Brute SS/SR Build, any suggestions appreciated!


Dispari

 

Posted

I would greatly appreciate any insight you guys might have to give! This is my first attempt at a brute, and I am trying to beef up on some healing, defense, while maintaining some rp boundaries! Thanks in advance!

Villain Plan by Mids' Villain Designer 1.401
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Levarius: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Hecatomb - Damage[*] (3) Hecatomb - Damage/Recharge[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Damage/Endurance[*] (7) Hecatomb - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (7) Defense Buff IO[*] (9) Defense Buff IO[/list]Level 2: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (19) Luck of the Gambler - Defense/Recharge[*] (21) Luck of the Gambler - Endurance/Recharge[*] (21) Luck of the Gambler - Defense/Endurance/Recharge[*] (23) Luck of the Gambler - Defense[*] (23) Luck of the Gambler - Recharge Speed[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense/Recharge[*] (11) Luck of the Gambler - Endurance/Recharge[*] (11) Luck of the Gambler - Defense/Endurance/Recharge[*] (17) Luck of the Gambler - Recharge Speed[*] (19) Luck of the Gambler - Defense[/list]Level 6: Flurry <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (46) Stupefy - Accuracy/Stun/Recharge[*] (46) Stupefy - Chance of Knockback[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[*] (25) Crushing Impact - Accuracy/Damage[*] (25) Crushing Impact - Damage/Recharge[*] (27) Crushing Impact - Accuracy/Damage/Recharge[*] (27) Crushing Impact - Damage/Endurance[*] (29) Crushing Impact - Damage/Endurance/Recharge[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (13) Crushing Impact - Damage/Endurance[*] (13) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (17) Crushing Impact - Damage/Endurance/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Recharge[*] (31) Luck of the Gambler - Endurance/Recharge[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[*] (33) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 18: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 20: Evasion <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense/Recharge[*] (37) Luck of the Gambler - Endurance/Recharge[*] (37) Luck of the Gambler - Defense/Endurance/Recharge[*] (37) Luck of the Gambler - Defense[*] (39) Luck of the Gambler - Recharge Speed[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[/list]Level 24: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 26: Hurl <ul type="square">[*] (A) Apocalypse - Damage[*] (45) Apocalypse - Damage/Recharge[*] (45) Apocalypse - Accuracy/Damage/Recharge[*] (46) Apocalypse - Accuracy/Recharge[*] (48) Apocalypse - Damage/Endurance[*] (48) Apocalypse - Chance of Damage(Negative)[/list]Level 28: Lucky <ul type="square">[*] (A) Defense Buff IO[*] (39) Defense Buff IO[*] (39) Defense Buff IO[/list]Level 30: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Armageddon - Damage[*] (40) Armageddon - Damage/Recharge[*] (40) Armageddon - Accuracy/Damage/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (42) Scirocco's Dervish - Damage/Endurance[*] (42) Scirocco's Dervish - Damage/Recharge[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 38: Elude <ul type="square">[*] (A) Defense Buff IO[*] (42) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (45) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 41: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 44: Assault <ul type="square">[*] (A) Hydra:Anti-Protons[/list]Level 47: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (48) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 49: Health <ul type="square">[*] (A) Healing IO[*] (50) Healing IO[*] (50) Healing IO[*] (50) Healing IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]4.38% Defense(Fire)[*]4.38% Defense(Cold)[*]4.38% Defense(Energy)[*]4.38% Defense(Negative)[*]5% Defense(Psionic)[*]2.5% Defense(Melee)[*]8.75% Defense(Ranged)[*]8.75% Defense(AoE)[*]67.5% Enhancement(RechargeTime)[*]65% Enhancement(Accuracy)[*]5% FlySpeed[*]185.5 HP (12.4%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 11%[*]MezResist(Immobilize) 4.4%[*]13% (0.22 End/sec) Recovery[*]66% (4.13 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.13% Resistance(Negative)[*]5% Resistance(Toxic)[*]17.5% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Hecatomb[u]
(Punch)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Luck of the Gambler[u]
(Focused Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Focused Senses)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Flurry)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 28.1 HP (1.88%) HitPoints[/list][u]Crushing Impact[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Evasion)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Hurl)<ul type="square">[*] 16% (1 HP/sec) Regeneration[*] 45 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Psionic)[/list][u]Armageddon[u]
(Foot Stomp)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list][u]Blessing of the Zephyr[u]
(Elude)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[/list]


 

Posted

It would probably be best to post this in the Brute forum for a detailed response, but here's my first impression.

No Stamina? Yikes! More than almost any other AT, Brutes NEED Stamina. Take it at 20 or you will be spending most of your time waiting for your blue bar to recharge, and seeing your Fury bar disappear.

SR doesn't need Acrobatics. Slot Practiced Brawler with 2 recharge IOS, put it on auto and you'll be good to go. You also don't need the -KB IO in SS or Elude, unless you're slotting it for the IO bonuses.

The SR powers you've 6-slotted with LotG are waaay overslotted. The toggles need around 56% def and say, 40% end reduction enhancement, the passives just the def enhancement.

The Leadership pool is unnecessary and not very useful, IMO. I'd pick up the fighting pool for some additional S/L resistance and defence. Put a Steadfast Protection +def in Tough.

You need to aim for 45% defense in all positions--you're especially low on Melee defense, which is the most important one for a melee character. Look for slot bonuses in your attacks that will boost your total. (Weave and the SP +def will also help.)

I'm not sure why you have two travel powers, but Leaping is probably the better choice since it provides some defense. If you end up taking both for RP reasons, at least consider dropping Flurry for Hasten; Flurry is a not a good attack, especially for a brute, and Hasten will be much more useful. (I'd recommend getting it even if you drop Super Speed.)

Hope that helps.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thank you very much!


 

Posted

You also have a lot of purples and LotG stuff slotted. I hope you have a billion or two laying around. If not, I'd focus on cheaper sets.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

It's gonna be a long process of collecting them all indeed


 

Posted

Except that, honestly, often there are cheaper sets that will help your build more than purples. Take that Hecatomb set, for example. If you were to replace it with a set of Touch of Death. it would add 3.75% to your melee defense. ToDs aren't *cheap*, but they're certainly cheaper than a full set of Hectatomb.


My Characters

Knight Court--A CoH Story Complete 2/3/2012