A quick Fire/Rad question...


Call Me Awesome

 

Posted

Can you use Fallout on a dead Imp ? Figuring out a Fire/Rad build for a next toon, i was wondering...

Thanks in advance


 

Posted

[ QUOTE ]
Can you use Fallout on a dead Imp ? Figuring out a Fire/Rad build for a next toon, i was wondering...

Thanks in advance

[/ QUOTE ]

Doesn't work on pets, only teammates.

Fallout is also just about the most situational power in the game . . . Fire/Rad has too many other good tools to take it. If you want some details on the effect of Fallout, take a look at the Rad section in my Earth/Rad guide, linked below.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for the answer. I already have a Rad/rad defender, and tested Fallout alot... to see that, as you said, it's very situationnal.

I was thinking about picking it in case it worked on the imps, who have the bad habit to die often. But as it doesnt work, I guess i'll keep it out of my build this time


 

Posted

Even if it did work on imps, the dead one is always the dumbest of the three, who wandered off and tried to solo something, and is therefore out of range or LoS.


 

Posted

[ QUOTE ]
Even if it did work on imps, the dead one is always the dumbest of the three, who wandered off and tried to solo something, and is therefore out of range or LoS.

[/ QUOTE ]

And is it just me, or is Imp #2 always the one to decide to run over and solo that boss over there while the rest of us are fighting a group over *here*?

I'll certainly second the notion of a Fire/Rad being way too tight a build for extremely situational powers... at 50 there's about 4 more powers I *really* want to squeeze in. The overall effect is a monster though... and it just gets better with each additional Fire/Rad you add to the team. I'll give you this warning though; be prepared to slot heavily for end reduction and recovery IO bonuses... this is one seriously end heavy build.

As an aside, Local and I have several SG superteams; one of them has 6 level 50 Fire/Rads... there's really not much that's challenging for that team as long as we can keep Special from running off on his own


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Posted

Situational? Sure. But it's a situation the comes up often enough that sometime Fallout isn't even recharged from the last time I used it. The damage is okay, but the debuffs are truly what make it shine. I use it enough that I almost tried to find room in my build for recall friend so I could place the corpse at the best place.

I took Fallout over Mutation on my Fire/Rad. Pretty much anyone can rez themselves. Not everyone can turn their corpse into a debuff-o-matic Nuke machine.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Make sure you also take Recall Friend so you can position the corpse you plan to boom!

A buddy Ice/Rad Troller of mine used to do that and get some amazing results.

He'd also Vengance off them before Fallout for a nice double whammy!


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