Willpower/Fire


Kruunch

 

Posted

Hello all,

This is a rough draft of a will power/fire tanker build that I want to go for. I am not entirely sure what strengths to build off of for a will power tanker so I went for recharge, defense, and hp. Please enlighten me to the ways of the will power.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Heal-I(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5), Aegis-ResDam(7)
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(39)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-ResDam(11)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(9)
Level 8: Swift -- Run-I(A)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 18: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 20: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Regen/Rcvry+(25)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 26: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(50)
Level 30: Taunt -- RechRdx-I(A)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 41: Char -- G'Wdw-Acc/Rchg(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

This will be an extremely squishy build but good for soloing (lots of damage).

For real tanking WP Tankers need Tough/Weave.

The main defense of a WP Tanker is its regen capability. Regen is fueled by the total Health that you have, so getting +MaxHealth bonuses and accolades is a good thing. I would concentrate on positional defense (since its easier to gain via set bonuses) for melee.

Some of your slotting is a little funky as well ... Indomitable Will should have an IO endRedux in it (a single LotG not doing much for you there).

Combat Jumping doesn't need more then 1 slot.

Stamina doesn't need more then 4 slots in it (3 for endMod and one for Performance Shifter: Chance for End). Don't over slot for set bonuses unless its part of a total build and essential to what you're doing.


 

Posted

while I have to disagree with Kruunch about his slotting ideas, he is right about tough /weave. Those will help alot.

I did not notice the steadfast unique +3% defense in your build, but adding that with Weave will be another 11% defense to all for you.

Kruunch was wrong about trying to achieve positional defenses because the set comes with typed defenses, and thus trying to get typed defenses is a better idea. The best ones to shoot for are s/l and E/Neg. F/C/T/Psi defenses aren't as important as far as set bonuses go.

Besides more defense, more +hp and +regen are good to have. Accolades help alot for the +hp, but a nice pair of set bonuses I found is to take 2 ranged attacks and 4 or 6 slot them with an even mix of Apocalypse and Devastation for 5.25% +hp and 28% +regen per power.

Health should be two slotted with 2 numinas ( not the unique), while Fast Healing should be 6 slotted with the 3 uniques, 2 additonal numinas and 1 common heal ( or a miracle heal for more +recv).

The reason for that is that the +regen is buffed by the heal enhancement in the power, so you double the effectiveness of the uniques by putting it in a power you'd want to slot up fully.

Try that out and see what you come up with.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Very important question: what are you planning on doing with this build? Are you planning on soloing? Farming? Heavy duty tanking? The suggested build will be fine for the first, okay at the second (you'd likely have to kill fast enough to keep inspirations coming to offset your survivability), and very weak for the third.

If you want to improve your survivability, one of the most important suggestions I can offer (as mentioned twice already) is to get Tough/Weave. The difference is just staggering.

That aside, I'd say focusing on +MaxHP and +Def (typed) are your best bets for building a sturdy WP Tank. MaxHP amplifies all of your available regen as well as provides a buffer against damage spikes. +Def once again amplifies all your current survivability. Stacking regen, while nice, is linear and not nearly as impressive.

When trying to build up your defense, except for low hanging fruit (like 2 or 3 slots of BoZ), you should mostly eschew positional def in favor of typed. The main sets I used were Kinetic Combat, Aegis, Eradication and the Steadfast +3% def. (Catch being these sets don't offer any offensive bonuses.)


 

Posted

[ QUOTE ]
while I have to disagree with Kruunch about his slotting ideas, he is right about tough /weave. Those will help alot.

I did not notice the steadfast unique +3% defense in your build, but adding that with Weave will be another 11% defense to all for you.

Kruunch was wrong about trying to achieve positional defenses because the set comes with typed defenses, and thus trying to get typed defenses is a better idea. The best ones to shoot for are s/l and E/Neg. F/C/T/Psi defenses aren't as important as far as set bonuses go.

Besides more defense, more +hp and +regen are good to have. Accolades help alot for the +hp, but a nice pair of set bonuses I found is to take 2 ranged attacks and 4 or 6 slot them with an even mix of Apocalypse and Devastation for 5.25% +hp and 28% +regen per power.

Health should be two slotted with 2 numinas ( not the unique), while Fast Healing should be 6 slotted with the 3 uniques, 2 additonal numinas and 1 common heal ( or a miracle heal for more +recv).

The reason for that is that the +regen is buffed by the heal enhancement in the power, so you double the effectiveness of the uniques by putting it in a power you'd want to slot up fully.

Try that out and see what you come up with.

[/ QUOTE ]

Heightened Senses only gives I think 5% S/L defense? Isn't it much easier to raise Melee defense via set bonuses then S/L defense (enough so that the 5% typed you'd be skipping not meaning much)?

As for the other typed defenses it covers I agree, but S/L (or Melee) is what I'd be most concerned about as a Tanker (especially a WP Tanker who wants to keep everything in melee range).


 

Posted

[ QUOTE ]
Very important question: what are you planning on doing with this build? Are you planning on soloing? Farming? Heavy duty tanking? The suggested build will be fine for the first, okay at the second (you'd likely have to kill fast enough to keep inspirations coming to offset your survivability), and very weak for the third.

If you want to improve your survivability, one of the most important suggestions I can offer (as mentioned twice already) is to get Tough/Weave. The difference is just staggering.

That aside, I'd say focusing on +MaxHP and +Def (typed) are your best bets for building a sturdy WP Tank. MaxHP amplifies all of your available regen as well as provides a buffer against damage spikes. +Def once again amplifies all your current survivability. Stacking regen, while nice, is linear and not nearly as impressive.

When trying to build up your defense, except for low hanging fruit (like 2 or 3 slots of BoZ), you should mostly eschew positional def in favor of typed. The main sets I used were Kinetic Combat, Aegis, Eradication and the Steadfast +3% def. (Catch being these sets don't offer any offensive bonuses.)

[/ QUOTE ]

I'll be doing a lot of teaming and a lot of TFs, Trials, etc... so I will need to be extremely sturdy, while at the same time I would like to be able to put out good damage.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
Health should be two slotted with 2 numinas ( not the unique), while Fast Healing should be 6 slotted with the 3 uniques, 2 additonal numinas and 1 common heal ( or a miracle heal for more +recv).

[/ QUOTE ]

I'm actually getting lower numbers slotting Regenerative Tissue: + Regeneration, Numina's Convalescence: Heal and Chance for Recovery/Regeneration into Fast Healing rather than in Health. It is 18% lower then if I were to slot those three into Health. Something wrong with my Mid's?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

This is an updated build, please pick it apart.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Heal-I(3), Aegis-ResDam(7), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(5)
Level 4: Mind Over Body -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11)
Level 10: Taunt -- Annoy-Taunt/Rchg(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(31), P'Shift-End%(34)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), S'fstPrt-ResDam/Def+(50)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(23)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21), LkGmblr-Rchg+(23)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- RgnTis-Regen+(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(40)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 32: Strength of Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Ring of Fire -- Apoc-Dmg/EndRdx(A), Apoc-Dam%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
[ QUOTE ]
Health should be two slotted with 2 numinas ( not the unique), while Fast Healing should be 6 slotted with the 3 uniques, 2 additonal numinas and 1 common heal ( or a miracle heal for more +recv).

[/ QUOTE ]

I'm actually getting lower numbers slotting Regenerative Tissue: + Regeneration, Numina's Convalescence: Heal and Chance for Recovery/Regeneration into Fast Healing rather than in Health. It is 18% lower then if I were to slot those three into Health. Something wrong with my Mid's?

[/ QUOTE ]

The regen uniques are further enhanced by enhancing the power they are slotted in for +heal. Slotting the Numina and Regen Tissue into a power alone is not nearly as effective as slotting them into a power along with heal enhancements.


 

Posted

I see what you're saying, but the difference between slotting Health with two Numina's, and Fast Healing that should be 6 slotted with the 3 unique enhancements, 2 additional Numina's and 1 common heal, is only 3% regeneration. Am I doing something wrong?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here is another updated one.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Heal-I(3), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(19), Aegis-ResDam(25)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Fast Healing -- Heal-I(A), RgnTis-Regen+(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(31), Numna-Heal(34), Numna-Regen/Rcvry+(45)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11)
Level 10: Taunt -- Zinger-Taunt/Rchg(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(13), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(43)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), S'fstPrt-ResDam/Def+(23)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(23)
Level 20: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-ResDam(21)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Heal(25)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(40)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Strength of Will -- ResDam-I(A)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Ring of Fire -- Apoc-Dmg/EndRdx(A), Apoc-Dam%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet



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|-------------------------------------------------------------------|</pre><hr />


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

IIRC mids does not account for the heal buff to the uniques.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

That last build you listed has far to much fire/cold defense. F/C damage are the rarest types of damage in the game. Smashing, Lethal and Energy are the 3 most common types of damage so I would focus on those.

4 slotting some Reactive Armor is good for helping that. Aside from making that adjustment you have 35-37% defense to the important types along with high regen and some resistance, the build should be golden once you refocus the superfluous f/c defense slots.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

[ QUOTE ]
IIRC mids does not account for the heal buff to the uniques.

[/ QUOTE ]

Yes, it does..


 

Posted

either way - by slotting them in a fully slotted power you get double the effectiveness out of them, even if that is only 3% in the total scheme.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.