Soft Capped MA/SD


Captain_Croatia

 

Posted

Having trouble managing a build for MA/Shields with soft capped positional defense (or close), that's not going to cost a billion influence, or have annoying endurance issues!

I can't figure one out. I have a MA/SD scrapper and I love the RP concept of the character but I can't seem to get to a final build that I'm pleased with. Seems either endurance is bad and defense is good; or the opposite. Or if both def and end are good then things like, accuracy and damage are bad.

The build below is the closest I've come to something that I like. I'm not happy with the accuracy numbers. Am I being too picky? lol Any suggested improvements would be welcome.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

New Build: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(3), T'Death-Dmg/Rchg:35(3), T'Death-Acc/Dmg/EndRdx:35(5), T'Death-Dmg/EndRdx/Rchg:35(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(9), ImpArm-ResDam/EndRdx:40(9), ImpArm-ResDam:40(11), ImpArm-ResDam/Rchg:40(46)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:50(13), LkGmblr-Rchg+:50(13)
Level 4: True Grit -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(11), Mrcl-Heal/Rchg:40(15), Mrcl-Heal/EndRdx:40(17), Mrcl-Heal:40(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Crane Kick -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(19), Mako-Dmg/Rchg:35(19), Mako-Acc/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:40(21), Mako-Dam%:40(23)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(15)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25), Zephyr-Travel/EndRdx:50(34)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25), Numna-Regen/Rcvry+:50(27), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(37)
Level 22: Focus Chi -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Dragon's Tail -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(34)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:40(39), Mako-Dmg/Rchg:40(39), Mako-Acc/EndRdx/Rchg:40(39), Mako-Acc/Dmg/EndRdx/Rchg:40(40), Mako-Dam%:40(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(42), HO:Nucle(42)
Level 38: One with the Shield -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam:40(43), Aegis-ResDam/Rchg:40(43), Aegis-EndRdx/Rchg:40(45), Aegis-ResDam/EndRdx/Rchg:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 44: Cobra Strike -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(46), RzDz-Acc/Stun/Rchg:30(48)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48), LkGmblr-EndRdx/Rchg:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]9.25% Defense(Smashing)[*]9.25% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]9.56% Defense(Energy)[*]9.56% Defense(Negative)[*]4.88% Defense(Psionic)[*]15.5% Defense(Melee)[*]16.1% Defense(Ranged)[*]16.4% Defense(AoE)[*]42.5% Enhancement(RechargeTime)[*]27% Enhancement(Accuracy)[*]2% Enhancement(Stun)[*]10% FlySpeed[*]241 HP (18%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 9.35%[*]MezResist(Immobilize) 9.35%[*]MezResist(Stun) 2.2%[*]14.5% (0.24 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]


 

Posted

Shields isn't a cheap set, but there are ways around it, The Gaussians are good, and reasonably priced currently, the Blessing of The Zephyrs however? Well you may want to do without them (And I'm guessing you'll use merits to get the LotG recharges?) following the BotZs the next most expensive set you have there is likely the Obliterations, but overall you're looking at under 500mil for what you have.
Oh, if you can find the slots, Red Fortunes can be a good choice for the Defense sets, they give a recharge bonus and are currently VERY cheap (look for them crafted)

and yeah, Endurance issues will plague you. Sort of.
But with the 3 End uniques (miracle, numina &amp; performance shifter) it's not as bad as you may think, and just running from one for to the next in normal play is often enough to have the blue bar stay steady,
(and most higher level teams have some kind of extra End Recovery support from the trollers/fenders anyway)

An What you have for accuracy (the kismet unique and +27%acc) is again about what you need for most playing. I found I stopped seeing misses with at +27% Acc, at all. The kismet is icing.
So yeah, you're right you're being too picky.

What you have is nice, very nice, and will see you through most teaming/solo situations.

All that said, You wouldn't want to solo an AV without having a pocket Shivan. So if that (or similar levels of crazy) are your end goal, then you're going to need to learn to play the market to raise Influence.

And one last thing while I think about 'playing the market' don't bother with the forum guides for hints, for the simple reason, if they're posted as hints, everyone knows about them, and therefore its all out of date.
Earlier I mentioned getting dirt-cheap Red Fortunes, well, the market guides often cite that as a good one to make money on, and clearly it's been exploited to death, most of the current good niches are in flipping salvage (buy low, sell high) but for how long . . .


 

Posted

Here is my Soft Capped build. I have fun playing him though he has fallen to the side a bit since I made my Fire/SR. I haven't noticed any accuracy issues nor damage issues with the build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(37)
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), LkGmblr-Def/EndRdx:40(3), GftotA-Def:40(3), LkGmblr-Rchg+:25(11)
Level 2: Cobra Strike -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(7), RzDz-Acc/EndRdx:30(13), RzDz-Immob%:30(21), RzDz-Stun/Rng:30(25), RzDz-Acc/Stun/Rchg:30(31)
Level 4: True Grit -- Heal-I:40(A), Heal-I:40(5), S'fstPrt-ResDam/EndRdx:30(5), S'fstPrt-ResDam/Def+:30(11)
Level 6: Combat Jumping -- Ksmt-ToHit+:10(A), Zephyr-Travel:40(9), Zephyr-Travel/EndRdx:40(17), Zephyr-ResKB:40(19), LkGmblr-Rchg+:25(19), DefBuff-I:35(39)
Level 8: Focus Chi -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(9), GSFC-ToHit/Rchg/EndRdx:35(36), GSFC-Rchg/EndRdx:35(36), GSFC-ToHit/EndRdx:35(36), GSFC-Build%:35(43)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Crane Kick -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(15), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(39)
Level 14: Super Jump -- Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(15), Zephyr-ResKB:40(17)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:35(46)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(21), Numna-Regen/Rcvry+:50(42), Numna-Heal:37(42)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), P'Shift-End%:50(23)
Level 24: Battle Agility -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(31), RedFtn-EndRdx/Rchg:40(40), RedFtn-Def/EndRdx/Rchg:40(40), RedFtn-Def:40(40), RedFtn-EndRdx:40(45)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Dragon's Tail -- Sciroc-Acc/Dmg:40(A), Sciroc-Acc/Dmg/EndRdx:40(29), Sciroc-Dmg/Rchg:40(37), Armgdn-Dam%:50(37), Sciroc-Acc/Rchg:40(45), Sciroc-Dmg/EndRdx:40(46)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+:33(A)
Level 32: Eagles Claw -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(33), Mako-Dmg/Rchg:40(33), Mako-Acc/EndRdx/Rchg:40(33), Mako-Acc/Dmg/EndRdx/Rchg:40(34), Mako-Dam%:40(39)
Level 35: Grant Cover -- LkGmblr-Rchg+:40(A)
Level 38: Shield Charge -- Oblit-Dmg:41(A), Oblit-%Dam:41(42), Oblit-Acc/Rchg:41(43), Oblit-Dmg/Rchg:41(43), Oblit-Acc/Dmg/Rchg:41(45), Oblit-Acc/Dmg/EndRdx/Rchg:41(46)
Level 41: One with the Shield -- ResDam-I:40(A)
Level 44: Kick -- P'ngS'Fest-Stun%:30(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(50), LkGmblr-Def:40(50), LkGmblr-Rchg+:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Critical Hit



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