/Energy Assault--I15 Changes
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I'm still floored by how much damage /nrg does now. I'm 3-shotting +2 Minions with RANGED attacks, not even using Power Burst in some cases. With Total Focus, I can 2-shot +2s by finishing off with Power Bolt. I can 3shot +2 LTs with TF>BS>PBurst. This is amazing. Oh and don't even get me started on what happens when you use Reds. Reds now beef you the F up. I've been impressed by how much WHIRLING HANDS does when you use reds. These buffs are Fing awesome. I still can't wrap my head around the idea of Doms having the second highest ranged and melee mods in the freaking game, but wow, there it is.
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I never thought /Energy would be this good either not in a million years. Glad it didn't take that long though
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It makes me a bit sad that we never got to see all the versions of energy blast/manip/mele/assault be great at one time.
When the rest were up /eng assault was way down. And now that /eng is up, energy melee is down
Pink pom poms should always be ftw.
I'm almost sad that I'm going to 'have' to start socketing my /nrg's attacks like they're real attacks and stop using Kinetic Crashes.
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Power Push is the new hotness.
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I wonder if it will be so obviously overpowered that the Devs will get right on this problem and nerf it 4 years later.
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That got a laugh out of me. I admit it.
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Power Push is the new hotness.
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I wonder if it will be so obviously overpowered that the Devs will get right on this problem and nerf it 4 years later.
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That got a laugh out of me. I admit it.
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Me too.
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And so far I am loving the Mind/Energy combo. Even at low levels you have the option for tons of control and damage now. If you get hit with 5 mobs, you can sleep one, hold another, confuse another toss another in the air and kill the last one while the other mez effects wear off.
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I love the way you think.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp