My Elec/SD Brute build


Catalysis

 

Posted

Wanted to know what you guys think its a modified version of someone elses build I saw on forums.

It has melee 52.9% defense. ranged 50.9% defense, and aoe 38.3%

Will this build be a suffecient farmer?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Bringdapain: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (3) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance/Recharge[*] (5) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (7) Touch of Death - Damage/Recharge[/list]Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (7) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense[*] (11) Steadfast Protection - Knockback Protection[*] (13) Steadfast Protection - Resistance/Endurance[*] (40) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Endurance[*] (23) Red Fortune - Defense[*] (29) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Miracle - +Recovery[*] (13) Miracle - Heal[*] (15) Miracle - Heal/Endurance[/list]Level 6: Kick <ul type="square">[*] (A) Empty[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage[*] (17) Obliteration - Accuracy/Recharge[*] (17) Obliteration - Damage/Recharge[*] (19) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (19) Obliteration - Accuracy/Damage/Recharge[*] (21) Obliteration - Chance for Smashing Damage[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (15) Numina's Convalescence - Heal[*] (43) Numina's Convalescence - Heal/Endurance[/list]Level 16: Against All Odds <ul type="square">[*] (A) Titan:Zeolite Shard[/list]Level 18: Chain Induction <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (23) Mako's Bite - Damage/Endurance[*] (25) Mako's Bite - Damage/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (31) Mako's Bite - Chance of Damage(Lethal)[*] (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - EndMod/Recharge[*] (27) Performance Shifter - EndMod/Accuracy[*] (42) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Active Defense <ul type="square">[*] (A) Endurance Reduction[/list]Level 24: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 26: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 28: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Luck of the Gambler - Defense[*] (37) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Recharge Speed[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 38: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[/list]Level 41: Mu Lightning <ul type="square">[*] (A) Apocalypse - Damage[*] (42) Apocalypse - Damage/Recharge[*] (42) Apocalypse - Accuracy/Damage/Recharge[*] (43) Apocalypse - Accuracy/Recharge[*] (46) Apocalypse - Damage/Endurance[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (45) Positron's Blast - Damage/Range[*] (46) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance[*] (48) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Healing[/list]Level 1: Fury




all I know is money $ $

 

Posted

Need the data link or the code.

The defense numbers you posted are good. 45% is the soft cap I think so you have some extra headroom there.

I tend to take a beating on my elec/shield brute who is built with similar numbers so I took darkest night. It helps a bit.

Unless you have the Apocolypse already, that [censored] is expensive so you may want to use something else.


 

Posted

Sorry fixed it


all I know is money $ $

 

Posted

[ QUOTE ]
Level 16: Against All Odds <ul type="square">[*] (A) Titan:Zeolite Shard[/list]

[/ QUOTE ]

Not going to work that's a hero only enhancement


 

Posted

I have a 50 elec/shield that I run tfs with all the time. Something to keep in mind is that even though you are softcapped, you will take some damage. On that note, you need to consider getting a better regen rate.

Also you are going to have some major end issues. So i changed a couple sets and added some end reducers


If you put a proc in chain induction, it stops the chain.


Combat jumping is way over slotted. I know youre going for softcapped with those set bonuses, but you were already past it, so it just costs you more money and doesnt really help.



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Bringdapain: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S'fstPrt-ResKB(11), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx(11), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx/Rchg(50)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15), ResDam-I(31), ResDam-I(37)
Level 6: Kick -- Acc-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), FrcFbk-Rechg%(21)
Level 10: Swift -- Run-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(43)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(31), RgnTis-Regen+(43)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Acc/Rchg(42)
Level 22: Active Defense -- EndRdx-I(A), RechRdx-I(46)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 28: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 30: Combat Jumping -- DefBuff-I(A), EndRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- EndRdx-I(A), EndRdx-I(40)
Level 41: Gloom -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Slow%(45), EndRdx-I(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 1: Fury


 

Posted

I think you get more mileage out of a PPP AOE (Ball Lightning etc.) than Darkest Night if you are going for mass AOE dmg.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

he has plenty of damage, the Darkest night does - dmg, which is basically like a + resistance to you


 

Posted

i thought people tried to go with range and aoe soft capping first and get melee on this build to the mid to high 30s?
reason being is that u have your lethal and smashin resistance to the high 30s and that would help with the melee.
am i wrong?


RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.