Request: How to add MM pets to villain groups
There is a group called pets. Just check there.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
There is? If there is, I can't see it. I checked through the list of available standard groups, while editing enemy groups, and could not add them to my villain groupings no matter how I tried. I am looking for a way to get them to spawn as standard enemies in the mission. If this is not possible.. then bleh, I may have to use nothing but customs...
I know that I was able to add pets to a custom group a few weeks ago, but one of the patches changed things to these pets stopped giving any xp. At that point they were more trouble than it was worth and I removed them altogether. Kind of a shame since some of the bot MM pets are pretty cool looking.
MM pets are usable as bosses, but I've never been able to use them in any other capacity.
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
It would be great if Mastermind pets could be added to villain groups as Minions/Lts/Bosses without granting any change to their powers.
In general, I would like the ability to import an enemy to my Custom Group and change nothing but the name, so I could pull a ghost into my Ninja enemies (along with the Genin, Jounin and Oni already in game).
I saw a mission arc where some MM pets were used as allies for the player (mostly from Mercs and Thugs). I was wondering if there is a way to get MM pets added to a villain group as perhaps minions (or bigger for the larger pets) in order to flesh out a villain group? For a story idea I need a lot of robotic minions, and figured the MM Robotics pets would fit the bill without needing to mix in, say, Council robots, drones, or way too many customs...