punch -> Midnight Grap -> Smite -> Shadow Punch -> Siphon Life.

[/ QUOTE ]

Or you could replace Shadow Punch with the slightly-inferior Boxing, which opens a slot to grab Hasten and use the better S -> SL -> S -> MG when Hasten is up and bring in Boxing when it's down - almost certainly higher average damage output overall, without getting fussed about perma-Hasten.

Here's what I'm working towards with my Brute. Since Brutes have more HP, he's a bit more reliant on regen and a bit less on Def than I would go with a scrap (I'd definitely push to 35% on Energy and Fire defenses with a scrap). I just did a lvl 34 respec with him and while not everything is precisely right (e.g. Siphon Life won't be slotted right till 50), the build is very, very functional at 34.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

DNWP: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(36), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(39)
Level 8: Siphon Life -- Dct'dW-Heal/Rchg(A), T'Death-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Theft-Acc/Heal(15), Tr'ge-Heal/EndRdx/Rchg(15)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(19), RgnTis-Regen+(31), HO:Golgi(37)
Level 18: Hurdle -- Jump-I(A)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(23), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(43)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(46)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Obliteration -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 47: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]10.5% Defense(Smashing)[*]10.5% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]6.13% Defense(Energy)[*]6.13% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]4.56% Defense(Ranged)[*]6.13% Defense(AoE)[*]4.05% Max End[*]57.5% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]314.8 HP (21%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 17.1%[*]MezResist(Stun) 2.2%[*]6.5% (0.11 End/sec) Recovery[*]64% (4.01 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]24% RunSpeed[/list]


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Posted

[ QUOTE ]
[ QUOTE ]
I'd be shooting to soft cap typed defenses. It wouldn't surprise me if I had to back off a little from that, but I'd certainly be trying. The difficulty of the defensive challenge is part of why I'd be settling for the easier attack chain.

[/ QUOTE ]

Hmmm... not sure this is exactly right - Werner, remember that WP is debuffing the ToHit of everything in melee range with RttC, plus DM is of course debuffing the ToHit of everything (i.e. the AV) that you're attacking. 45% defense is almost certainly overkill, and getting to that, in particular on S/L, is a good way to bork the rest of your build since it's so hard.

[/ QUOTE ]
Ah, you're right. I tend to ignore and then forget debuffs since AVs resist them so heavily. But yeah, 45% isn't particularly necessary here. It's a nice buffer, but is mostly overkill, even for AVs (since with so MANY debuffs hitting them, it adds up). Shooting for 35% to 40% is probably a better idea.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

The goal you want to shoot for when it comes to defense is getting to a point where your target's final tohit is around 20%. At 20% the number of misses allowed as part of the Streak Breaker mechanic jumps from 8 to 100. This jump will give you a large boost to your survivability when dealing just not with AVs but also with large spawns.


 

Posted

I tend to go for more of a balance between regen, def and res. I adopted this from my slotting for my Dual Blades, so you will note a lack of Hasten which can be very helpful to DM. However, Hasten is not as essential as you might first think. Have a look, run the numbers and see what you think...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

DM/WP: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(23)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(39)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33), Zephyr-Travel(34)
Level 8: Siphon Life -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(33)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(15)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 18: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(33)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg(46), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(50)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Torrent -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(42), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-%ToHit(43)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit