In-Game E-Mail Spams .. Whats going on with this?
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Personally, I've entirely given up on in-game e-mail. I just let it pile up. I'm currently playing a little game with it. Seeing how many I can accumulate.
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I once got email-bombed by someone back before the RMTs. Don't let your email fill up too much or you'll lag like hell trying to do anything. I forget the exact number of emails I ended up with after he bombed me, it was a lot though, think it may have been a couple thousand even but it was quite some time ago so I don't remember. Once I got it under 500 the lag got better. Getting it down to that 500 was a pain in the butt though, since every time I deleted an email, it reloaded the whole inbox and caused more lag. So yeah, just a word of warning to not collect too much.
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Wait, so the Email In-box cap is 500?
I've been wondering that for quite a while.
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Firstly, thanks all for not flaming me.
Read a few good ideas. Being able to turn off the e-mail system would be a good idea, then, when a spammer sends a message to you, they would get a message, "That Global Address has E-Mail turned off". Or, the Global e-mail system can be tied to your global friends list, thus only your global friends can send you e-mails. Or even have an e-mail filtering system, which would be the best option, with clickable options like:
1. Open E-Mail ( )
2. Closed E-Mail ( )
3. Global Friends ( )
4. Server Friends ( )
5. SG Members ( )
This would most likely completely remove the in-game spamming. This way, the players could pick and choose those groups of players that can send them e-mails.
With this option, and the trial account limitations, it would be very difficult for the spammers to bother us. Just a thought!
KP
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You see, I quite agree with the option of a filter system like this. I've been on-record here with that opinion for quite a while.
I'm not sure if I'd like for the spammers to know who they can and cannot spam though. If they waste time trying to spam people who have opted out, that's time wasted for them, unable to spam those that can recieve thier message.
I'm in favor of anything that effects the RMT'ers with the minimum effect possible on the legitimate users.
Here's an example:
My friend asked me to review his MA arc.
It was a lengthy arc with horrible grammar throughout, one poor choice of map and a few oddly-named NPCs. In order to corral all the things that needed to be fixed, I had to send 4 short-to-medium Emails.
Had his only way of avoiding RMTmail been to opt completely out of all Emails, I would have been unable to help him.
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Personally, I've entirely given up on in-game e-mail. I just let it pile up. I'm currently playing a little game with it. Seeing how many I can accumulate.
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I once got email-bombed by someone back before the RMTs. Don't let your email fill up too much or you'll lag like hell trying to do anything. I forget the exact number of emails I ended up with after he bombed me, it was a lot though, think it may have been a couple thousand even but it was quite some time ago so I don't remember. Once I got it under 500 the lag got better. Getting it down to that 500 was a pain in the butt though, since every time I deleted an email, it reloaded the whole inbox and caused more lag. So yeah, just a word of warning to not collect too much.
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Wait, so the Email In-box cap is 500?
I've been wondering that for quite a while.
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No. Read the parts in bold again. It was well over 500 emails that I was sent, and I was able to see how many too; I just can't remember what the number was at this point since it was a while ago and it was ridiculous. If you've been wondering about what the cap is, you can test it yourself. Make a new toon, sign on to another and email that new toon using /email <name> <subject> <body> (I think that's the syntax for it, not sure though since I never made use of it). Make a bind and go to town, then keep checking the target toon to see if you can get to the cap.
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
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Firstly, thanks all for not flaming me.
Read a few good ideas. Being able to turn off the e-mail system would be a good idea, then, when a spammer sends a message to you, they would get a message, "That Global Address has E-Mail turned off". Or, the Global e-mail system can be tied to your global friends list, thus only your global friends can send you e-mails. Or even have an e-mail filtering system, which would be the best option, with clickable options like:
1. Open E-Mail ( )
2. Closed E-Mail ( )
3. Global Friends ( )
4. Server Friends ( )
5. SG Members ( )
This would most likely completely remove the in-game spamming. This way, the players could pick and choose those groups of players that can send them e-mails.
With this option, and the trial account limitations, it would be very difficult for the spammers to bother us. Just a thought!
KP
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You see, I quite agree with the option of a filter system like this. I've been on-record here with that opinion for quite a while.
I'm not sure if I'd like for the spammers to know who they can and cannot spam though. If they waste time trying to spam people who have opted out, that's time wasted for them, unable to spam those that can recieve thier message.
I'm in favor of anything that effects the RMT'ers with the minimum effect possible on the legitimate users.
Here's an example:
My friend asked me to review his MA arc.
It was a lengthy arc with horrible grammar throughout, one poor choice of map and a few oddly-named NPCs. In order to corral all the things that needed to be fixed, I had to send 4 short-to-medium Emails.
Had his only way of avoiding RMTmail been to opt completely out of all Emails, I would have been unable to help him.
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A valid point.
Something I do with friends online is use real e-mail.
But because I am somewhat cautious, I created an e-mail account with HotMail using one of my character's names.
I give this only to CoH player friends. That keeps my real world e-mail separate from my CoH friends, and helps eliminate any potential problem people.
My friends and I share info vial real e-mail using our CoH toon accounts. Its pretty groovy, and we never have to use the infected, infested in-game e-mail system.
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

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Firstly, thanks all for not flaming me.
Read a few good ideas. Being able to turn off the e-mail system would be a good idea, then, when a spammer sends a message to you, they would get a message, "That Global Address has E-Mail turned off". Or, the Global e-mail system can be tied to your global friends list, thus only your global friends can send you e-mails. Or even have an e-mail filtering system, which would be the best option, with clickable options like:
1. Open E-Mail ( )
2. Closed E-Mail ( )
3. Global Friends ( )
4. Server Friends ( )
5. SG Members ( )
This would most likely completely remove the in-game spamming. This way, the players could pick and choose those groups of players that can send them e-mails.
With this option, and the trial account limitations, it would be very difficult for the spammers to bother us. Just a thought!
KP
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You see, I quite agree with the option of a filter system like this. I've been on-record here with that opinion for quite a while.
I'm not sure if I'd like for the spammers to know who they can and cannot spam though. If they waste time trying to spam people who have opted out, that's time wasted for them, unable to spam those that can recieve thier message.
I'm in favor of anything that effects the RMT'ers with the minimum effect possible on the legitimate users.
Here's an example:
My friend asked me to review his MA arc.
It was a lengthy arc with horrible grammar throughout, one poor choice of map and a few oddly-named NPCs. In order to corral all the things that needed to be fixed, I had to send 4 short-to-medium Emails.
Had his only way of avoiding RMTmail been to opt completely out of all Emails, I would have been unable to help him.
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That would only happen if is e-mail was turned off, option 2. If he would have option 3, 4, and 5 toggled on, then he would only get the e-mails from those 3 areas, which would include you.
For the message back to the spammer, it basically sends a message, "We don't want your garbage". If they see how many e-mail blockings are there, perhaps they would give up.... well, until they figure out a way to spam again, then were back to the start.
KP
If this is part of the devs plan to reduce spam, I have to say I'm impressed.
Firstly, thanks all for not flaming me.
Read a few good ideas. Being able to turn off the e-mail system would be a good idea, then, when a spammer sends a message to you, they would get a message, "That Global Address has E-Mail turned off". Or, the Global e-mail system can be tied to your global friends list, thus only your global friends can send you e-mails. Or even have an e-mail filtering system, which would be the best option, with clickable options like:
1. Open E-Mail ( )
2. Closed E-Mail ( )
3. Global Friends ( )
4. Server Friends ( )
5. SG Members ( )
This would most likely completely remove the in-game spamming. This way, the players could pick and choose those groups of players that can send them e-mails.
With this option, and the trial account limitations, it would be very difficult for the spammers to bother us. Just a thought!
KP