Iconic powers ideas
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Some iconic powers (well, to those of us who grew up in the 70s at least...):
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Giant growth: Several versions: self only, target only, and party.
Restrictions: Useable ONLY outdoors.
Effect: Increases characters avatar size to approx. the size of the statue of Atlas in Atlas Park. Increases def vs lethal, smash and all elementals as well as toxic. no def increase vs mental or magical effects. partial immunity to gravity based powers (they act as a slow rather than their normal effect).
(Imagine fighting the Kraken with a party of 8 'super sized' characters!)
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They've considered a growth set before (it was part of a survey a while ago) but there's some problems. What happens in missions, for example. Ceilings are only so high.
I know you said outdoors only, but would you take a powerset that didn't function for the majority of the game? Why?
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SHRINK: -self, -target, -party versions.
Restriction: none.
Effect: Shrinks party to roughly the size of a 'pet' such as the imp (very small).
Drawback: reduces HP and resistances by 25% across the board.
Bonus: Harder to be hit, ability to easily break LOS by moving behind other objects/players/npcs.
Side effect: Opens up an entire new world to the players. Mini adventures (pun intended) could be placed all over the game world, ranging from mouse holes to beehives to ants nests and more!
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We can already be pretty short, under 4 feet tall if you want. How small do you want to get? The second part of this would do better as a request for new maps with the appropriate story arc dialogue than an entirely new powerset of questionable usefulness.
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Shapeshifting:
Straightforward: Two pools...animate and inanimate.
Inanimate allows transforming into:
-sheet of ice. Player unable to attack, but avatar covers large area, causing enemies to slip and fall, and granting protection from cold/fire to allies.
-Wall of water. Player transforms into a 10'x10' wall of water that sloshes forward and deluges the enemy, causing crushing and lethal damage and a 'drowning' damage over time (DoT).
-Vortex. Player transforms into a mini-tornado that can hurl enemies into the air, slam them into walls, and cause disorientation and stuns.
Wall of stone. Transforms player into a 15x15 wall of stone that can block enemy attacks (high enough to prevent enemy jumping onto/over it). Player defenses and hit points increase dramatically. When players health equals or is less than the amount of health they had at the time of the shapeshift, the power ends prematurely, or ends after 15 seconds regardless.
Wall of Steel. As above, but more health/armor.
Wall of ice. As above, but offers less armor/health, but adds resist to fire/cold.
Random Object: Disguise (stealth) power. Transforms the player into a random inanimate object such as a box, table, lamp, safe, etc. Causes enemies to lose LOS and makes player undetectable. This is a toggle power. No other powers can be used during this toggle.
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Not what I expected. Points for orginallity. Unless you got this name and the next one mixed up, which I'm betting on. I can't see this working.
Which AT would you even give this to? It sounds like a controller set, with ice slick, tornado, and what looks like some form of shield charge. And the walls? Aren't they pretty much the definition of useless? Why would anyone ever want them? What team would want someone with powers like that? "Hey guys, I can keep us from getting shot! No, you can't fight back either." And most npc's can jump pretty high. It's part of their AI cheating, so unless you reach the ceiling you probably won't be stopping anyone. Others can fly and npc's don't need LOS to teleport. You won't be a very good wall overall.
The last part sounds just like Placate with a new animation.
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Animate object: Transform into various animals.
-Insect. Player becomes a random insect. Bee, ant, etc.
-vermin. Player becomes a mouse, rat, squirrel, rabbit, etc.
-giant cat. Lions and tigers, etc.
-Bear. Tanking form 1. Maul, rend and hug attacks.
-Rhino. Tanking form with a charge attack.
-Gorilla. Scrapper form. High damage punch, ability to throw enemies, but not much defense.
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So frequently request, so many problems with it. The game will need new skeletons for every single power in the set. That's a massive undertaking. Add in making sure all the new skeletons worked with your other powerset and the bajillion requests for emotes and BAB probably gets chest pains.
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TIME CONTROL:
Time control would be the ultimate crowd control powerpool, enabling the player and his team to take control of the battlefield.
Powers:
-Slow enemy, self explanatory
-speed ally, reduce powers recharge time, increase move speed, increase defenses. single target.
-accelerate metabolism (as per current power)
-temporal inversion reverts target to an earlier stage of life, i.e. turn an old man into a young man, removing much of their power
-scry future: friendly group power that glimpses future possible events, giving the party bonuses to defenses and attacks.
-temporal stasis: single target attack, freezes target in place and removes their ability to acquire LOS on anyone, making it possible to do 'sneak attacks' at will, stacking, by scrappers
-Time heals all: Rapid healing over 30 seconds. party affect.
-temporal displacement: self only, 15 second duration. Freezes everything within 100 yards, including team members, but not the caster.
-Time stop: This is the 'nuke' for the set. Works same as temporal displacement, except the entire party is free to move around for 15 seconds while everything else within 100 yards is frozen in place.
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This one won't happen. Ever. A set with Speed Boost and Accelerate Metabolism? That's quite a bit of recharge there. Definitely not something they will give you. Any ideas as to what AT you see this belonging to? It looks like a Defender primary/Corruptor and Controller secondary at the start, but then you add holds and slows making it more of a Dominator/Controller primary. What would happen if I made a Time Control/Kinetics or a Time Control/Radiation Controller?
Why does a single target hold give Scrappers criticals automatically? No other hold does that.
I would kill you if you froze me in place. I can't emphasize that enough. A team hold would have you ignored and I'd probably try to crawl through my monitor to throttle you. The last thing I want is to team with someone who removes my ability to play the game.
The "nuke" is a AoE hold. That's more of the kind of power you'd get in the middle of a set.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
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The "nuke" is a AoE hold. That's more of the kind of power you'd get in the middle of a set.
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The "nuke" is an AoE hold with a 100' radius and no target cap. I'd expect that to be somewhere around the Teir 15 power in the set.
@Roderick
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Here's an idea for new powers and a few other ideas kicking around in my head.
1- GIANT- makes character grow to 2x size.
BENEFITS:increase in dmg by physical attacks x2
DISADVANTAGE: attack spd reduced 1/4.
2.- Ability to add personalized room in bases when in SG.
3.- Personalized vehicles expansion. - Allow users to create thier own supervehicle either landbased or airborne to quickly zip around CoH universe. Players can set thier own Frequently visited areas as waypoints. Users could then just click on area of map and have vehicle take them there automatically faster than existing modes of transportation, and would be a great visual.
All i got for now let me know what u think.
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The "nuke" is a AoE hold. That's more of the kind of power you'd get in the middle of a set.
[/ QUOTE ]You mean like EM Pulse, EMP Arrow, and Power Surge?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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The "nuke" is a AoE hold. That's more of the kind of power you'd get in the middle of a set.
[/ QUOTE ]You mean like EM Pulse, EMP Arrow, and Power Surge?
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Truly you have found the fatal flaw in my opinion of the suggested set. I was thinking of it as a Controller primary since it had multiple holds and they tend to get a AoE hold or something similar around level 18.
Em Pulse and Emp Arrow both do a not insignificant amount of -regen and -recovery in addition to the hold. Twice what is done by powers like Benumb or Lingering Radiation for the -regen part. While I'll admit I don't have much experience with either of those sets, I'd think that would be of some use. I'm certainly open to correction if the only real benefit is the hold though.
And are you honestly going to try and convince me you use Power Surge as an AoE hold? And not primarily for the oh, I don't know, massive +resistance to all but psionic?
Yes, I didn't comment on the grossly overpowered range. The set was already so overpowered I didn't think it really mattered. If the OP was going to try and turn it into something that could be taken seriously as a suggestion for a new powerset the range would obviously have to be dropped. Since they didn't suggest any other effects beyond the hold it looked like they were trying to create something like Cinders, Vines, Total Domination, or Gravity Distortion.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
Several comments to make.
A growth powerset would be cool, but it's one of those things that isn't likely to show up soon/at all. It runs into the limits of the game engine. And since most missions are indoors, it would cause major problems.
Also, it doesn't make sense for being large to give defense. Being big would make you easier to hit, but the wounds would be less dangerous to you. It would make more sense for it to give a penalty to defense, but a large boost to all resistances except psychic.
Honestly, the ability to shrink very small (insect size) is more a matter of giving us appropriate maps/enemy groups than anything else.
Animal shapeshifting is unlikely to be added because quadruped skeletons don't exist, and would take tons of work to add to the game.
All of the inanimate shapeshifting seems underpowered to me.
The time control set is an interesting idea, but it's not really well designed. It blends buff/debuff and control powers, and those are two different powersets. You should focus on it being one or the other. The last two powers in the set are also VASTLY overpowered (mostly due to their ridiculous ranges. All current AoE holds in controller sets have either a 20 or 30 foot range). Also, having a power that prevents your teammates from acting would never be okay.
Some iconic powers (well, to those of us who grew up in the 70s at least...):
---------------
Giant growth: Several versions: self only, target only, and party.
Restrictions: Useable ONLY outdoors.
Effect: Increases characters avatar size to approx. the size of the statue of Atlas in Atlas Park. Increases def vs lethal, smash and all elementals as well as toxic. no def increase vs mental or magical effects. partial immunity to gravity based powers (they act as a slow rather than their normal effect).
(Imagine fighting the Kraken with a party of 8 'super sized' characters!)
---------------------------
SHRINK: -self, -target, -party versions.
Restriction: none.
Effect: Shrinks party to roughly the size of a 'pet' such as the imp (very small).
Drawback: reduces HP and resistances by 25% across the board.
Bonus: Harder to be hit, ability to easily break LOS by moving behind other objects/players/npcs.
Side effect: Opens up an entire new world to the players. Mini adventures (pun intended) could be placed all over the game world, ranging from mouse holes to beehives to ants nests and more!
-----------------------
Shapeshifting:
Straightforward: Two pools...animate and inanimate.
Inanimate allows transforming into:
-sheet of ice. Player unable to attack, but avatar covers large area, causing enemies to slip and fall, and granting protection from cold/fire to allies.
-Wall of water. Player transforms into a 10'x10' wall of water that sloshes forward and deluges the enemy, causing crushing and lethal damage and a 'drowning' damage over time (DoT).
-Vortex. Player transforms into a mini-tornado that can hurl enemies into the air, slam them into walls, and cause disorientation and stuns.
Wall of stone. Transforms player into a 15x15 wall of stone that can block enemy attacks (high enough to prevent enemy jumping onto/over it). Player defenses and hit points increase dramatically. When players health equals or is less than the amount of health they had at the time of the shapeshift, the power ends prematurely, or ends after 15 seconds regardless.
Wall of Steel. As above, but more health/armor.
Wall of ice. As above, but offers less armor/health, but adds resist to fire/cold.
Random Object: Disguise (stealth) power. Transforms the player into a random inanimate object such as a box, table, lamp, safe, etc. Causes enemies to lose LOS and makes player undetectable. This is a toggle power. No other powers can be used during this toggle.
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Animate object: Transform into various animals.
-Insect. Player becomes a random insect. Bee, ant, etc.
-vermin. Player becomes a mouse, rat, squirrel, rabbit, etc.
-giant cat. Lions and tigers, etc.
-Bear. Tanking form 1. Maul, rend and hug attacks.
-Rhino. Tanking form with a charge attack.
-Gorilla. Scrapper form. High damage punch, ability to throw enemies, but not much defense.
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TIME CONTROL:
Time control would be the ultimate crowd control powerpool, enabling the player and his team to take control of the battlefield.
Powers:
-Slow enemy, self explanatory
-speed ally, reduce powers recharge time, increase move speed, increase defenses. single target.
-accelerate metabolism (as per current power)
-temporal inversion reverts target to an earlier stage of life, i.e. turn an old man into a young man, removing much of their power
-scry future: friendly group power that glimpses future possible events, giving the party bonuses to defenses and attacks.
-temporal stasis: single target attack, freezes target in place and removes their ability to acquire LOS on anyone, making it possible to do 'sneak attacks' at will, stacking, by scrappers
-Time heals all: Rapid healing over 30 seconds. party affect.
-temporal displacement: self only, 15 second duration. Freezes everything within 100 yards, including team members, but not the caster.
-Time stop: This is the 'nuke' for the set. Works same as temporal displacement, except the entire party is free to move around for 15 seconds while everything else within 100 yards is frozen in place.