Strange behavior with custom power settings


DLancer

 

Posted

I was excited to see that I could finally give minions a self-rez (and some other nasty tricks) with Custom. However, they don't seem to use it. In fact, they seem to use only their standard/standard powers. So, is this intentional to prevent nuking minions or did I do something to screw up their AI?


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

The ability to give them those powers is currently a bug. You can select them but they don't do anything, the limitations listed here are still in effect.


 

Posted

Figured it was too good to be true. Sigh, oh well.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

Arg, not fixed with the current patch? The bug was introduced in the previous Test build and I got VERY excited to see what minions with Gang War looked like (not that I would ever subject people to that in a published arc!)... sadly, no go

I'm still not convinced limitations should be hard-wired in (for custom), but understand the need to squash griefers and (somehow) balance custom mobs (which is a tall order when the players have control over content). Still... I guess I'll never get to see what an entire mob of minions with ET can do to a tank... <sobs>



 

Posted

I can see why minions with rage, gang war, nukes, et cetera are a problem, but I don't see any reason why every single rez shouldn't be available with the custom setting at all ranks.

Then again, I suppose that'd higher reward than risk. Sigh.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

[ QUOTE ]
I got VERY excited to see what minions with Gang War looked like (not that I would ever subject people to that in a published arc!).

[/ QUOTE ]

They had it in the closed beta for i14, it tended to break peoples computers. Especially when you brought a team in with you.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

Posted

Per Monday's patchnotes, it's not a bug to give them the powers, it was a bug that they did not use them, they now do:

[ QUOTE ]
Release Notes for 19.20090619.1
Monday, June 22, 2009

Mission Architect

Custom Critters with “Custom” difficulty level will now actually use all of the powers they are given.


[/ QUOTE ]

I'm quite happy to have my Gang War minions back. Gen, or anyone else whos interested, check out arc #1664 on Test.


 

Posted

[ QUOTE ]
Per Monday's patchnotes, it's not a bug to give them the powers, it was a bug that they did not use them, they now do:

[ QUOTE ]
Release Notes for 19.20090619.1
Monday, June 22, 2009

Mission Architect

Custom Critters with “Custom” difficulty level will now actually use all of the powers they are given.


[/ QUOTE ]

I'm quite happy to have my Gang War minions back. Gen, or anyone else whos interested, check out arc #1664 on Test.

[/ QUOTE ]

I'll be doing so as SOON as I get home