Issue 15


Acyl

 

Posted

Hey guys, I was hoping someone could help me out.

I currently do not have the internet on my desktop (where my City of Heroes game is) since I am literally half way through moving my stuff into my new apartment (yay for being broke now!).

I heard that Issue 15 went live. Yay.

I was wondering if someone can fill me in then.

Is the Blueside Reichsman TF still completely illogical? Do we find out what happened to Hero 1's time capsule? Are Nemesis, Countess Crey and the like still, surprisingly, held captive by Reichsman? Is that explained any better? Do we get a cut scene of Reichsman beating the crap out of Statesman?

In short, has the Reichsman TF been improved before launch in anyway?

I found the post by Horatio about looking into the canon issues, but I was unsure if he was talking about the SF or both the TF and the SF since the post was under a thread about the Strikeforce.

If it is still like it was on Beta, I must admit, I find the story filled with Killer Whale sized plot holes upsetting. If that is indeed the case, I hope it gets so MUCH needed love.

Thanks if anyone can answer this question for me.


 

Posted

(SPOILER) much?


 

Posted

The heroside 5th Column TF is essentially a side-story to the villain content.

The villainside 5th Column SF is the main story - that one has the awesome cutscene and stuff.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

[ QUOTE ]
In short, has the Reichsman TF been improved before launch in anyway?


[/ QUOTE ]
I didn't check out the TF until very late in the beta, but all the problems you mentioned were still there and are still there since it's gone live. While no dev has commented on it, I believe eventually they'll at least add a cutscene or two in.

That'd really help because if you aren't the team lead, following the story in the TF as it stands is difficult.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
(SPOILER) much?

[/ QUOTE ]

Oops...>_> Sorry about that. I've been moving stuff for two days straight so I'm a little out of sorts.


[ QUOTE ]
[ QUOTE ]
In short, has the Reichsman TF been improved before launch in anyway?


[/ QUOTE ]
I didn't check out the TF until very late in the beta, but all the problems you mentioned were still there and are still there since it's gone live. While no dev has commented on it, I believe eventually they'll at least add a cutscene or two in.

That'd really help because if you aren't the team lead, following the story in the TF as it stands is difficult.

[/ QUOTE ]

I really hope so.


 

Posted

[ QUOTE ]
That'd really help because if you aren't the team lead, following the story in the TF as it stands is difficult...

[/ QUOTE ]

... unless you click on Missions, hover over the mission text and click More. You can check out the clues in (you guessed it) the Clues tab too. You don't have to be the lead to keep up with the story.


 

Posted

[ QUOTE ]
... unless you click on Missions, hover over the mission text and click More. You can check out the clues in (you guessed it) the Clues tab too. You don't have to be the lead to keep up with the story.

[/ QUOTE ]
When we ran the TF I did read the mission text. But I ALWAYS forget to read the clue text. I don't know why I have that blind spot.

But clues aside, there are aspects of storytelling in this TF that can be improved. There is NPC chatter in a couple of missions that is easily (and usually) missed as the combat spam fills the window. Cut scenes would avoid that issue. There is an important story point (intentional vagueness to avoid more spoilers) where the big bad guy defeats some good guys that is only told in an offhand way via clues, and they really need to do that either via a cut scene or by using the "nearly dead dudes on the floor who do a monologue" trick they use in the LGTF.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.