What does it take to punch through Reichsman?


Antigonus

 

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if no dominator is present to have received the power, then any hold will allow the 2nd part of scirocco's power (the corruptor version of the scirocco power) to spawn a series of whirlwinds, which will then defeat all held foes.

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I kind of like this note. It allows for toons to diversify their Patron powers and double up on some effectiveness in the final fight.


 

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Did you pull these numbers from the temp power on yourself? Because I recall having 10% res... (and if my memory's not faulty, that implies that it's based on AT modifiers, and probably the other temps as well)

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The numbers are what /info show on my SoA. Just posted them for comparison purposes. I assume AT modifiers are applicable.

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Are you sure about those? From others' comments, it seems Mako's power is supposed to get you past the laser doors, and the glowies are what kills the 5th Column. I remember the Corruptor on our team dragged the Scirocco power to chat, and the description I recall only mentioned damage, and being more effective against restrained foes (just like the sand devils, tornado, and water spout actually are)

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I'm going by my interpretation of what other players and misremebering what Castle posted on the I15 test boards, and my runs of the BSF. I guess my impressions of the Failsafe Backup were wrong. I though the consoles are what triggered it. And Castle posted about the Dust Devils, I though they auto defeat vs Held forces, instead there are just very strong vs Held foes.

Sorry for the wrong intrprertation of the info.

// And I wish that Sirocco temp power was available outside the SF. That is a wickedly cool sword.


 

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Magikwand

I totally agree that the hunting for recluses lt's bit is dull and not fun at all

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I have found this entire SF to be the complete opposite of fun. It should have gone back to the drawing board while in beta.


 

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Are you sure about those? From others' comments, it seems Mako's power is supposed to get you past the laser doors, and the glowies are what kills the 5th Column. I remember the Corruptor on our team dragged the Scirocco power to chat, and the description I recall only mentioned damage, and being more effective against restrained foes (just like the sand devils, tornado, and water spout actually are)

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I'm going by my interpretation of what other players and misremebering what Castle posted on the I15 test boards, and my runs of the BSF. I guess my impressions of the Failsafe Backup were wrong. I though the consoles are what triggered it.

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You're not misremembering, they just added the laser doors and moved the consoles behind them.

Too many people were wandering over to play with the consoles .


 

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<QR>

I'm normally pretty forgiving of little bugs that can creep into a live issue when first released, but the bug with Black Scorpions temp power is inexcusable. First day of release and a temp power to help defeat Reichsman, who is a beast to start with, is bugged?

This is an epic fail for the Dev's IMO.

[/ QUOTE ]Was it reported as bugged during the last Beta build? Was it bugged during the last Beta build? If it was never reported as bugged since the prior beta build, it's not the devs that failed, it's the beta testers. If it wasn't bugged at all, then sometimes code just acts weird, especially in something new that the devs are trying like this.

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All of the special temps except for the Dominator version of Scirocco didn't work the first time out of the gate; and even that power got modified during testing. Scorpion's just happened to break in "new and exciting ways" each patch after being fixed. I began drawing parallels to Oil Slick.

The SF is completable in its current state, just very very difficult. Assuming it doesn't break again in some brand new way, one more patch should get it. With that given, you can make a reasonable argument that holding up the entire rest of the issue isn't supportable just for this one thing.

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Either the Dev's once again fail to communicate by not saying 'We are releasing I15 but the Barracuda Strike Force has an error we are working to fix. Be patient.'

OR

Someone, either the Dev's or someone else at Paragon Studios, rushed to chuck I15 out before making sure that they were releasing the fixed patch version instead of broken patch version.

At any rate, with an Issue so light on other content, having a SF near unplayable at launch is fail. No excuses will work here. Not for me, and probably not for a lot of others. As someone who normally defends the Dev's oversights, actions, or inactions as the case may be, I know that crap happens. This fails so badly.

I'm not threatening to quit in a nerdrage like some others have and will undoubtedly do, because this is still one helluva good game. I'm just a little disappointed right now. I feel like it's my turn to stand up and express it.

Steeple


 

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Well, I for one feel rather proud of myself and my teammates that we were able to beat down Reischsman without using any of the temp powers on him. It was a fun SF, and we all enjoyed it.


 

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I put our success down to one power though, lingering radiation. We had two rad corrupters laying LR down to keep his recharge and regen down.

[/ QUOTE ]I don't mean to sound antagonistic, but I doubt that's what made your run easy. Our team had more -regen than you (Poison Trap > LR for regen debuff; then add Twilight Grasp x2, Transfusion, and Howling Twilight), not to mention Reichsman has lower-than-average regen according to Castle. And while you had more -rech (120% before AV resistance vs. 45% on average), you had about 18% debuff actually affecting him. And if a difference of 11.25% recharge is what made your fight easy, then we should have been able to get him below the halfway mark at least once, since part of our -rech was from stacking Dark Watcher's procs

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Our run wasn't easy at all, it was easy until that room and then the ambushes kicked our buttskis into another dimension. Once we cleared the hangers on and went for reichmans it was easy.

2 rads with debuffs a plenty, an ice/kin and 5 other damage dealing toons kinda made the final fight a walk through.

A full group looks to be key here, along with lots of damage and lots of debuffing.

I would be really cagey running this in a team of 4 as I think you will just have a hard time doing enough damage to him.

Just my 2 cents however.


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

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Well, I for one feel rather proud of myself and my teammates that we were able to beat down Reischsman without using any of the temp powers on him. It was a fun SF, and we all enjoyed it.

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As a side note, I was involved in 2 BSF runs last night:

1st try. 8 peeps, no MM's (not that the temp power would have worked anyway), no use of glowies. I have no idea what we did, but after the team wipe with the first ambush, we fought our way back and completely pwned Reichsman.

2nd try. 4 people, I was playing the MM, no use of glowies. Granted, we have 4 players only. We steamrolled the entire SF until main room. As the MM on this team, I assure you Scorp's temp power did not work either before or during Unbreakable. After the first wipe, one of our guys nerdragequit, leaving the 3 of us to try to tough it out, to no avail. We finally quit when I only had 4 hours until I had to wake up for work.

Suffice it to say, after the first run, I was admittedly unprepared for the shartfest that went down the second time


 

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Just finished it blueside. We had 2 BS/Shield Scrappers, 1 Katana/SR, an Energy Melee tank, 2 Controllers, and a Defender. Kin, Rad, and Storm. We had another person who dropped early on. We had no trouble taking him down, including all the AVs he called to him. We finished the whole thing in 1:20, and we weren't rushing and none of us really knew what we were doing, so we could've been done much faster.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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You're not misremembering, they just added the laser doors and moved the consoles behind them.

Too many people were wandering over to play with the consoles .

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Well they explains why I don't remember seeing the laser doors before. I though I was going senilel or something. OK not totally senile.


 

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Stand in the machine


 

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HOw do you refill your temp power!? Jeeze

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On the Barracuda SF, you stand in the machine.
On the Dr. Kahn TF, you don't refill your temp power.


 

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Just finished it blueside. We had 2 BS/Shield Scrappers, 1 Katana/SR, an Energy Melee tank, 2 Controllers, and a Defender. Kin, Rad, and Storm. We had another person who dropped early on. We had no trouble taking him down, including all the AVs he called to him. We finished the whole thing in 1:20, and we weren't rushing and none of us really knew what we were doing, so we could've been done much faster.

[/ QUOTE ]The blue-side temp power isn't broken.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Just finished it blueside. We had 2 BS/Shield Scrappers, 1 Katana/SR, an Energy Melee tank, 2 Controllers, and a Defender. Kin, Rad, and Storm. We had another person who dropped early on. We had no trouble taking him down, including all the AVs he called to him. We finished the whole thing in 1:20, and we weren't rushing and none of us really knew what we were doing, so we could've been done much faster.

[/ QUOTE ]The blue-side temp power isn't broken.

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So I've heard. Just reporting my experience.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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The one and only time I've done the Barracuda version so far the MM temp power seemed to work for us. We had Reich immobilzed and I was range taunting from above to cut down on his PBAoE spam. He would phase "on schedule" and fly up to me losing all his immobilize/-fly. Then the MMs would click on whatever and shortly thereafter he would fall back down and we'd continue beating on him, and he never had a chance to regen his HPs back to some painful level.

Or it could've been because we had Traps and Poison with us so the -Regen from those stayed around long enough even while phased to counteract his own. But that doesn't explain how we were able to immobilize and ground him so quickly again after he phased.


 

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Ok, I don't feel like creating a new thread but HOW DO YOU KILL HIM in the end??

Our team was:
1 Fortunta
1 Dominator (Gravity/Energy)
2 Sonice/Pain corr
1. Robot/Pain
1 Stalker
1 Bane/Soldier
1 Brute

We did really well until the end... when Reichman was alone.

We took him down to about 50%, he turned into "unaffected". One of the teammates said MM's temp power is supposed to bring him out of Affected stage or reduce his regen or whatever. Anyway, we've tried many times but MM's temp wasn't doing !@#$. MM tried using the temp power before he turns into Unaffected (which is about 50% health) and AFTER he turned into UNAFFECTED. In either case, i didn't notice anything different.

We fought him for about 40mins... took him down to about 50% 4-5 times and then we just gave up.

We had tons of resistance debuff to take him down but we had no -regen debuff. Is that the reason why he regen so much?


So you MUST have -regen debuff for this SF?? I mean I can't see any other way to beat him besides -regen debuff after he turns into Affected.

And who else gets what MM has?? Midnight Kiss??? And why does Widow get that awful endurance drain thing? Drain who?? The ambushes?? I tried draining the boss and it did nothing... his endurance bar never moved.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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We took him down to about 50%, he turned into "unaffected". One of the teammates said MM's temp power is supposed to bring him out of Affected stage or reduce his regen or whatever. Anyway, we've tried many times but MM's temp wasn't doing !@#$.

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That's because it's broken right now. It's already fixed internally but didn't make it through channels into the last release version. It should be Live this week sometime.


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We had tons of resistance debuff to take him down but we had no -regen debuff. Is that the reason why he regen so much?


So you MUST have -regen debuff for this SF?? I mean I can't see any other way to beat him besides -regen debuff after he turns into Affected.

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Once he's Unaffected you *can't* -Regen debuff him and he gets several thousand % regen during the Unaffected period. What you needed was more gun than your team brought. If you want to beat it right now, look into damage-capping the team and beating him down between his Unaffected periods.


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And who else gets what MM has?? Midnight Kiss??? And why does Widow get that awful endurance drain thing? Drain who?? The ambushes?? I tried draining the boss and it did nothing... his endurance bar never moved.

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It's not Endurance Drain, it's Endurance Drain Resistance (says so right in the info). It protects you from the massive End Drain of Reichsman's PBAoE Aura.


 

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So we weren't doing enough damage then? Does he have a lot of resistance to -resist debuff? I mean we had two sonic blast and we had 3 World of Pains and I run 2 Assault toggles. I thought our damage was pretty good until he turns into Unaffected.

I guess -regen like poison trap or drained psyche are helpful if you hit him right before he turns into Unaffected so he regens less? Those -regen effect lasts 30s?

I mean we got him down to about 40% and then he regen back to about 80% and then the cycle continued and we just got so tired of it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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So we weren't doing enough damage then? Does he have a lot of resistance to -resist debuff? I mean we had two sonic blast and we had 3 World of Pains and I run 2 Assault toggles. I thought our damage was pretty good until he turns into Unaffected.

I guess -regen like poison trap or drained psyche are helpful if you hit him right before he turns into Unaffected so he regens less? Those -regen effect lasts 30s?

I mean we got him down to about 40% and then he regen back to about 80% and then the cycle continued and we just got so tired of it.

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He's got over 200K hp and during the Unaffected period he gets several thousand percent Regen.


 

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So we weren't doing enough damage then? Does he have a lot of resistance to -resist debuff? I mean we had two sonic blast and we had 3 World of Pains and I run 2 Assault toggles. I thought our damage was pretty good until he turns into Unaffected.

I guess -regen like poison trap or drained psyche are helpful if you hit him right before he turns into Unaffected so he regens less? Those -regen effect lasts 30s?

I mean we got him down to about 40% and then he regen back to about 80% and then the cycle continued and we just got so tired of it.

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He's got over 200K hp and during the Unaffected period he gets several thousand percent Regen.

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So basically, right now you need a lot of -regen to be able to kill him because I can't think of other ways to kill him even with a lot of damage buff. I mean FS needs some foes (not that much damage buff with just him alone) to get to max. damage but even that I doubt you can kill him with his unaffected and regen. You need -regen so he regens less and you can eventually kill him?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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So we weren't doing enough damage then? Does he have a lot of resistance to -resist debuff? I mean we had two sonic blast and we had 3 World of Pains and I run 2 Assault toggles. I thought our damage was pretty good until he turns into Unaffected.

I guess -regen like poison trap or drained psyche are helpful if you hit him right before he turns into Unaffected so he regens less? Those -regen effect lasts 30s?

I mean we got him down to about 40% and then he regen back to about 80% and then the cycle continued and we just got so tired of it.

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He's got over 200K hp and during the Unaffected period he gets several thousand percent Regen.

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So basically, right now you need a lot of -regen to be able to kill him because I can't think of other ways to kill him even with a lot of damage buff. I mean FS needs some foes (not that much damage buff with just him alone) to get to max. damage but even that I doubt you can kill him with his unaffected and regen. You need -regen so he regens less and you can eventually kill him?

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He actually has pretty meager regen most of the time; if he had the regular regen rate on top of 200K hp he'd be ridiculous in all situations. The several-thousand % regen comes in during his Unaffected period. Since he's Unaffected, you can't add more -Regen.

The team I did it with here on Live had:

2 Brutes
1 Crab
1 Fortunata
1 Stalker
2 Dominators
1 Corr ( /Dark)


 

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So we weren't doing enough damage then? Does he have a lot of resistance to -resist debuff? I mean we had two sonic blast and we had 3 World of Pains and I run 2 Assault toggles. I thought our damage was pretty good until he turns into Unaffected.

I guess -regen like poison trap or drained psyche are helpful if you hit him right before he turns into Unaffected so he regens less? Those -regen effect lasts 30s?

I mean we got him down to about 40% and then he regen back to about 80% and then the cycle continued and we just got so tired of it.

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He's got over 200K hp and during the Unaffected period he gets several thousand percent Regen.

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So basically, right now you need a lot of -regen to be able to kill him because I can't think of other ways to kill him even with a lot of damage buff. I mean FS needs some foes (not that much damage buff with just him alone) to get to max. damage but even that I doubt you can kill him with his unaffected and regen. You need -regen so he regens less and you can eventually kill him?

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He actually has pretty meager regen most of the time; if he had the regular regen rate on top of 200K hp he'd be ridiculous in all situations. The several-thousand % regen comes in during his Unaffected period. Since he's Unaffected, you can't add more -Regen.

The team I did it with here on Live had:

2 Brutes
1 Crab
1 Fortunata
1 Stalker
2 Dominators
1 Corr ( /Dark)

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Dark has some-regen and the doms were /psi assault?

I've been reading some threads and it seems to me that having just 4-people can take him down much easier than having a full team?

I mean I've read that people did it with 4 MMs (assuming one or some of them are /trap or /dark or even /poison).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Does he have a lot of resistance to -resist debuff?

[/ QUOTE ]50% S/L, 40% E, 30% F/C, 20% N/P/T

If he uses Unstoppable it's 100% S/L/F/C/E, 90% N/T, 20% P


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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One of the Doms was Thorns, one Psi. Twilight's Grasp does have -Regen, but again it's not much compared to several thousand percent and can't be applied during Unbreakable when it matters. You're trying too hard to find a magic solution here. Bring lots of gun and he goes down.