How to do "Prevent Negotiations" in MA?


Eva Destruction

 

Posted

I am no expert with the MA, so my apologies if this is a simple question.

I'm trying to add a "stop the negotiations" type scenario (think missions where you have to "Stop the Weapons Deal" etc.) into an arc, but finding the available tools for this limited.

I've tried adding 2 bosses/surrounding enemy groups into a room, but the dialogue does not always work properly when you enter said room and depending on the map, it is either impossible (due to spawn location) or size. Sometimes, my "negotiators" show up clear across a large room. From an immersion standpoint, this doesn't work - they would be shouting at each other from across the room.

I've also tried using the "Add Battle" option, but this does not allow you to necessarily pick the characters you want, like having Nemesis "negotiating" with Nosferatu.

Is there a better way of achieving this?

I'd like to see this become a feature in the MA, similar to how the "Add Battle" feature works, only allow you to choose specific people instead of an entire group.

Thanks in advance for any help!


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

It'd be neat if 'add negotiation' became a detail, but assuming that's not going to happen any time soon, if ever, you may have to change your approach to setting the scene. After all, there's nothing saying it has to mirror standard content that closely.

For example, instead of walking in on the two groups as they're negotiating, you could intercept one of the groups as it's on its way.

Or, you could expand the two negotiating groups to encompass the entirety of the map, make it a small map, and make it a Defeat All.

Or, to get closer to what you encounter in standard content, make a custom group, comprised a boss from one faction, and a lieutenant from the other, call it "Negotiators", and set a single Defeat Boss detail. Have the dialogue indicate that they're pausing to smish the intruder before they continue talks.

You could even repeat this with a second custom group (More Negotiators) and reverse the roles, with the faction that had the boss in the first custom group now holding the lieutenant spot.

You could take it one more step further and use the Captive detail, and write it as one of the negotiators (the captive) escaping during the chaos.


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Posted

You don't even have to make custom groups. You can use a boss from faction 1, and set his surrounding enemy group to faction 2. You can't have a boss negotiating with a boss, but at least that way you can have a boss negotiating with the other group. You could even set the dialogue to indicate that the boss wants to talk to the other boss, but has to get through lackey red tape first. Then you could add faction 2's negotiator, in another room maybe, either surrounded by his own guys and waiting for faction 1's negotiator, or surrounded by faction 1, and negotiating with their lackeys.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
For example, instead of walking in on the two groups as they're negotiating, you could intercept one of the groups as it's on its way.

[/ QUOTE ]

This is what I have now and it works ok, just not what I had envisioned for the story. I had wanted the player to "walk in and interrupt" as they were talking. Instead, I opted that they arrive just after negotiations were finished.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

I'd love an option, whatever we call it, where you can put two different groups together, perhaps with bosses on one or both sides and definitely with animations.

That way we can do the shadow-boxing type of "wars" as well as this sort of thing.

I love the idea of a boss of one side surrounded by minions of another. That's a useful idea even if it isn't exactly the same thing.


 

Posted

I agree and I'd also love to see ambushes where we can select who will be spawned in the ambush. It kind of stinks to create a custom group of individual characters, then have multiple copies of them show up.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."