Strange behavior with custom power settings
The ability to give them those powers is currently a bug. You can select them but they don't do anything, the limitations listed here are still in effect.
Figured it was too good to be true. Sigh, oh well.
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
Arg, not fixed with the current patch? The bug was introduced in the previous Test build and I got VERY excited to see what minions with Gang War looked like (not that I would ever subject people to that in a published arc!)... sadly, no go
I'm still not convinced limitations should be hard-wired in (for custom), but understand the need to squash griefers and (somehow) balance custom mobs (which is a tall order when the players have control over content). Still... I guess I'll never get to see what an entire mob of minions with ET can do to a tank... <sobs>
I can see why minions with rage, gang war, nukes, et cetera are a problem, but I don't see any reason why every single rez shouldn't be available with the custom setting at all ranks.
Then again, I suppose that'd higher reward than risk. Sigh.
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
[ QUOTE ]
I got VERY excited to see what minions with Gang War looked like (not that I would ever subject people to that in a published arc!).
[/ QUOTE ]
They had it in the closed beta for i14, it tended to break peoples computers. Especially when you brought a team in with you.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
Per Monday's patchnotes, it's not a bug to give them the powers, it was a bug that they did not use them, they now do:
[ QUOTE ]
Release Notes for 19.20090619.1
Monday, June 22, 2009
Mission Architect
Custom Critters with Custom difficulty level will now actually use all of the powers they are given.
[/ QUOTE ]
I'm quite happy to have my Gang War minions back. Gen, or anyone else whos interested, check out arc #1664 on Test.

[ QUOTE ]
Per Monday's patchnotes, it's not a bug to give them the powers, it was a bug that they did not use them, they now do:
[ QUOTE ]
Release Notes for 19.20090619.1
Monday, June 22, 2009
Mission Architect
Custom Critters with Custom difficulty level will now actually use all of the powers they are given.
[/ QUOTE ]
I'm quite happy to have my Gang War minions back. Gen, or anyone else whos interested, check out arc #1664 on Test.
[/ QUOTE ]
I'll be doing so as SOON as I get home
I was excited to see that I could finally give minions a self-rez (and some other nasty tricks) with Custom. However, they don't seem to use it. In fact, they seem to use only their standard/standard powers. So, is this intentional to prevent nuking minions or did I do something to screw up their AI?
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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."