Need WP/WM biuild...not enough time to look now
This is my WP/WM Tanker on Justice...She's sitting at lvl 38 right now but this is the plan I have set and slotting and sets are accurate as of lvl 38.
Going to purple my AoE (Probably Whirling Mace) and one of the ST melee attacks (probably Clobber)...Could use a couple Luck of the Gambler sets also.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Worthy One: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 2: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(39), ImpArm-ResPsi(39)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 6: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 8: Hover -- Krma-Def/EndRdx(A), Krma-Def/Rchg(43), Krma-ResKB(43)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 12: Rise to the Challenge -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34), DarkWD-Slow%(34)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
Level 16: Fly -- Flight-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(33)
Level 24: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/EndRdx(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(42)
Level 32: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(39), S'dpty-EndRdx(43)
Level 35: Resurgence -- RechRdx-I(A), EndMod-I(37)
Level 38: Crowd Control -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(42)
Level 41: Aid Other -- Heal-I(A)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Rchg(45)
Level 47: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]8.31% Defense(Fire)[*]8.31% Defense(Cold)[*]4.88% Defense(Energy)[*]4.88% Defense(Negative)[*]4.88% Defense(Psionic)[*]10.5% Defense(Melee)[*]6.75% Defense(Ranged)[*]8.94% Defense(AoE)[*]2.25% Max End[*]27.5% Enhancement(RechargeTime)[*]19% Enhancement(Accuracy)[*]8% Enhancement(Heal)[*]10% FlySpeed[*]246 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -11)[*]Knockup (Mag -11)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 7.15%[*]11.5% (0.19 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]12.3% Resistance(Psionic)[*]22% RunSpeed[*]4% XPDebtProtection[/list]
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
Aid Other, Aid Self and Conserve Power on a WP Tanker?
I'd drop those in favor of Pyre or Earth APPs for a solo build, and Tough/Weave for a tanking build (WP Tankers without Tough/Weave in full group scenarios are squishier then Fire Tankers).
Also having the Numina rare is a tad overkill (expensive overkill), especially since you have two PS: Chance for End slotted into the build.
6 slotting RTTC with Dark Watcher's Despair I think is a huge mistake as RTTC provides the largest portion of your mitigation in the form of regen.
I think this build is from the pov of a soloer and/or AE built toon. Full group missions and TFs will shock the player of this build at how tissue papery their WP Tanker starts feeling.
On the other hand, it's quite feasible to build a WP/Mace tanker for tanking without any IO sets at all. The luxury of such a plan is that any IOs you might choose to add to this build would be pure gravy.
My first priorities in set IOs would be to get some heal/endurance buttons for RttC. Frankenslotting a couple of those will give you the luxury of adding one Dark Watcher's Despair - the recharge slow debuff - into RttC; that IO was made for this power - without compromising your regeneration seriously.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(11), ResDam-I(40), ResDam-I(46), ResDam-I(46)
Level 1: Bash -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(34), Dmg-I(37), EndRdx-I(43)
Level 2: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(11)
Level 4: Jawbreaker -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(15), Dmg-I(34), RechRdx-I(34)
Level 6: Indomitable Will -- EndRdx-I(A), DefBuff-I(46)
Level 8: Rise to the Challenge -- EndRdx-I(A), Heal-I(9), Heal-I(9), Heal-I(15), Taunt-I(17), Taunt-I(33)
Level 10: Air Superiority -- Acc-I(A), Acc-I(17), Dmg-I(42), Dmg-I(43), EndRdx-I(43)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mind Over Body -- EndRdx-I(A), ResDam-I(23), ResDam-I(23), ResDam-I(27)
Level 24: Clobber -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), Dmg-I(33), RechRdx-I(33)
Level 26: Taunt -- Taunt-I(A)
Level 28: Whirling Mace -- Acc-I(A), Dmg-I(29), Taunt-I(29), EndRdx-I(42), RechRdx-I(42)
Level 30: Heightened Senses -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(31)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Shatter -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), RechRdx-I(37)
Level 38: Crowd Control -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Weave -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), ToHit-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I'm not a big fan of Tanker builds without Hasten.
And I wouldn't want to lose the Defense from Hover for Air Superiority (granted, the order you took your attacks in doesn't leave a lot for pre-24 attack chains).
Also why take Kick over Boxing? It would just knock a mob out of your aura no?
My Shield/Mace happily does without Whirling Mace; then again, she has another AoE attack from her primary to complement the two that come from her secondary.
Travel powers are mostly a matter of aesthetic preference. You could easily swap in Hasten and Super Speed, at least if you were careful enough to get the AP and KR safeguard temp powers and nurse them until you were ready to enter the Shadow Shard.
I usually take Air Superiority on all melee characters, just because of its general handiness. WP doesn't get that much native defense to make Combat Jumping an obviously superior choice. On large teams, yes: CJ > AS; on small teams and solo AS > CJ. Neither is so mightily superior that you'd be broken by taking the other. Teleport is also a possibility: it's very handy to preemptively deal with the Sapper or Raider Engineer or Comm. Officer.
On the other hand, I took Kick specifically because of the issue with redraw in Mace. Boxing works too, of course, and is a handy place to slot two Stupefy's for a recovery bonus.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
[ QUOTE ]
STATEMAN SAVE ME!!!!!!!!!
[/ QUOTE ]
You'd have better luck asking the devil himself to save you ...
(plus, he'll give you a better deal on a used car too ...)
Just curious, how MUCH influence do you have? Asking for multiple purple/billion IO builds, I have to wonder.
If your thinking 'well, I cant do them all yet ...', the problem comes,as new IO's are added (not very often, but it does happen), it can radically shift builds, rendering old 'uber' builds relatively obsolete.
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Ah I see and I agree on your reasoning about the CJ/Hover vs AS although one could make the debate the since WP lacks in Defense, getting it anywhere you can is a large boon. My WP Tanker has around 20% positional defenses and that ends up being huge part of his survivability. Would the extra 3%(ish) Defense from CJ or Hover make a huge difference? Probably not, but I think it ends up making more of a difference then AS on a mature character (vs. a developing character). But you're right ... when you absolutely need that KD mitigation, AS rocks.
Power pool attacks I generally take off my hotbar by the time I'm in my mid 30s, as I usually have an attack chain built up where including them would actually worsen my DPS (although I do slot power pool attacks for the set bonuses when I can). If you're not running Hasten I could see relying a bit more on them. If that is the case, then I see why you took Kick vs Boxing here ... very smart.
I'm going to post my current plan to see what kind of comments I get for it. This is a respec build, not a leveling one, so it may not be the best for actually getting to 50. I do, however, slot level 35 IO's to give me reasonable ability to exemp.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:35(3), Numna-Heal/EndRdx:35(3), Numna-Heal/Rchg:35(5), RgnTis-Regen+:30(5), Mrcl-Rcvry+:35(7)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(34)
Level 2: Fast Healing -- Numna-Regen/Rcvry+:35(A), Numna-Heal:35(11), Numna-Heal/EndRdx:35(11), Heal-I:50(13)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), P'ngS'Fest-Acc/Dmg:30(17), P'ngS'Fest-Dmg/Rchg:30(17)
Level 6: Indomitable Will -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:30(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:35(A), Numna-Heal:35(19), Numna-Heal/EndRdx:35(21), H'zdH-Heal/EndRdx:35(21), Taunt-I:50(23)
Level 12: Quick Recovery -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(23), Efficacy-EndMod/Acc/Rchg:35(25), Efficacy-EndMod/Acc:35(25), P'Shift-End%:35(27)
Level 14: Super Jump -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(27)
Level 16: Taunt -- RechRdx-I:50(A)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(29), LkGmblr-Rchg+:35(29)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(33), P'ngS'Fest-Dmg/Rchg:30(33)
Level 22: Mind Over Body -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/EndRdx/Rchg:35(34), Aegis-ResDam:35(34), RctvArm-ResDam/EndRdx:35(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 26: Tough -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/EndRdx/Rchg:35(37), Aegis-ResDam:35(37)
Level 28: Whirling Mace -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(31), Oblit-Acc/Dmg/Rchg:35(37), Oblit-Dmg/Rchg:35(39), Oblit-Acc/Dmg/EndRdx/Rchg:35(39), Oblit-%Dam:35(39)
Level 30: Hurdle -- Jump-I:50(A)
Level 32: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(40), LkGmblr-Rchg+:25(40), LkGmblr-Def/EndRdx/Rchg:35(50)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(42), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Armgdn-Dmg/EndRdx:50(43), Armgdn-Acc/Dmg/Rchg:50(43)
Level 38: Crowd Control -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(40), Oblit-Dmg/Rchg:35(43), Oblit-Acc/Dmg/Rchg:35(45), Oblit-Acc/Dmg/EndRdx/Rchg:35(45), Oblit-%Dam:35(45)
Level 41: Health -- Numna-Heal/EndRdx:35(A), Numna-Heal:35(46), Numna-Heal/Rchg:35(46)
Level 44: Stamina -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(46), Efficacy-EndMod/Acc/Rchg:35(48), Efficacy-EndMod/Acc:35(48)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(48), LkGmblr-Rchg+:25(50)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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I would personally trade Maneuvers for Hasten (I'm not a huge fan of Leadership on Tankers while Hasten will give you much more bang for your buck for your toon damage wise).
I assume you're going for a more defensive build here and in that regard it looks fine.
I'd recommend cutting back on the F/C defense bonuses in favor of beefing up your S/L defense. S/L damage is *much* more common and you have a fair amount of F/C defense to begin with.
Consequently, I'd suggest replacing the Aegis sets with 4 slots of Reactive Armor for the S/L def. If you can find the slots, try 4-slotting Taunt with Mocking Beratement for 2.5% S/L def.
I agree with Kruunch about Maneuvers; it seems like a big investment for a small return.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
[ QUOTE ]
On the other hand, I took Kick specifically because of the issue with redraw in Mace. Boxing works too, of course, and is a handy place to slot two Stupefy's for a recovery bonus.
[/ QUOTE ]
I may well be mistaken, but I thought the pool attacks force redraw period (unlike Brawl). However, Brawl sometimes animates as a foot attack for weapon users (I see this with my archers especially), which may cause confusion.
Are you sure the mace stays out when you use the actual Kick power?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
[ QUOTE ]
[ QUOTE ]
On the other hand, I took Kick specifically because of the issue with redraw in Mace. Boxing works too, of course, and is a handy place to slot two Stupefy's for a recovery bonus.
[/ QUOTE ]
I may well be mistaken, but I thought the pool attacks force redraw period (unlike Brawl). However, Brawl sometimes animates as a foot attack for weapon users (I see this with my archers especially), which may cause confusion.
Are you sure the mace stays out when you use the actual Kick power?
[/ QUOTE ]
I was wondering about this myself. Though I've never actually tried Kick with a drawn weapon, my understanding is that ALL of the pool attacks cause redraw.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Took some advice and thought that the Heals were a bit over kill also...Luckly this character is still lvl 38 so I popped into Mid's and crunched some numbers and did a little swaping around and cheaply (Inf wise that is) managed another couple +% damage output...
Oh and I don't know which build you were talking about but I can't afford Numina's...Regen Tissues +regen put me back only 20 mil for the one I have (got it about 6 month ago). Which is why I went with DW Despair in RTTC instead of Heals...Besides the very nice set bonuses that come with DWD the -25% recharge for mobs and PvP comes in handy I think...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Worthy One: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(45), T'Death-Dmg/EndRdx/Rchg(46)
Level 2: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(39), ImpArm-ResPsi(39)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Dam%(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 8: Hover -- Krma-Def/EndRdx(A), Krma-Def/Rchg(43), Krma-ResKB(43)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 12: Rise to the Challenge -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34), DarkWD-Slow%(34)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
Level 16: Fly -- Flight-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(33)
Level 24: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(42)
Level 32: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(39), S'dpty-EndRdx(43)
Level 35: Resurgence -- RechRdx-I(A), EndMod-I(37)
Level 38: Crowd Control -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(42)
Level 41: Combat Jumping -- RedFtn-Def/EndRdx(A)
Level 44: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
Level 47: Melt Armor -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg/EndRdx(48), UndDef-Rchg/EndRdx(48), UndDef-DefDeb/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]8.31% Defense(Fire)[*]8.31% Defense(Cold)[*]4.88% Defense(Energy)[*]4.88% Defense(Negative)[*]4.88% Defense(Psionic)[*]10.5% Defense(Melee)[*]6.75% Defense(Ranged)[*]8.94% Defense(AoE)[*]4.05% Max End[*]27.5% Enhancement(RechargeTime)[*]26% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]246 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -11)[*]Knockup (Mag -11)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]11.5% (0.19 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]12.3% Resistance(Psionic)[*]22% RunSpeed[*]4% XPDebtProtection[/list]
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
[ QUOTE ]
Oh and I don't know which build you were talking about but I can't afford Numina's...Regen Tissues +regen put me back only 20 mil for the one I have (got it about 6 month ago). Which is why I went with DW Despair in RTTC instead of Heals...Besides the very nice set bonuses that come with DWD the -25% recharge for mobs and PvP comes in handy I think...
[/ QUOTE ]
Hey if you're not getting crushed in PvP and PvE content, then have at it. I know on my WP Tanker without RTTC being maxed for regen (which you get from Heal IO/SOs or Healing sets) I feel like an underpowered Scrapper. Set bonuses just don't overcome that for me (but I tend to like to tank very extreme encounters too so take that as you will).
Just for the sake of argument I, once again, consulted Mid's to see about the +Regen v. ToHit Debuff for RTTC, and you are correct when Tanking 2-10 the regen is far superior but in a 1 v 1 PvP situation the +Regen is a negligable differance of +10-12 HP per sec...Again thats with no mitigation beyond the regular -3.5% provided by RTTC per sec.
However I concede your point about the +Regen and once again I am going to amend my build for more of a dynamic approach...Maintaining my +17% damage from sets while also generating the -TH Debuffs by the simple addition of 2 generic Healing IOs I accomplish everything RTTC has to offer I think...
I think with the addition of the -End debuff to the -Rch debuff this is a viable combination...I even managed another +3% global +Acc buff from the Deflated Ego set...
Level 12: Rise to the Challenge -- Heal-I(A), Heal-I(19), DefEgo-ToHitDeb(21), DefEgo-ToHitDeb/Rchg(34), DefEgo-RecDeb%(34), DarkWD-Slow%(34)
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[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing) [*]29% Enhancement(Accuracy) [*]22.5% Enhancement(RechargeTime) [/list]
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
Yeah for 1v1 PvP I could understand your thinking and you're right.
If PvP is a main concern of yours (even 1v1) you might want to look at putting Dark Watcher's Despair: Chance for Slow in RTTC.
*EDIT* I see you already did ... reading comp ftw! lol
Hey...can someone give me a kick [censored] wp/wm build? maybe a couple...farming..boss killin...av..gm...gods ..hehe
Thanks...wifey agro!!!!!!!! STATEMAN SAVE ME!!!!!!!!!