A form of customisation I wouldn't mind seeing
i'd love if we could set body portion girth and size, arms, torso, hands, anything else you mentioned; that could add so many levels of customization without setting cards ablaze
I think at this point it's all going to come down to what the Character Creator 2.0 is going to offer us in the upcoming Going Rogue expansion. That'll likely be what we'll get in terms of this game ever getting "modernized" in those kinds of ways.
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It'd be awesome, I won't argue with that. Problem I see is: I can only imagine the system requirements for that level of detail to appear while processing information at a decent frame rate.
I don't claim to know much about how the systems actually work, but it seems to me that a feature like that would crank up the system requirements quite a bit, possibly putting the game out of reach of people that are playing on their 6 year old desktop, as an example. I can assure you, if that level of detail were implemented my laptop's graphics card would have a meltdown. I mean that literally, it overheats now, it would seriously melt.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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It'd be awesome, I won't argue with that. Problem I see is: I can only imagine the system requirements for that level of detail to appear while processing information at a decent frame rate.
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Bear in mind, said wrestling games have to worry about at most either two or four super-customized people in the ring, and they know exactly what hardware they'll be working on.
CoX regularly has to render several dozen, on various degrees of hardware.
My characters - all on Virtue.
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Not to mention it would probably require a complete overhaul of the face textures and sliders.
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Just recently, I've been tinkering and puttering around and making characters, all with different looks and styles.
'How's that different from anyone else on CoH?' I hear you ask.
The difference is that I've been doing this on a wrestling game on my Nintendo Wii. The reason I bring this up is that I read somewhere that wrestling games seems to have a penchant for detailed character customisation, and I can confirm this is true.
Although a Wii isn't a graphics powerhouse, the current iteration of wrestling game allows on an XBox or PS3 a staggering SIXTY-FOUR layers of detail on a single character. This includes layers of clothing, underwear, socks, eyewear, headwear, necklaces and jewelry. It's a truly astounding range.
The ability to customise a character's look however is what really blew me away. Every facet of my character had slider bars attached to it. Skin alone had skin tones, skin aging, custom colorisation, scars and marks, face paint and tattoos, all of which could be layered.
Body types also had sliders for Eyes, ears, nose, cheeks, jaw, chin, eyebrows, eyelashes, neck, shoulders, arms, legs, feet, hands, chest, and torso. ALL of these had seperate sliders for thickness, angle, mass and so on. I was able to fairly accurately recreate my own real-life face (as a test) with this system.
I realise such a form of character creation is very graphically intensive (or at least I assume it is), but it is everything a CoH gamer would want and more. The question I guess I'd put out there is if CoH could or would support something so intensive? I'd be all over it myself and it really reminds me of what current-generation games are capable of.
S.
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