How to fit Aid Self?
Here ya go with a self heal and 44.8s on all positions.
Fighting Pool was killing you on both slots and endurance.
Oblit in Dragon's Tail was killing you on end.
If you try this build you will see that it's quite a bit lighter on endurance and the only thing you are really giving up is the extra smashing lethal resists in Tough. You might need a blue insp on occasion, most likely when hasten drops.
If you want Dragon Tail up more often at reduced end cost take a slot from either Active Defense or Hasten and add a Kinetic Crash end/rech to it. (That won't make the KD into KB but emphasizes both of the lowest enhanced atributes of the power).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Chance of Damage(Negative)[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Damage/Endurance[*] (46) Touch of Death - Damage/Recharge[*] (46) Touch of Death - Accuracy/Damage/Endurance[/list]Level 1: Deflection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (3) HamiO:Enzyme Exposure[*] (3) HamiO:Enzyme Exposure[*] (7) HamiO:Enzyme Exposure[/list]Level 2: Battle Agility <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (7) HamiO:Enzyme Exposure[*] (9) HamiO:Enzyme Exposure[*] (9) HamiO:Enzyme Exposure[/list]Level 4: True Grit <ul type="square">[*] (A) Miracle - Heal[*] (11) Miracle - Heal/Endurance[*] (11) Miracle - Heal/Recharge[*] (13) Miracle - Heal/Endurance/Recharge[*] (13) Miracle - +Recovery[*] (45) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 6: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 10: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Chance of Damage(Negative)[/list]Level 12: Active Defense <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (45) HamiO:Membrane Exposure[*] (50) HamiO:Membrane Exposure[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (21) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Endurance Modification IO[/list]Level 22: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 24: Crippling Axe Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Damage[*] (34) Mako's Bite - Damage/Endurance[*] (34) Mako's Bite - Damage/Recharge[*] (48) Mako's Bite - Chance of Damage(Lethal)[/list]Level 26: Cobra Strike <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (27) Razzle Dazzle - Accuracy/Endurance[*] (27) Razzle Dazzle - Endurance/Stun[*] (29) Razzle Dazzle - Stun/Range[*] (29) Razzle Dazzle - Accuracy/Stun/Recharge[*] (31) Razzle Dazzle - Chance of Immobilize[/list]Level 28: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (31) Scirocco's Dervish - Damage/Endurance[*] (31) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Accuracy/Recharge[*] (33) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (33) Luck of the Gambler - Defense[*] (45) HamiO:Enzyme Exposure[*] (50) HamiO:Enzyme Exposure[/list]Level 32: Stimulant <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Obliteration - Chance for Smashing Damage[*] (36) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[/list]Level 38: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Aid Self <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (42) Doctored Wounds - Endurance/Recharge[*] (42) Doctored Wounds - Heal/Recharge[*] (42) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Doctored Wounds - Heal[/list]Level 44: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 47: One with the Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 49: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I'd dump cobra strike and OWTS in an instant. Looks like you're using cobra strike to pump up AoE defense. I'd take the slots from there, and 6 slot stamina with Perf Shifter instead. With soft capped defenses, having a mez like cobra strike is rather superfluous IMO. And OWTS isn't that impressive.
Here we go this should work and I even got you 3.04 end recovery close to what I am running on my fire/sd you have more recharge so your Conserve power will be up more than mine and I have been able to solo AV's with no temps or inspiration and maintain my endurance
I also soft capped everything. I used 3 Ho's in Active Defense to buff you your debuff resistance
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Razzle dazzle in Cobra Strike gives both AoE and Melee defense. Its a good power to use for both set mule purposes and to stun a defense debuffing lieut or minion.
OwtS is a good place to keep your res/def IO and because lethal smashing resistance is low on shields and the crash isn't harsh its a good power to keep rather than take Tough especially when you consider that it boosts max hit points while active. With a few +HP sets, ED capped True Grit, accolades, and unslotted OwtS you hit the scrapper hit point cap. Just a res/def IO gives more smashing/lethal resistance than Tough does fully slotted and it only takes 2.5 end to cast. If you have +max endurance accoaldes you break even on end recovery including casting cost with out slotting any end mod in the power at all.
OwtS is up 33% of the time and putting the Res/def IO here saves the slot in True Grit that should be used for heal to increase max hit points.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
[ QUOTE ]
Razzle dazzle in Cobra Strike gives both AoE and Melee defense. Its a good power to use for both set mule purposes and to stun a defense debuffing lieut or minion.
OwtS is a good place to keep your res/def IO and because lethal smashing resistance is low on shields and the crash isn't harsh its a good power to keep rather than take Tough especially when you consider that it boosts max hit points while active. With a few +HP sets, ED capped True Grit, accolades, and unslotted OwtS you hit the scrapper hit point cap. Just a res/def IO gives more smashing/lethal resistance than Tough does fully slotted and it only takes 2.5 end to cast. If you have +max endurance accoaldes you break even on end recovery including casting cost with out slotting any end mod in the power at all.
OwtS is up 33% of the time and putting the Res/def IO here saves the slot in True Grit that should be used for heal to increase max hit points.
[/ QUOTE ]
The funny thing in his initial build he could have still skipped cobra strike and placed the razzale dazzle in boxing
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
True but boxing only gives a 10% chance for a 5 second duration mag 2 stun. That makes it strictly a set mule since it doesn't do much damage and it's not aesthetically pleasing mixed in with Martial arts.
I prefer to be able to use all the powers I take and tend not to use them as simple set mules.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thank you all for the tips and advice. Very useful and I've been able to see I can indeed get the aid self.
[ QUOTE ]
Oblit in Dragon's Tail was killing you on end.
[/ QUOTE ]
The only way Oblit in Dragon's Tail will kill you on end if you spam it all the time. Which for an AoE I wouldn't do becuse just spamming any AoE can kill your End no matter what set is in it.
My MA/regen does exactly that but he has the end to fuel it.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I finally got a soft capped toon and he kicks some serious butt. The only thing I find I am missing is a self heal. this is a real tight build and the only thing that i can see I can replace is One with the shield.
Well he is the build if anyone has any suggestions i would greatly appreciate them.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46) Mako's Bite - Accuracy/Endurance/Recharge[*] (46) Mako's Bite - Accuracy/Damage[*] (50) Mako's Bite - Damage/Endurance[*] (50) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Recharge[*] (3) Red Fortune - Endurance/Recharge[*] (5) Red Fortune - Defense/Endurance/Recharge[*] (5) Red Fortune - Defense[*] (7) Red Fortune - Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Endurance/Recharge[*] (9) Red Fortune - Defense/Endurance/Recharge[*] (11) Red Fortune - Defense[*] (11) Red Fortune - Endurance[/list]Level 4: True Grit <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (13) Miracle - +Recovery[*] (13) Miracle - Heal[/list]Level 6: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 10: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Chance of Damage(Negative)[/list]Level 12: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (21) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Endurance Modification IO[/list]Level 22: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 24: Crippling Axe Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Damage[*] (34) Mako's Bite - Damage/Endurance[*] (34) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 26: Cobra Strike <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (27) Razzle Dazzle - Accuracy/Endurance[*] (27) Razzle Dazzle - Endurance/Stun[*] (29) Razzle Dazzle - Stun/Range[*] (29) Razzle Dazzle - Accuracy/Stun/Recharge[*] (31) Razzle Dazzle - Chance of Immobilize[/list]Level 28: Dragon's Tail <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Chance for Smashing Damage[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance/Recharge[*] (45) Aegis - Endurance/Recharge[*] (45) Aegis - Resistance/Endurance/Recharge[*] (46) Aegis - Resistance[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Obliteration - Chance for Smashing Damage[*] (36) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[/list]Level 38: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance[/list]Level 44: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 47: One with the Shield <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (48) Efficacy Adaptor - EndMod/Recharge[*] (48) Efficacy Adaptor - Accuracy/Recharge[/list]Level 49: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]26% DamageBuff(Smashing)[*]26% DamageBuff(Lethal)[*]26% DamageBuff(Fire)[*]26% DamageBuff(Cold)[*]26% DamageBuff(Energy)[*]26% DamageBuff(Negative)[*]26% DamageBuff(Toxic)[*]26% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]11.8% Defense(Fire)[*]11.8% Defense(Cold)[*]11.4% Defense(Energy)[*]11.4% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]19.9% Defense(Ranged)[*]15.8% Defense(AoE)[*]2% Enhancement(Stun)[*]18% Enhancement(Accuracy)[*]32.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]140.6 HP (10.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 19.3%[*]MezResist(Stun) 4.4%[*]8.5% (0.14 End/sec) Recovery[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]