Ill/Rad vs Ill/Kin


5th_Player

 

Posted

When you respond, please answer list of questions with objectives in mind. Then feel free to comment anything else.

I just got my earth controllers pet (first one ever) and now I'm in the mood to collect other pets. Illusion is my next target.

Objectives:
1. Soloability first, but don't want to get overlooked for teams..
2. Want functionality as I level. Don't want IO lvl 50 build. Don't care... I'll respec later on.

List of question:
1. Consider on solo you're fighting 3 - 5 mobs and Fulcrum shift only hits this many mobs. (+75 - 125% KIN dam vs 45% RAD)
2. Consider also the increase in difficulty level of mission and 6-8 mobs. (+150 - 200% KIN dam vs 45% RAD)
3. And the most important question is, how much damage on solo will I be trading for Rad's survivability? Which is faster? Which is more fun?
Does KIN with 3-5 targets solo faster than RAD with it's smaller damage but more survivability? Do the pets make RAD's safety overkill?

Here's my reasoning:
If I solo, Fulcrum shift will hit 3-5 mobs at most, which is 75% damage. Rad takes off almost 25% RES. If a mob is 25% RES that account for a 33% gain in damage + AM = 45% avg increase. So I will be losing a good amount of damage by not taking KIN.

Extra Comments:
I don't want a super badass IO build that I'll never get until lvl 50. I want something fully functional the whole way to 50 and this is what I want to accomplish.

I want the fastest and best soloer. And the question is, does the extra safety of RAD become overkill with Illusions pets? Or does the debuffing of RAD more than make up for it's lesser about of damage buffs.

I want which one gives me the best soloability. Once I get phatasm, I'll solo the rest of the game. I get the feeling that Rad is more solo and Kin is more teams. Is this correct?


 

Posted

Remember to include in your calcualaitons that fulcrum shift cannot buff your decoys. Enervating field effectively will.

I suspect that for the majority solo play wiht no IOs /kin will be slightly better. Either will be a good choice though.


 

Posted

[ QUOTE ]

I want which one gives me the best soloability. Once I get phatasm, I'll solo the rest of the game. I get the feeling that Rad is more solo and Kin is more teams. Is this correct?

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Pretty much, yes. On my ill/rad troller, I can solo VERY well, due to the debuffs from rad, as well as my PA recharging in about 70 seconds (AM + hasten, and 40-ish global recharge). The phantom army, for illusion, is your biggest source of safety as well as damage. The rad debuffs help them hit more often and do more damage, which makes them kill a lot faster. Kinetics won't buff them, so fulcrum would really only be affecting you and your phantasm (assuming he's in melee with you).

Ill/rad is a very strong soloer, and would probably serve you better if you want a solo character from 32-50.


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Posted

Do not forget that with am and siphon speed your PA will be recharging alot faster than with /rad...so in a certain way kin does ¨buff¨ your PA ability , at least in terms of rech which makes it alot easier to get to perma. At this moment without IOs on my ill/kin i can get up to 3 siphon speed which means +80% rech at best with am +70...so PA gets up quite quickly and then hopefully once i start IO sets the rech will be insane. Now even though it isnt much of a problem because it is only 45 seconds my Spectral Terror is already perma and i am only lvl 28 if i recall correctly. On another note with ST up all the time and PA right behind it, well it isnt difuclt to solo mobs especially with S.Invis however it can be a bit tedious and thus /rad probably would help speed up somewhat (ironically instead of kin) the battles and if you can afford nice IO sets well it probably trumps the /kin help on perma PA in latter lvls. But nonetheless they sure are fun sets to play.

Also on another note though, your main STarget dmg attack spectral wounds will be rech alot faster with /kin but definatly will do alot more dmg with /rad fields on your targets. Though on another note your decieve power which is part of ill bread and butter will be rech alot faster to help controll any dmg in your direction. Blind also will be up aot faster. This helps alot because IMO their rech is a bit long for such primordial attacks; 6/9/8 seconds respectively in the power list. But then the counter argument obviously is that the field buffs from rad will reducce the need to be spamming these powers alto and well with IOs they can be easily managed...or with simple enhancements.

Even though i have not gotten to it I imagine that transerance will be an awesome power to help with all the perma Spect Terror summons and also well the heal on transfusion grants more HP, though many say it is a game of chance since it is a To hit heal i have not had problems with slotting it with 2 accs i believe. And i am also the type of toon that get right into the groups to controll with my Superior invis on. It truely is alot of fun being able to get right up to the groups and control them without the problems that other non ill/ sets face with close proximity.

Post Script sorry about the typos i am slightly busy atm


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Posted

Ill/Kin is very powerful, but sorta annoying in that Phant sometimes knocks away targets of your Kin powers. I'd imagine it'd be equally annoying if they KB'ed your Rad anchors as well, but w/Kin, that annoyance can turn fatal rather more easily than w/Rad.

I think the consensus on the controller boards has always been Ill/Rad having better synergy than Ill/Kin, but you really can't go wrong w/either. I will say if I rerolled my Ill controller, it'd be as Ill/Rad, not /Kin. Mostly, just consider your playstyle--if you like to stay super busy and always have a button to press, play Kin. If you like a bit more laid pack playing style, go Rad.


An Offensive Guide to Ice Melee

 

Posted

Ill/Rad is, in my opinion, the most flexible build in the game. It is equally good solo, on small teams and on large teams. Ill/Kin is very good but has some synergy problems. In particular, Phantasm acts as a bodyguard, knocking away foe who get too close . . . not a good thing when you want those foes close for Transfusion, Transference or Fulcrum Shift.

Ill/Kin can only buff Phantom Army's recharge speed with Siphon Speed when foes are around, and only by aggroing the foes. (Granted, you can Deceive the foe first to avoid aggro.) Ill/Rad can buff PA's recharge speed without siphoning off of foes, and it can also increase the damage and accuracy of Phantom Army through debuffs. In fact, Radiation is the only secondary that can buff Recharge AND provide Defense and Resistance Debuffs to make PA better.

Ill/Rad is a build that gets many of its best powers early, with late powers being less important. Ill/Kin gets its two best powers at 35 and 38. Kinetics is a great powerset, but Radiation synergizes with Illusion better. I'm working on an Ill/Rad guide -- should be done soon.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

[ QUOTE ]
Do not forget that with am and siphon speed your PA will be recharging alot faster than with /rad...

[/ QUOTE ]

I think there may be some confusion here...am AND siphon speed? Siphon speed is /kin, AM is /rad, can't have both...sorry. Also please correct me if I misunderstand.

I am rolling an ill/rad atm, lvl 41. So far I love it. One thing I have noticed (having already 50'd a fire/kin) is that /kin is MUCH less "click-intensive" than /rad. It's a nice change of pace from a frantic clicking with my fire/kin, or my katana scrapper. Both play styles are fun to me and it's nice to have a character to go with whatever playing style I feel like, but you may like one way better than the other. To each his own...


 

Posted

i prefer ill/rad for solo and team play

I been away from playing for i think 3 years but i just reactivated and thought i would take all my old toons out for a whirl to get reaquainted. took out my lvl50 ill/rad for a solo mish and it was a breeze again just like before. i didnt even remember some of the powers i had in my build and it was still relatively easy.

the foes were reds and purps but it didnt matter. soloing was just as steady and progressive as i remember even though i forgot to use power boost and AM.there is just very few solo situations that arise that a ill/rad doesnt have the tools for and you get those tools pretty early in the build with phantasm being the icing on the cake at 32. sometimes i might get bored with just staging fights so i get more involved with attacks or flash, etc... but the amount of risk you take is up to you and you will still roll even tough missions

as for teams you win again IMO. i was on a team with my lower level tank who had a ill/kin and we rolled thru a tougn mish with no problem until we got to the AV. we beat on the guy and we could see his health take a dip briefly but it would recover soon after so after 15mins of no progress i decided switch to the ill/rad. i dropped the debuffs on him and it didnt take long before the AV's HP was clearly dropping slowly. it wasnt a quick fight but AV fights arent meant to be. as long as the team can see a dropping HP bar there's no problem

i loved the ill/kin when i had my tank because some of the battles were much easier with the buffs...but in the end i prefer to have the debuffs of /rad when needed so im still a ill/rad fan


 

Posted

Of the two, I've only played Ill/Rad, and she's my designated solo AV hunter. I solo'd her for a large part of her leveling career, too, on Invincible from about level 18 onward. Now, about a billion and a half in inf later, she's closing in on perma-PA and is quite possibly the single most effective character in my entire over-large (c. 125 alts...) stable. If Ill/Rad is comparable to her, then it's very good indeed...and I don't doubt that's the case!

Siphon Speed can stack, at least for a bit. I suggest overslotting it for accuracy (and doing the same for Transferrance, to banish End worries). Global recharge IO sets are also a big part of my Ill/Kin's build strategy, and the +10% purple ones are expensive. Near-perma Phantom Army (down to about 5 seconds, with one more purple set to go!) makes her Fulcrum Shifts of large spawns pretty safe, and DPS has only been an issue on particularly tough, fast-regen AVs.

A solo'ing monster...and teaming is actually a bit of a letdown in pure gameplay (I'm an RP'er, so that's not my main concern on a team...). She usually doesn't need the others, and the way Kins tend to turn into SB-bots gets old. I team for RP with her, but when it's time to drum up inf for more spectacularly overpriced purples, she invariably goes it alone.

I'll have to make an Ill/Rad... =)


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