Attack Chain (updated)
<QR> do a search for arcanaville time or arcanatime something along those names. Basically Arcanaville did a best-guess of the pause time between chaining attacks forced by the game servers. This will impact your numbers somewhat.
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now, if I were to chain them together, it would look like this?:
CB + LB + EF
497.1 damage / 3.84 cast
129.45 DPS
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ok your cast time are wrong because of lag to find the real cast time you need to do this
AdjustedCastTime = (ROUNDUP( Casttime / 0.132)+1) * 0.132
so for Charged Blots it would go like this.
AdjustedCastTime = (ROUNDUP( 1/ 0.132)+1) * 0.132
AdjustedCastTime = (ROUNDUP( 7.63348...)+1) * 0.132
AdjustedCastTime = (8+1) * 0.132
AdjustedCastTime = 9* 0.132
AdjustedCastTime =1.188
CB=1.188
LB=1.848
EF=1.32
CB + LB + EF=4.356
497.1 damage / 4.356 cast=114.118 DPS
That is without Defiance and I don't know how to do that
^ allright, thanks for adding server lag....couldnt find it with my search-fu
Anywho, I can calculate defiance (as Ive done above)
Ill update the Activation times in a few....
Also consider that Sparky, to our eternal frustration, shoots who HE wants to shoot, not who you think he should shoot. For Archvillains without any friends, yeah, you can straight up add Volt Sentinel's damage to yours. But for any other circumstance, Voltaic Sentinel may decide "Oh, I shouldn't attack him- he's mezzed!" or "This guy's closer!" or "I feel this person is intimidating" or "huh. I can get first shot on this guy!" (Link is NSFW for ads and things)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I know full well Fulmens, but im just theory crafting for 1 target
(sorry for x2 post)
Updated with new numbers and a new chain problem <.<;
[u]WARNING: Big post with those nasty math numbers ahead...[u]
(Server lag #'s are in Paranthesis)
Ok, not exactly a question about the game as much as a proof read of a DPS attack chain thingy
ok, so I have the following 3 attacks I like to chain on my blaster, seeing as I canot be stopped chaining them
(going off MID's data and IN GAME #'s, i have a 25.5 damage buff via IOs if you're wondering why the base attacks seem a bit higher than normal)
CHARGED BOLTS
Damage: 141.6
Recharge: 1.39 sec
Cast: 1 sec (1.188)
Defiance Buff: +6.6 % for 8.5 sec
LIGHTNING BOLT
Damage: 232.3
Recharge: 2.79 sec
Cast: 1.67 sec (1.848)
Defiance Buff: +11% for 9.17 sec
ELECTRIC FENCE
Damage: 123.2
Recharge: 1.62 sec
Cast: 1.17 sec (1.32)
Defiance Buff: +7.7% for 8.67 sec
the DPS of each would be as follows:
CB: 59.25(54.93) LB: 52.09(50.09) EF: 44.18(41.9)
now, if I were to chain them together, it would look like this?:
CB + LB + EF
497.1 damage / 3.84(4.36) cast
129.45 (114.01)DPS
+ DEFIANCE
141.6 + (232.3 x 1.066) + (123.2 x 1.176)
141.6 + 247.63 + 144.88
534.11 / 3.84(4.36)
139.09 (122.5)DPS
If i were to say, add another CB + EF to the end of that:
761.9 [874.03]/6.01(6.868)
126.77[145.43] (110.93){127.26}DPS
And as a bonus, ill add a semi-outside force:
VOLTAIC SENTINEL('s attack)
Damage:87.59
Recharge: 1.32 sec
Cast: 1.17 sec(1.32)
35.18 DPS(33.18)
Defiance bonus after cast: +20.5% for 10.6 sec (will cast before Chain starts)
So, adding in sparky's defiance buff alone ill be doing the following:
3-power chain: 534.11 x 1.205 = 643.6 / 3.84(4.36) = 167.6(147.61) DPS
5-power chain: 874.03 x 1.205 = 1053.21 / 6.01(6.868) = 175.24(153.35) DPS
Now, is it safe to say that I could simply add the DPS of Sparky's attack to the end of this, seeing as he is an "outside" source?
Making:
3 chain: 202.78(180.79) 5 chain: 210.42(186.53)
OVERALL LOSS FROM SERVER LAG: 3 = 11.9% 5 = 12.4%
Also, from practicing In-Game, ive found a much more efficient chain:
CB-LB-CB-EF-CB-LB-CB.....
Essentially 1-2-1-3-1-2....
[u]Doing the math for one cycle is as follows1-2-1-3)[u]
141.6+(232.3x1.066)+(141.6x1.176)+(123.2x1.242)=70 8.77 Damage
(708.77x1.205=854.06)
1.188+1.848+1.188+1.32=5.55sec
854.06 / 5.55 = 153.88 DPS +Sparky = 187.06
better than the 5 chain!
Now, if I were to continue for teh duration of the 1st defiance buff (lasts 8.5 sec):
1-2-1-3=5.55 sec
1-2-1-3-1-2=8.58, so it will be 1-2-1-3-1, at which point the 1st buff is refreshed...so THAT is a cycle?
Math:
141.6+(232.3x1.066)+(141.6x1.176)+(123.2x1.242)+(1 41.6x1.349)=899.79 Damage
(899.79x1.205=1084.25)
1.188+1.848+1.188+1.32+1.188=6.732sec
1084.25 / 6.732 = 161.06 DPS +Sparky = 194.24
adding another LB will require the Defiance #'s to continue as normal, but the NEXT attack will require to subtract teh first Buff, due to the fact it applies AFTER the activation (had a brainfart while writing this, correct me if I'm wrong )
so: 1084.25+(232.3x1.415)=1412.95
6.732+1.848=8.58
1412.95 / 8.58 = 164.68 +Sparky 197.86
Now, the next attack (CB again) will lose the original .066 buff
8.58+1.188=9.77, it will also be the last attack to be affected by sparky
Thankfully, 1084.25 / 1.205 = 899.79, so it's easy to keep the defiance figures...
Continuing with the CB we get:
1412.95+(141.6x(1.525-.066))=1619.54
1619.54 / 9.77 = 165.77 + Sparky 198.95
now, adding a new EF:
1619.54+((123.2x1.525)/1.205)=1775.46
1775.46 / 11.09 = 160.1 + Sparky 193.28
Adding one final CB to end a second cycle.
NOTE: first LB buff has ended(unless it applies before "activation"...)
(1.188+1.848=3.036 11.09-3.036=8.054 + 1.188 = 9.242 > 9.17)
so: 1775.46+(141.6x(1.602-.11))=1986.73
1986.73 / 12.29 = 161.65 + Sparky 194.83
LB buff staying= 162.92 + Sparky 196.1
~~~~~~~~
So, my DPS with this chain goes from 194.24 for the first "cycle", then hovers around 195 when I average it out.
Do you think it will stay like that over the course of the minute Sparky lasts? (at which point i will break the chain to resummon)
I figure I can get about 9-10 cycles in during that time. Have I allrady made a kind of forumal though as to what Id get seeing as teh Defiance bonuses keep disappearing/refreshing?
Any help from DPS gurus would be greatly appreciated