For i16


biggreenogre

 

Posted

I'm sorry, scrappers need specific attention? Three new ways to kill things or avoid being killed, a zone full of things to kill, and a way to kill better... since the complaint was that power customization wasn't going to benefit scrappers much I fail to see how my point doesn't stand.


 

Posted

aye, Scrappers don't need any specific attention, just give it Pyre Mastery nao


 

Posted

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... since the complaint was that power customization wasn't going to benefit scrappers much I fail to see how my point doesn't stand.

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Wrong. That was not my complaint. The question was if anyone thought this would be the issue scrappers get new epics or is it wishful thinking and I should just look forward to the "one" scrapper that "I" have that will benefit "the most" from this feature? The complaint was specificly about the lack of scrapper epics. A subject that has been around long enough to get attenion. Although there are some powersets I would like to see on scrappers, that wasn't the aim of this post. So would you please put out the "scrapper don't need..." flames and just post an idea you have on what you plan to do. Or give an opinion or if a new epic power pool will be given to scrappers or not (the real question). Now, if you will excuse me. I wish to continue laughing at visuals in my head of yellow ice tanks and people in pvp getting beat by pink balls of doom.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

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<ul type="square">[*]All three of the newest powersets have been made available to scrappers, and are great for them. Edit: Forgot Pain Domination. So of the four newest powersets, scrappers have gotten access to three.[*]Weapon customization benefits the scrapper probably as much if not moreso than anyone else.[*]The last time a new zone introduced featured something that was actually difficult for scrappers was I10.[*]Scrappers who were already leading the pack in power benefit much more from the IO system being able to push themselves to pylon-soloing.[/list]None of this was released to buff the scrapper, but the scrapper has been part of all the major upgrades to the game and has not found itself sitting on the outside by comparison. Certainly not compared to the dominator (Cimerora [censored] over doms, no 'new' powersets since launch, IOs let them catch up to the middle of the road, for example). About the 'worst' thing I can hear said about scrappers is they don't have a lot of variety in their epics, which isn't really in my mind a massively pressing concern.

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I don't see anything above that is scrapper specific attention. The opinion that scrappers received more benefits from recent IO sets in particular I disagree with. I guess you meant scrappers had like every AT been affected by recent additions to the game.

(Edited to be more clear, less aggressive.)

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Logic and pertinent points to support an argument are not his strong points, lol. In his mind melee should only be nerfed, and then nerfed again. I found it interesting how he pointed out that scrappers, the at that is supposed to be the strongest soloing at in the game, was able to beat pylons and such after IO's - when some support at's could solo some of the harder solo enemies WITHOUT them.


 

Posted

So you mean like how a Scrapper can't solo a giant monster, and how a radiation/illusion controller can?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

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So you mean like how a Scrapper can't solo a giant monster, and how a radiation/illusion controller can?

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That's an issue with how regen debuffs (and all debuffs, for that matter) operate off of a percentage basis rather than a whole number basis. -Regen does almost nothing against small targets, but it does huge things to large targets like AVs and GMs, even through their incredibly high levels of debuff resistance. The functional DPA of Lingering Radiation when used against an even con level 50 AV is 1152.8 (1978.2 hp not regened over the course of 30 seconds; 1.712 sec animation). Considering that AVs have lower regen than Giant Monsters (AV have a lower base regen rate than they should to make them easier to defeat with suboptimal groups) and Giant Monsters have static debuff resistance values (thanks to Giant Monster coding) that are all lower than that of a level 50 AV, Lingering Radiation has an even higher contribution against those.

Stack Lingering Radiation (ignoring all of the other things that */rad brings to bear like the 30% -res) with Phantom Army (re: better than a tank because they can't take damage, get aggro just as well, and still deal respectable damage) and you've got a recipe for GM and AV soloing. The -regen that exists in the debuff sets is just that absurdly good.


 

Posted

Darkmatter radiation scrappers in I16!! *collapses*


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server