Convince me please :)
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Also once you get into the higher levels, I believe lv20 and beyond, it takes 5 scanner missions to get a safeguard mission.
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This is actually zone based, since at it only takes 3 radio missions in Faultline and get a Safeguard (Skyway at 15-19 or Steel 21-25, 50/50 chance for either at 20). But in Indy and Talos at 20, it takes 5 to get a Safeguard. Those zones are guaranteed Steel at that level.
As we said, the enemies will get much more interesting- and more difficult- as you level up. The reason they're simple now is because low-level toons don't have the powers to deal with more advanced enemies.
Go fight some Tsoo and you'll see what I mean.
- not really a storyline when you enter the game, you begin and just doing some quests to level
Yep. 'Baby heroes' don't get much epic content. In my personal opinion, you don't see any really good stories until you hit the 15-20 range, then you get several and it gets better and better from there.
- it's sometimes pretty confusing where i should go for contact persons
I'm not sure exactly what you mean here. For some information on the contacts and their missions, there is a pretty comprehensive chart here on Red Tomax's site.
- since i don't have flying yet the traveling is a pain and boring
You can get a temporary rocket pack as early as level 5. Seriously, though, not having a 'travel power' is NOT a big deal. I took a villain to level 50 using Sprint and Combat Jumping. He also had the temp powers and used up maybe 60 minutes of the charge in the process of getting to 50.
In the long run, you'll want to try all the travel powers. However, choosing NO travel power is entirely a viable option. And this isn't a role-play or concept issue - I just had other powers that I wanted more.
- from my experience not really much ai with the enemy's and see always the same on the streets. gangs standing by each other or criminals are robbing a women from there purse or break in to something. not much variation to that.
At low levels, the enemies are intentionally:
- kind of weak
- lacking in unusual powers
- kind of simple
At low levels, the heroes don't have a lot of useful powers. Also, the powers they do have pretty much suck.... well, maybe that's too harsh. At low levels, your powers have only a fraction of their potential. As you gain levels, you can add enhancement slots to the powers to make them better and you will also gain access to better types of enhancements. You can get a better type at level 12, and even better ones at level 22.
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