Intergrating external chat client into CoX engine
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So I just got a message on my Twitter account, saying they were testing 'a new client'. My Twitter client shows the source of incoming tweets, and the source of the above tweet was 'Champions Online'.
Which lead me to start thinking. Twitter uses @{AccountName} to message someone. CoX uses @{GlobalName} to globally contact someone in game. Assuming it were possible to interface with the chat servers from an external client (Lets call it Twitter, could be AIM, or what ever new pops up) would you want such access to the chat commands of this game?
It'd be nice to follow some of the discussion in my various sg channels while off line. It would also be nice to have a way to talk without having to log in, but that's just me. Curious if there's others who'd be interested in this for CoX.
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Everquest has a nifty tool. You can use the sony Launchpad to chat with anyone in game across any server as long as your account is active. You don't need to be in any particular game just logged into the launchpad. If they did this with a sep utility for ncsoft games or even built into the existing launcher i'd be happy.
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Sure it's possible, much like it's possible to check your Xbox Live friends list or messages without having to use your Xbox, or how you can use many different clients to access the MSN or AIM chat protocols. Of course you'd have to reverse-engineer the code to get access to the chat server without having the game running, and while I don't doubt the tech-savviness of some of the playerbase, that is against the EULA. That being said I'm sure I'd pay a small extra fee on top of my $30/month (two accounts here) to have access to an out-of-game chat client.
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[ QUOTE ]
Everquest has a nifty tool. You can use the sony Launchpad to chat with anyone in game across any server as long as your account is active. You don't need to be in any particular game just logged into the launchpad. If they did this with a sep utility for ncsoft games or even built into the existing launcher i'd be happy.
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Actually NCsoft did announce that they were incorporating this very same thing, but then we never heard of it again. I'm guessing that the money lost from Tabula Rasa going belly up killed it.
~MM
So I just got a message on my Twitter account, saying they were testing 'a new client'. My Twitter client shows the source of incoming tweets, and the source of the above tweet was 'Champions Online'.
Which lead me to start thinking. Twitter uses @{AccountName} to message someone. CoX uses @{GlobalName} to globally contact someone in game. Assuming it were possible to interface with the chat servers from an external client (Lets call it Twitter, could be AIM, or what ever new pops up) would you want such access to the chat commands of this game?
It'd be nice to follow some of the discussion in my various sg channels while off line. It would also be nice to have a way to talk without having to log in, but that's just me. Curious if there's others who'd be interested in this for CoX.
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