Archery/Dev, buffs, and set bonuses


Catwhoorg

 

Posted

I like my Archery/Dev Blaster for the concept and the powers. I happen to love Trip Mines and even use Time Bomb on occasion.

But the more I learn about the way the powers work, the more I hesitate to invest in IOs for the character.

Apparently a lot of the powers are pseudo-pets. Rain of Arrows, Trip Mine, Time Bomb, Auto Turret, maybe even Caltrops?

I think these powers do not benefit from some or all of my buffs and set bonuses, because they're psuedo-pets.

1) are there other pseudo-pet powers that I've missed in my rundown?

2) are all these pseudo-pets treated the same for the purpose of getting buffs, self-buffs, and set bonuses?

3) do they get the self buffs, like Aim? Rain of Arrows certainly does...do Trip Mines get it? Only if they go off during the buff period? Only if they were set during it?

4) do they get the self buffing toggle, Targeting Drone? (I'm guessing not).

5) do they get external buffs, like Accelerate Metabolism and Fortitude? if so, it's to damage only, or at least they don't get recharge rate buffs to their rate of attack (Auto Turret), right?

6) do they get the benefit of inspirations?

7) do they get global set bonuses like +damage?

8) do they get accuracy set bonuses? To-hit (like the Kismet unique)? Damage? I understand they can be recast faster with +recharge bonuses, but I don't think those increase their attack rate any more.

Thanks for any insight you can provide. I'd hate to spend a lot on IO sets that aren't doing anything for many of my main powers.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

My archery/devices is only 43, but heres what ive seen.

ROA isnt a pseudo pet.

5.) they do get external buffs. Ive seen FS on my Gun drone before.

6.) no


 

Posted

Thanks for the answers so far.

[ QUOTE ]
ROA isnt a pseudo pet.

[/ QUOTE ]

Doesn't these entries in City of Data

[ QUOTE ]
Target:

* Summon Rain of Arrows (3s) (PL_StaticObject) at Target

* Summon Rain of Arrows (1s) (PL_StaticObject) at Target (after 1.8 second delay)

[/ QUOTE ]

http://www.redtomax.com/data/powers/...fArrows_Visual

mean it summons an invisible pseudo-pet to create the arrow field?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

RoA, Trip Mine, Time Bomb, and Caltrops are all psuedo pets.

IIRC, they do not benefit from outside buffs but do copy over inside buffs, including inspirations, both effects and remaining duration at the time they are cast.

What this means is that for these powers is that the 10 seconds of buff from Aim is only enough to affect Rain of Arrows full damage potential, and possibly a single Trip Mine if used for toe bombing.

Caltrops gets the benefits for the first 10 seconds of the power. The buff from Aim has long expired for Time Bomb by the time it detonates.

Targetting Drone activates every .5 seconds and has a duration of .75 seconds so the benefit of TD has expired before any of the psuedo powers can benefit from it.

Gun Drone is a True Pet that has a finite duration like Voltaic Sentinal. Gun Drone is affected by outside buffs (because it is destructible) but not by inside buffs. Due to the pet recharge nerf Gun Drone's rate of fire is no longer affected by outside +rech buffs. VS is not affected by outside buffs because it's indestructible.

Gun Drone can be affected by the Pet Aura enhancements but is set to not accept pet sets. VS can not be affected by the Pet Aura enhancements but can slot them. As an Elec/Dev you can slot the Pet Auras into VS and Gun Drone will benefit from them.

Set bonuses apply only to the player, not to pets and psuedo pets, except in the case of the Pet Aura enhancements that are specifically designed to affect the pet rather than the user.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ]

Set bonuses apply only to the player, not to pets and psuedo pets, except in the case of the Pet Aura enhancements that are specifically designed to affect the pet rather than the user.

[/ QUOTE ]
Does this mean Rain of Arrows doesn't benefit from +damage set bonuses? Or do those carry over since RoA inherits damage buffs?


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
[ QUOTE ]

Set bonuses apply only to the player, not to pets and psuedo pets, except in the case of the Pet Aura enhancements that are specifically designed to affect the pet rather than the user.

[/ QUOTE ]
Does this mean Rain of Arrows doesn't benefit from +damage set bonuses? Or do those carry over since RoA inherits damage buffs?

[/ QUOTE ]

Most Pets and psuedo pets inherit the buffs currently on the player for the current buff duration. The last part is the key - if you have a buff that only lasts for 1-2 seconds and is renewed just as it goes down (like most global set bonuses or toggles) the pet will only get a couple seconds of it when summoned. So things like Aim+RoA is good as there will still be about 6 seconds of aim left to cover all the ticks in RoA but global set buffs last for a second or so before being renewed (not sure of exact duration - I am sure someone knows).

I think pet aura bonuses are a special case - the bonus affects the player by giving them a power (the pet aura) that affects all pets in range of the player. So it isn't as much the pet inheriting a special bonus as the player getting a power aura that functions a lot like masterminds supremacy.

With my archery/dev I went for ranged def - thunderstrikes are great for this, you get 3.75% ranged def total for a set of 6 and they aren't all that expensive. 2-3 sets of those, cloaking device, combat jumping and a couple of blessing of zephyr sets (you need 2 of these and can go skip the -KB if you want to go on the cheap, not that the -KB isn't nice) and you can get pretty decent ranged def. Combine that with caltrops, which tends to keep most opponents at bay and you have a very defensive blaster.

At L43 I currently have about 25% ranged def with 3 sets of TS, 1 Blessing of the Zephyr pair, a full gaussians set, cloaking device and combat jumping. I am working on finishing off a stupify set in stunning shot for another 3.75% def and a second set of Zephyrs.

Edit: Oops - forgot I also have a steadfast prot +3% def for those who are actually counting :-).


Globals: @Midnight Mystique/@Magik13

 

Posted

[ QUOTE ]
The buff from Aim has long expired for Time Bomb by the time it detonates.

[/ QUOTE ]

Which outside of its horrendous wait time, is one reason i suggest time bomb has a 4s cast time, 5s wait time. Its still long in my book, but can at least benefit from aim. Its long rech and interruptibility account for its damage IMO.


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Posted

<QR>
Set bonuses last 10.75 seconds, reapply every 10 secs, and dont stack from the same caster.

ROA can indeed inherit some definace buffs, set bonuses and the like, but the timing does matter. If you happen to fire just after the set bonus applies, the effect will last the full duraton of ROA. Alternatively you could fire just before it expires and get nothing.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

If that were true about set bonuses, then when i have combat attributes up, my acc bonuses would JUMP to double every 10 seconds, which of course they do not.

Now this DOES do this for things like invincibility, i can sit there and watch its defense/to hit combat attributes double every time it "tics" but the acc and rech bonuses for example do not. Whatever the mechanic is for set bonuses, it is not as you described.


Plasmic's Guide to Sonic/Mental

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Posted

Did you miss my saying they dont stack from the same caster ?
Check out the powers on redtomax, the mechanics are exactly as described.

http://www.redtomax.com/data/powers/...eased_Damage_5

DMG(All Types) 0.03000 (Melee_Ones) for 10.75s [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617